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  • 628a93 ava sultan ai drift

    @late4work
    I don't use yaw, maybe you can just teleport to those coords and figure out a good yaw.

    2 timmar sedan
  • 628a93 ava sultan ai drift

    I also tried to move the map, but ended up just moving the smaller maps. And even that isn't quite robust with my COTA underneath still being messed up from the move attempt away from the Nordschleife...

    btw, I don't know why I haven't rated this essential mod yet, but here we go :)

    2 dagar sen
  • 628a93 ava sultan ai drift

    This is very low on the priority list. This tool is still mainly for those who want to edit vehicle handlings - and since physics haven't changed between Legacy and Enhanced, it's best to use it in its intended way - develop the handling in Legacy export the changes and copy them to your handling.meta, and use that (also in Enhanced).

    2 dagar sen
  • 628a93 ava sultan ai drift

    @late4work

    Sure thing:
    [Teleport3Slot6]
    x=7083.64
    y=7643.5
    z=390.589
    MenuDescription=Nordschleife Parkplatz

    [Teleport3Slot7]
    x=5942.9
    y=6695.75
    z=440.764
    MenuDescription=Nordschleife Start/GP

    Make sure to grab https://www.gta5-mods.com/maps/nurburgring-gp-sprint-layouts-unblocked to make all layouts usable.

    @couldbz
    Only some vanilla cars have decent reflections. Vehicles that have a somewhat usable, non-blurred reflection:

    Declasse Vigero ZX Convertible
    Declasse Voodoo Custom
    Annis Euros X32
    Fathom FR36 (Squished)
    Vapid Firebolt ASP
    Vapid Ratel (Round)
    Declasse Yosemite 1500
    Karin Asterope GZ
    Bravado Banshee GTS
    Bollokan Envisage
    Enus Paragon S
    Grotti Itali GTO Stinger TT
    Declasse Tornado (the crappy one)
    Declasse Tornado Rat Rod
    Grotti Turismo Omaggio
    Vapid Aleutian
    Gallivanter Baller ST-D
    Canis Castigator
    Karin Vivanite

    Please be aware that these are just the somewhat usable vehicles from Rockstar. Many of these have severely deformed mirror surfaces, there is nothing the script can do to change this.

    I was hoping people would be more aware of these materials when vehicles are ported/updated for Enhanced, but the general activity for Enhanced is pretty low unfortunately.

    2 dagar sen
  • 628a93 ava sultan ai drift

    @Hindered Does it still crash with the spawner removed? It doesn't really do anything aside from monitor when a hotkey is pressed.

    24 maj 2025
  • 628a93 ava sultan ai drift

    Nice! Let me know if you'd like Manual Transmission to expose the current dashboard icon activity.

    13 maj 2025
  • 628a93 ava sultan ai drift

    @Wolfx101
    Me? The one who's entitled? Good joke. Read your own message again.

    @vxgasjunkie
    This script shouldn't interfere with lights. Can you maybe share an image of the issue you're seeing?

    10 maj 2025
  • 628a93 ava sultan ai drift

    Can't ever fucking please anyone in this damn "community".

    @Nguyen Quang
    You can disable it in settings. It's in the changelog.

    5 maj 2025
  • 628a93 ava sultan ai drift

    @HarvinoiiD
    Alright, this kind of works.
    For Enhanced/RT, please consider making the mirror surfaces flat (...ish), and angle them correctly such that a camera located at the occupying player position is able to realistically view the car.
    https://files.dorifuto.dev/epmkleoy5hf1.jpg

    4 maj 2025
  • 628a93 ava sultan ai drift

    Diving back into this after updating MT and CGR for Enhanced.

    - Work is in progress to support Enhanced. I have an early version already running and after finishing MT, I should also have the correct patterns/offsets to support Enhanced here.
    - With RT in Enhanced, some vehicle mirrors actually function like they're real! I'm adding some toggles to turn off some first person view flags, so you can try for yourself too (until someone finds a way to patch this).
    - As making a camera script for on-foot is a whole different ballgame with a LOT more to pay attention to, this will never really be on my planning. There should be good other mods for on-foot camera iirc.
    - I'll have to look into the issue of the thing not working right with independent camera modes (or was it non-independent?).
    - The player snapping into view unfortunately is an inherent animation thing, I'll see if I can add something to there that doesn't interfere with MT or other scripts.
    - Since some of you are critical of reverting back to the default camera for aiming and shooting, I'll see what I can cook up to stay in this FPV script. Beware that IF I do it, it'll probably be a toggle that's off by default.

    27 april 2025