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@ell22337 Hi there, I see the issue is around the Spaceforce unit. Next upcoming update should resolve this but for now, make sure you don't have any other 'Airforce Intercept' ini files in your scripts folder.
Next, try changing the ped you're using & extend the spawn time value a bit, to something around 190 or more.
I can already foresee a billion downloads for this amazing piece of work!
@lutton Its its soo beauutiful, bro :))
You actually made this a reality for so many who been waiting to see this for so long.
Now in the future, I recommend some sort of small interior room entrance, & also adding some enhanced lighting effects, possibly headlight pulsations like on an aircraft on some areas, & other areas could get a regular lighting to increase overall luminosity at night. thereby making it an overall spectacle to behold in the skies, specially when flying by or looking through a telescope from the ground.
@lutton This sounds epic bro. Anything closely resembling the ISS Space station satellite, would just be an incredible thing to gaze at & visit up there.
No need for it to be traversing across the sky, though a little back & forth movement up there would be more immersive but not wholly necessary, especially if its time consuming.
@ell22337 Kindly first check out your SHVDN error log in your main GTAV game folder.
Locate the part showing the error & share it with me.
@lutton Oh giggity thats fantastic. So where exactly do I find a perfect model to share with you?
For now here's one I have that was initially created by another author, its mainly a small size ISS Satellite space station module. It would be awesome if it could just fly slowly below orbit in the sky & capable of being reached either by aircraft or some sort teleporter on ground, whichever is easy for you.
https://www.gta5-mods.com/maps/satellite-nb6-capsule-entrance#comments_tab
Amazing.
Could there ever be a atmospheric Satellite prop created.
@TimetoDine Also, make absolutely sure you don't have any remaining prior old ini files from any previous Airforce Intercept mod versions, that are still left behind in your scripts folder, as this would create a conflict & potentially crash the mod script.
@TimetoDine Nevertheless why is it that you're missing some model headers on the Jets, UAV, Coast guard, & Recon branches., I hope this is just a typo because they should be looking like this:
[JetsWanted]
jet_models=hydra,lazer
[UAVDroneWanted]
drone_models=volatol,strikeforce
[StrategicSpyPlaneReconnaissance]
plane_models=volatol,bombushka
[SACGWanted]
helicopter_models=annihilator2,annihilator2
@TimetoDine Daang Bro, I said plane models inputs like: models=mq9,mq25
Not the whole settings file lol