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Custom Torque Map 1.2.1

Ladda ner
1828fb ae86 hp torque chart
1828fb ae86 ingame
8f15e4 customtorquemap screenshot

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Custom Torque Map is a GTA V script that changes the engine torque output.

By default, the engine output in GTA V is linear, and drops with 40% towards the end of the rev range (80%).
This causes every vehicle to feel similar during acceleration, even with varying amounts of
fInitialDriveForce and fInitialDragCoeff in the handling definitions.
This script overlays an engine map on the base input power - the engine torque map can be defined as anything, and has real in-world performance changes.

Features

  • Supports torque maps with any amount of data points
  • Automatically loads maps based on vehicle model or plate
  • Supports NPC vehicles
  • Compatible with engine tuning
  • Calculates live (horse)power and torque
  • Exports power/torque data and raw calculations to csv
  • API: Function to retrieve actual player RPM and RPM limits


Requirements and installation
- Grand Theft Auto V
- ScriptHookV

To install, drag and drop the CustomTorqueMap.asi file and CustomTorqueMap folder to the GTA V folder.

Engine mappings go into the Configs folder, and are automatically loaded when the model matches, or the model and plate match.

Check TheAdmiester's repository on GitHub for pre-made configurations.

Open the management menu with the ctm cheat (use tilde (~) to open the cheat console). Other hotkeys may be assigned in settings_menu.ini

Configuration
Read the included README.pdf for a complete description.
Check TheAdmiester's repository on GitHub for pre-made configurations.

Special Thanks
Thanks to the following people, who helped with making this script come together:

- TheAdmiester, for providing lots of data and testing
- Members of GVMA, for testing and general involvement

Changelog
1.2.1
Support Grand Theft Auto V Enhanced
Improve temporary alternative config loading

Update for builds upto and including 1.0.3351.0
Add FiveM FX_ASI_BUILD versions up to 3351
Add a tachometer, inspired by the Nissan 300ZX, using real power curve
Add power curve to engine map visualizer
Add new torque and power calculations for current vehicle, and option to change visualization:
Relative (0.5x of max torque/power)
Metric (kW and N⋅m)
Imperial (hp and lb⋅ft)
Add peak power/torque numbers for current vehicle
Accurately represent default torque behavior for 2nd gear and up

Additional notes: Actual torque and power calculations still require a player vehicle,
as fInitialDriveForce and fMass are used to calculate torque. In addition, the idle and rev limit RPMs also need to
be specified to calculate everything. Once you have a good configuration, all numbers should pop out accurately.

1.0.2
* Add support for {actual_rpm}|{actual_torque} in the torque map. Conversion to relative numbers is not required any more. Check CustomTorqueMap/Configs/VAG 4.2 V8 FSI 32v.ini for an example.
* Fix crash on invalid/missing config
* Fix crash on missing vehicle
* Update dependencies

1.0.1
Add exported function to retrieve idle, rev limit and actual RPM if those are defined
Fix mapped "actual" RPM reporting below 0.2 RPM

1.0.0
Initial release
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Först uppladdad: 3 oktober 2021
Senast uppdaterad: 1 timma sedan
Senast nedladdad: 5 minuter sen

All Versions

 1.2.1 (current)

6 nerladdade , 400 KB
1 timma sedan

 1.0.2

5007 nerladdade , 700 KB
17 augusti 2022

 1.0.1

2934 nerladdade , 700 KB
19 oktober 2021

 1.0.0

655 nerladdade , 700 KB
3 oktober 2021

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