Waste Transport 1.1
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18182
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Installation
> Install or make sure you have installed Scripthook V .NET
> Install or make sure you have installed Native UI.
> Copy WasteTransport.dll and WasteTransport.xml to
"GTA V\Scripts\" folder.
> To install Native UI copy NativeUI.dll and NativeUI.xml
from Native UI folder to "GTA V\Scripts\" folder.
Gameplay
> Go to the Cypress Flats / Hanger Way, there will be a worker
waiting with a clipboard, walk toward him to start job.
To restart mission, drive away from company until mission blip
appears again.
Features
> Payment amount can be changed in WasteTransport.xml file.
> Pickup locations do not repeat until all of them are complete.
Changelog 1.1
> Added new pickup locations.
> Added menu to start new pickup without returning the truck
back to the company
> Install or make sure you have installed Scripthook V .NET
> Install or make sure you have installed Native UI.
> Copy WasteTransport.dll and WasteTransport.xml to
"GTA V\Scripts\" folder.
> To install Native UI copy NativeUI.dll and NativeUI.xml
from Native UI folder to "GTA V\Scripts\" folder.
Gameplay
> Go to the Cypress Flats / Hanger Way, there will be a worker
waiting with a clipboard, walk toward him to start job.
To restart mission, drive away from company until mission blip
appears again.
Features
> Payment amount can be changed in WasteTransport.xml file.
> Pickup locations do not repeat until all of them are complete.
Changelog 1.1
> Added new pickup locations.
> Added menu to start new pickup without returning the truck
back to the company
Först uppladdad: 27 december 2019
Senast uppdaterad: 29 december 2019
Senast nedladdad: 2 timmar sedan
21 Kommentarer
Installation
> Install or make sure you have installed Scripthook V .NET
> Install or make sure you have installed Native UI.
> Copy WasteTransport.dll and WasteTransport.xml to
"GTA V\Scripts\" folder.
> To install Native UI copy NativeUI.dll and NativeUI.xml
from Native UI folder to "GTA V\Scripts\" folder.
Gameplay
> Go to the Cypress Flats / Hanger Way, there will be a worker
waiting with a clipboard, walk toward him to start job.
To restart mission, drive away from company until mission blip
appears again.
Features
> Payment amount can be changed in WasteTransport.xml file.
> Pickup locations do not repeat until all of them are complete.
Changelog 1.1
> Added new pickup locations.
> Added menu to start new pickup without returning the truck
back to the company
> Install or make sure you have installed Scripthook V .NET
> Install or make sure you have installed Native UI.
> Copy WasteTransport.dll and WasteTransport.xml to
"GTA V\Scripts\" folder.
> To install Native UI copy NativeUI.dll and NativeUI.xml
from Native UI folder to "GTA V\Scripts\" folder.
Gameplay
> Go to the Cypress Flats / Hanger Way, there will be a worker
waiting with a clipboard, walk toward him to start job.
To restart mission, drive away from company until mission blip
appears again.
Features
> Payment amount can be changed in WasteTransport.xml file.
> Pickup locations do not repeat until all of them are complete.
Changelog 1.1
> Added new pickup locations.
> Added menu to start new pickup without returning the truck
back to the company
Först uppladdad: 27 december 2019
Senast uppdaterad: 29 december 2019
Senast nedladdad: 2 timmar sedan
LOVE IT! These mods are dope!!! Have you ever thought of a tow/rescue mod? I self RP where I stick trucks stuck around the map, then use a Jeep pulling a trailer to go rescue the stuck trucks. I then detach the jeep and use the winch to pull it out, then bring it back and load up on the trailer and go bring it back. Would you ever be able to make something like that? Right now I just do it by object spooner and saving it to a database file and then load that for my play. Thanks for making friday fun! A new update to the TOW and this!!! PEACE!
nice
You are the God of making job mods well done!
Super, w końcu jakiś dobry polski moder :) mógłbym coś wymyślić i ci podesłać jakiś pomysł na moda, bo nie umiem robić ale jestem kreatywny xD
Awesome mod 😍.. Make some mor mods with other trucks.. Keep up bro 👍
Thank you all for nice comments, this is what keeps me motivated to make more mods !
I didn't really think this mod would be liked but i think i was wrong.
If someone has a nice idea for a mod you can always send me a message,
i don't promise anything but if i find the way to script it i will try.
Please don't send me ideas where there's violence as i'm a peaceful person and my
goal is to make peaceful mods for GTA 5 :D
You can also expect more mods from me after the new year :D
@Anassdsg7 jak masz jakis dobry pomysl mozesz mi wyslac wiadomosc :)
@Mordecki Posibility to change model of towtruck for annother from addon version ? ini file ? https://es.gta5-mods.com/vehicles/freightliner-m2-crew-cab-flatbed-add-on-script-beta
@Mordecki Do you know how to remove the hud and automatic emergency lights in this mod? Because the original author is not usually there and I don't want to corrupt the files
https://es.gta5-mods.com/scripts/enhanced-taxi-missions
@GIAN_97 Hey, you can replace this truck as Biff to get it to work,but i would not recommend it as the script is using vehicle extra parts which makes trash visible / invisible. No idea but the GTA could crash without this extra parts.
@Mordecki
This is awesome. A nice simple mod that works fine. And the conversation at the beginning is hilarious!!
Any plans on making more mods? I really would like a delivery modwith a boxville (maybe deliver to the 24/7 stores so you can use the interiors to make it more immersive?!?!) Would be cool.
Keep it up! :-)
@darkblue Hey, i'm happy you like it. After new year i'll try to make more mods of this kind when i have some free time and i will see if i can make such a mod, greetings :D
@Mordecki
Cool, looking forward to it :-)
Very nice!
A script error occurred when I arrived at the waste transport location by a taxi. Can you fix this in the next update?
[01:39:20] [ERROR] Caught fatal unhandled exception:
System.NullReferenceException: Object reference not set to an instance of an object.
at Sandy_Shores.WasteTransport.SpawnFeatures()
at Sandy_Shores.WasteTransport.Processing_Initializer()
at Sandy_Shores.WasteTransport.Processing()
at Sandy_Shores.WasteTransport.<.ctor>b__32_0(Object o, EventArgs e)
at System.EventHandler.Invoke(Object sender, EventArgs e)
at SHVDN.Script.MainLoop()
[01:39:20] [ERROR] The exception was thrown while executing the script Sandy_Shores.script_SandyShores1.
[01:39:20] [WARNING] Aborted script Sandy_Shores.script_SandyShores1.
nice
Hey this mod was update on my bday 12/29...will give it a try.
Great Mod!
This mod is incredibly well made, from the usage of the camera to the mission, to sound effects, feels like a mission that could have been in the game, lore friendly and all, loving it
@Mordecki Just tested this and the forklift mod out. Both worked good with no problems or bugs. Pretty well polished too. But can we get an option please to remove the writing on the bottom? I'm going for a realistic playthrough and I dont need to be reminded who made what mod when Im playing.
Forklift and towtruck mods both work, but ive got an issue with this one. Whenever i get into the truck after walking to the blip then i drive away to the location the mod tells me that job is failed because the boss died