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@SkylineGTRFreak All I can say is absolutely "Wow man.... & outstanding upgrade"!
You've really improved the heck out of all these inactive weapon systems to fullest potential, with some awesome visual effects.
Ironically I find the Cannons & CIWS on-board weapon system, much more smooth & better long-range targeting than the Nathan DD151 Warship & Grigorovich Class Russian Frigate recent releases, I hope they could be fine tuned a bit.
Lastly, is it possible to toggle the somewhat annoying lock-on cruise missile feature?
& also is there a possibility of adding a serviceable latter for players to climb back onto the ship when dismounted?
I waited 4 years, for the moment to see VLS missile launches on this battleship ;)
Forget to give my high five hand-out!
Will be testing & showcasing this out for my "Army At SixStar" mod.
I hope my eyes are seeing this right, but did my boy perfect the VLS?
Now the only drawback is too few lights when dark & observing from afar.
This would also be epic on a nuclear class submarine :)
The Legend at it again!
This car looks a beast!
But Why Dials Not Working?
@giveherlovenic Yes it is possible to do this.
Given that this mod script is open-sourced, you would just need to know some native game coding commands, to replace the "Ped kill count", with "Cops kill count". This would be the only line need replacing.
Thanks for your appreciated positive feedback. It helps me in continuing making this mod better & optimized.
Great work by the way!
@Nivinha @jefferson20179 I think I'm falling in Love, but not with the cross ✝✝ , but with the Bu-taayy :)
@_Prapor_ No its not in meters, if I remember correctly, it uses the Vector 'f' distance value, which you can search for to determine exact metric.
I don't think 2000 would be recognized by the game, as this value is not realistic for Heli spawning and could cause issue in the game executing this value. Try staying less than 1000 or so.