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@dani703q You did a great job on this new update! Glad that you listen to us. Big kudos to you, man! Thank you :]
@danistheman262 I don't know if this is possible but it would be so cool if you could implement story mode-like ability to assemble heist crews to all of your bank heist mods. Like before the heist, you could hire gunmen and drivers. And if the heist is successful and if the hired gunmen or drivers are still alive, they will take x amount of money from the heist, just like in story mode heists. It can feel a little lonely at times, robbing a bank all by myself ;_;
@RickardoBackro Oh.. Yeah.. I just want a bit more realistic GTA. You can crash your vehicle into another vehicle in vanilla GTA and most of the time nothing will happen.. Sure, some peds can get out of their vehicles and try to fight, but that's about it, they won't do anything further. In real life, if you crash into a vehicle and you drive away from the scene you will most likely get reported. Same thing with peds. You can run over multiple peds and as long as the peds that you ran over are still alive they won't report the crime, and if you ask me that is not very realistic.. I have no clue why you think these ideas are bad. But yeah, like I said; I just want a bit more realism in my game
@Derrysan360 Sorry for the late response. Looks like you guys already found out that changing the file location into 'data' folder works for your mod. Thnx man, for this mod! :]
@Derrysan360 Mine doesn't have 'scaleform_generic.rpf' file under 'mods > update > update.rpf > x64 > patch > data > cdimages'. But I did find the 'scaleform_generic.rpf' under 'mods > update > update.rpf > x64 > data > cdimages'. Instead of going in to 'patch' folder, I go in to 'data' folder to find it. Would it be fine if I just place the hud_reticle,gfx there?
@Slash_Alex Ok. Understandable. Enhanced Native Trainer hands down the best mod for GTA V in my humble opinion. You guys are doing great job with that mod! :]
Which values should I revert back if I want to increase their speed at turning points? Don't get me wrong, I absolutely think this mod is essential if you want a more realistic traffic. But because of ai drivers slow ass turnings I could spend extra time being stuck in traffic waiting for green light to be lit. I want a little bit faster ai on every points, including when they turn, but also more cautious ai like what this mod is exactly doing
@Slash_Alex It's because your files were overridden by VisualV at first. So if people don't use VisualV, the files should go to mods/common.rpf/data/timecycle, right? And c'mon! Why are you not considering to release this as mod?
@Slash_Alex Yes!!! It works! Now with brightness all the way down my screen is almost entirely black during nights 😂 Thank you so much, Alex! :]
@Slash_Alex I don't know why the nights don't look like that in my game. Probably because of different settings or something . But I actually manage to make the nights darker just by simple adjusting the 'Brightness' in the 'Display' settings. Turns out that I can make the nights way darker just by putting the brightness all the way down 😅