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  • Chop2

    @MickieFinn I found fix for this yesterday. Problem was in gameconfig. My dont have this:
    <Item>
    <!-- R* cap = 700 : fwScriptGuid is each handle used in scripts/natives, when it is returned by a native it is given a handle from this pool. SHV hardcodes this pool to 3072 and RPH raises it in a multiple of 1.2 -->
    <PoolName>fwscriptguid</PoolName>
    <PoolSize value="3072" />
    </Item>
    With new gameconfig error dont show up.

    24 oktober 2023
  • Chop2

    Got this error in log file:
    Error in OnTick method. Exception: The fwScriptGuid pool is full. The pool must be extended to retrieve all vehicle handles..
    Its show when i use LosSantosRed mod and load any ped other than player_zero, player_one or player_two.

    20 oktober 2023
  • Chop2

    Hi, i have problem with this error:
    ######################## Exception Start ########################
    # Date: 8/26/2023 10:04:05 PM
    # Custom Message: None
    # Message: Value cannot be null.
    Parameter name: key
    # StackTrace: at System.ThrowHelper.ThrowArgumentNullException(ExceptionArgument argument)
    at System.Collections.Generic.Dictionary`2.FindEntry(TKey key)
    at System.Collections.Generic.Dictionary`2.TryGetValue(TKey key, TValue& value)
    at GTA.ScriptSettings.GetValue[T](String section, String name, T defaultvalue) in C:\projects\scripthookvdotnet\source\scripting_v3\GTA\ScriptSettings.cs:line 188
    at PropertyManager.SettingsManager.GetValueWithFallback(String defaultSection, String key, String defaultValue, Property property)
    at PropertyManager.SettingsManager.IsTvsEnabled(Property property)
    at PropertyManager.Property..ctor(String name, Vector3 location, String dlc)
    at PropertyManager.PropertyBuilders.ForrestMansionBuilder.Build(String dlc)
    at PropertyManager.PropertyManager.RegisterDlcs()
    at PropertyManager.PropertyManager..ctor()
    # Source: mscorlib
    # Helplink:
    # TargetSite: Void ThrowArgumentNullException(System.ExceptionArgument)
    # TargetSite DeclaringType: System.ThrowHelper
    # TargetSite Name: ThrowArgumentNullException
    # TargetSite IsStatic: True
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\PropertyManager.cs
    # Line: 119
    ######################### Exception End #########################

    27 augusti 2023
  • Chop2

    Can you add option to load saved cars after restart game, and option to disable/edit car blips?

    5 november 2018
  • Chop2

    1.3 version have only ini file

    25 oktober 2018
  • Chop2

    @Eddlm works very good but can u change or add option to change bind for attaching cars on gamepad? Its annoying when you drive and want change radio station but you detach the car.

    16 februari 2018
  • Chop2

    @Bob_74 Hello, i made the translation update.
    https://mega.nz/#!DE0VyBDZ!zVLcddSShAuMOpEVN_8EzOJirfz-K5K32KomtBMxEL8

    29 januari 2018
  • Chop2

    @Bob_74 You can add my Polish translation of this mod. :D
    https://mega.nz/#!2Nkkzb5Y!ENi579mN7EjXipeaL-D4NDg4_X7AJw9dcRlv5M7sU6U

    26 januari 2018
  • Chop2

    @_CP_ I use only asi loader, trainerv.asi, shadows.asi. All mods and scripts i move to other folder. Created new settings file in documents. My laptop acer v5 573g with i7 4510u ,gtx 850m 4gb, 8gb ddr3l ram. https://youtu.be/dhUKMpKaISY
    ASI loader log "/ GTA V ASI LOADER (build May 2 2015)
    // (C) Alexander Blade 2015
    LIB: "C:\Windows\system32\dinput8.dll" => 00007FFC66D50000
    API: "DirectInput8Create" => 00007FFC66D5A570
    API: "DllCanUnloadNow" => 00007FFC66D6BBA0
    API: "DllGetClassObject" => 00007FFC66D6BC70
    API: "DllRegisterServer" => 00007FFC66D760A0
    API: "DllUnregisterServer" => 00007FFC66D76430
    LOADER: Loading *.asi plugins
    ASI: Loading "D:\Steam\steamapps\common\Grand Theft Auto V\shadows.asi"
    "shadows.asi" => 00007FFC65F50000
    ASI: Loading "D:\Steam\steamapps\common\Grand Theft Auto V\TrainerV.asi"
    "TrainerV.asi" => 00007FFC440F0000
    LOADER: Finished loading *.asi plugins"

    24 januari 2018
  • Chop2

    @_CP_ I don know what i do, because now this "bug" shows on new and old shadows.asi but only when i turn on high beams and i leave car with running engine end turned on high beams.

    24 januari 2018