172 filer gillade
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@MickieFinn I found fix for this yesterday. Problem was in gameconfig. My dont have this:
<Item>
<!-- R* cap = 700 : fwScriptGuid is each handle used in scripts/natives, when it is returned by a native it is given a handle from this pool. SHV hardcodes this pool to 3072 and RPH raises it in a multiple of 1.2 -->
<PoolName>fwscriptguid</PoolName>
<PoolSize value="3072" />
</Item>
With new gameconfig error dont show up.
Got this error in log file:
Error in OnTick method. Exception: The fwScriptGuid pool is full. The pool must be extended to retrieve all vehicle handles..
Its show when i use LosSantosRed mod and load any ped other than player_zero, player_one or player_two.
Hi, i have problem with this error:
######################## Exception Start ########################
# Date: 8/26/2023 10:04:05 PM
# Custom Message: None
# Message: Value cannot be null.
Parameter name: key
# StackTrace: at System.ThrowHelper.ThrowArgumentNullException(ExceptionArgument argument)
at System.Collections.Generic.Dictionary`2.FindEntry(TKey key)
at System.Collections.Generic.Dictionary`2.TryGetValue(TKey key, TValue& value)
at GTA.ScriptSettings.GetValue[T](String section, String name, T defaultvalue) in C:\projects\scripthookvdotnet\source\scripting_v3\GTA\ScriptSettings.cs:line 188
at PropertyManager.SettingsManager.GetValueWithFallback(String defaultSection, String key, String defaultValue, Property property)
at PropertyManager.SettingsManager.IsTvsEnabled(Property property)
at PropertyManager.Property..ctor(String name, Vector3 location, String dlc)
at PropertyManager.PropertyBuilders.ForrestMansionBuilder.Build(String dlc)
at PropertyManager.PropertyManager.RegisterDlcs()
at PropertyManager.PropertyManager..ctor()
# Source: mscorlib
# Helplink:
# TargetSite: Void ThrowArgumentNullException(System.ExceptionArgument)
# TargetSite DeclaringType: System.ThrowHelper
# TargetSite Name: ThrowArgumentNullException
# TargetSite IsStatic: True
# TargetSite IsPublic: False
# File: D:\devs\Labs\gta5mods\PropertyManager\PropertyManager.cs
# Line: 119
######################### Exception End #########################
Can you add option to load saved cars after restart game, and option to disable/edit car blips?
1.3 version have only ini file
@Eddlm works very good but can u change or add option to change bind for attaching cars on gamepad? Its annoying when you drive and want change radio station but you detach the car.
@Bob_74 Hello, i made the translation update.
https://mega.nz/#!DE0VyBDZ!zVLcddSShAuMOpEVN_8EzOJirfz-K5K32KomtBMxEL8
@Bob_74 You can add my Polish translation of this mod. :D
https://mega.nz/#!2Nkkzb5Y!ENi579mN7EjXipeaL-D4NDg4_X7AJw9dcRlv5M7sU6U
@_CP_ I use only asi loader, trainerv.asi, shadows.asi. All mods and scripts i move to other folder. Created new settings file in documents. My laptop acer v5 573g with i7 4510u ,gtx 850m 4gb, 8gb ddr3l ram. https://youtu.be/dhUKMpKaISY
ASI loader log "/ GTA V ASI LOADER (build May 2 2015)
// (C) Alexander Blade 2015
LIB: "C:\Windows\system32\dinput8.dll" => 00007FFC66D50000
API: "DirectInput8Create" => 00007FFC66D5A570
API: "DllCanUnloadNow" => 00007FFC66D6BBA0
API: "DllGetClassObject" => 00007FFC66D6BC70
API: "DllRegisterServer" => 00007FFC66D760A0
API: "DllUnregisterServer" => 00007FFC66D76430
LOADER: Loading *.asi plugins
ASI: Loading "D:\Steam\steamapps\common\Grand Theft Auto V\shadows.asi"
"shadows.asi" => 00007FFC65F50000
ASI: Loading "D:\Steam\steamapps\common\Grand Theft Auto V\TrainerV.asi"
"TrainerV.asi" => 00007FFC440F0000
LOADER: Finished loading *.asi plugins"
@_CP_ I don know what i do, because now this "bug" shows on new and old shadows.asi but only when i turn on high beams and i leave car with running engine end turned on high beams.