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//// Steyr Aug A3 [EOTech, ACOG, Iron Sights | 11 Camos]
Another one from me.
My goal is to convert and create top-notch weapons for GTA V now and I'm very specific
about my weapon choices and my schedule, but I hope I will have a more free schedule to do this stuff.
I've kept this one unfinished and just used it when I played the game casually, but now it is done.
Features:
-3 Sight variations [EOTech, Carry Handle, ACOG]
-11 Texture and skin variations as seen on renders
-4 PMAG Magazine Texture variations [Tan, Black, Blue, Red]
-Low-poly model [what Ammu-Nation uses]
-Animated [shellcase breach is not, because of the model's limitation. I've
personally cut the model up so the shells breach out well enough.]
-High quality model
-High quality textures with bump and specular maps for every camo and skin.
-Perfectly aligned and scaled model [muzzle, carrying, etc.]
-Perfectly aligned sights on every model variation.
-Realistic ACOG sight [low illumination, affected by motion blur in fp mode]
-Realistic EOTech sight [reflective on the front panel]
Bugs: Zmodeler export bug, animations will not work 100% of the time. It can be fixed
but I need to renew my Zmodeler or have someone else who has it compile the models for me.
Sidenote: In-game scope and flashlight might not fit well on every model.
Installation:
With OpenIV go to: Grand Theft Auto V\Mods\update\x64\dlcpacks\patchday3ng\dlc.rpf\x64\models\cdimages\weapons.rpf
OR depending on your game\patchday8ng\dlc.rpf\x64\models\cdimages\weapons.rpf
In Edit mode first replace the texture file from the folder of your desired skin: "w_ar_advancedrifle.ytd"
Then pick your model from EOTech, ACOG, or Iron Sights folders and replace the files: "w_ar_advancedrifle.ydr"
and "w_advancedrifle_hi.ydr"
Now replace the original magazine with mine from the folder Magazine
"w_ar_advancedrifle_mag1.ydr" and then choose your desired magazine texture and replace them
with the ones from the folders: "w_ar_advancedrifle_mag1.ytd
All done.
// CREDITS:
I'd like to thank philibuster for the model and everyone who was ever related to this mod
originally for CS:S. That time was truly an amazing era for modding in general, which these apsolute beasts
made possible with their hard work.
If you like my work you can always rate, comment and etc.
I did not open any PayPal account yet, because I have limited time to do modding
and am not sure how often I can upload. Thanks for your support so far.
Another one from me.
My goal is to convert and create top-notch weapons for GTA V now and I'm very specific
about my weapon choices and my schedule, but I hope I will have a more free schedule to do this stuff.
I've kept this one unfinished and just used it when I played the game casually, but now it is done.
Features:
-3 Sight variations [EOTech, Carry Handle, ACOG]
-11 Texture and skin variations as seen on renders
-4 PMAG Magazine Texture variations [Tan, Black, Blue, Red]
-Low-poly model [what Ammu-Nation uses]
-Animated [shellcase breach is not, because of the model's limitation. I've
personally cut the model up so the shells breach out well enough.]
-High quality model
-High quality textures with bump and specular maps for every camo and skin.
-Perfectly aligned and scaled model [muzzle, carrying, etc.]
-Perfectly aligned sights on every model variation.
-Realistic ACOG sight [low illumination, affected by motion blur in fp mode]
-Realistic EOTech sight [reflective on the front panel]
Bugs: Zmodeler export bug, animations will not work 100% of the time. It can be fixed
but I need to renew my Zmodeler or have someone else who has it compile the models for me.
Sidenote: In-game scope and flashlight might not fit well on every model.
Installation:
With OpenIV go to: Grand Theft Auto V\Mods\update\x64\dlcpacks\patchday3ng\dlc.rpf\x64\models\cdimages\weapons.rpf
OR depending on your game\patchday8ng\dlc.rpf\x64\models\cdimages\weapons.rpf
In Edit mode first replace the texture file from the folder of your desired skin: "w_ar_advancedrifle.ytd"
Then pick your model from EOTech, ACOG, or Iron Sights folders and replace the files: "w_ar_advancedrifle.ydr"
and "w_advancedrifle_hi.ydr"
Now replace the original magazine with mine from the folder Magazine
"w_ar_advancedrifle_mag1.ydr" and then choose your desired magazine texture and replace them
with the ones from the folders: "w_ar_advancedrifle_mag1.ytd
All done.
// CREDITS:
I'd like to thank philibuster for the model and everyone who was ever related to this mod
originally for CS:S. That time was truly an amazing era for modding in general, which these apsolute beasts
made possible with their hard work.
If you like my work you can always rate, comment and etc.
I did not open any PayPal account yet, because I have limited time to do modding
and am not sure how often I can upload. Thanks for your support so far.
Först uppladdad: 23 oktober 2016
Senast uppdaterad: 23 oktober 2016
Senast nedladdad: 8 minuter sen
51 Kommentarer
//// Steyr Aug A3 [EOTech, ACOG, Iron Sights | 11 Camos]
Another one from me.
My goal is to convert and create top-notch weapons for GTA V now and I'm very specific
about my weapon choices and my schedule, but I hope I will have a more free schedule to do this stuff.
I've kept this one unfinished and just used it when I played the game casually, but now it is done.
Features:
-3 Sight variations [EOTech, Carry Handle, ACOG]
-11 Texture and skin variations as seen on renders
-4 PMAG Magazine Texture variations [Tan, Black, Blue, Red]
-Low-poly model [what Ammu-Nation uses]
-Animated [shellcase breach is not, because of the model's limitation. I've
personally cut the model up so the shells breach out well enough.]
-High quality model
-High quality textures with bump and specular maps for every camo and skin.
-Perfectly aligned and scaled model [muzzle, carrying, etc.]
-Perfectly aligned sights on every model variation.
-Realistic ACOG sight [low illumination, affected by motion blur in fp mode]
-Realistic EOTech sight [reflective on the front panel]
Bugs: Zmodeler export bug, animations will not work 100% of the time. It can be fixed
but I need to renew my Zmodeler or have someone else who has it compile the models for me.
Sidenote: In-game scope and flashlight might not fit well on every model.
Installation:
With OpenIV go to: Grand Theft Auto V\Mods\update\x64\dlcpacks\patchday3ng\dlc.rpf\x64\models\cdimages\weapons.rpf
OR depending on your game\patchday8ng\dlc.rpf\x64\models\cdimages\weapons.rpf
In Edit mode first replace the texture file from the folder of your desired skin: "w_ar_advancedrifle.ytd"
Then pick your model from EOTech, ACOG, or Iron Sights folders and replace the files: "w_ar_advancedrifle.ydr"
and "w_advancedrifle_hi.ydr"
Now replace the original magazine with mine from the folder Magazine
"w_ar_advancedrifle_mag1.ydr" and then choose your desired magazine texture and replace them
with the ones from the folders: "w_ar_advancedrifle_mag1.ytd
All done.
// CREDITS:
I'd like to thank philibuster for the model and everyone who was ever related to this mod
originally for CS:S. That time was truly an amazing era for modding in general, which these apsolute beasts
made possible with their hard work.
If you like my work you can always rate, comment and etc.
I did not open any PayPal account yet, because I have limited time to do modding
and am not sure how often I can upload. Thanks for your support so far.
Another one from me.
My goal is to convert and create top-notch weapons for GTA V now and I'm very specific
about my weapon choices and my schedule, but I hope I will have a more free schedule to do this stuff.
I've kept this one unfinished and just used it when I played the game casually, but now it is done.
Features:
-3 Sight variations [EOTech, Carry Handle, ACOG]
-11 Texture and skin variations as seen on renders
-4 PMAG Magazine Texture variations [Tan, Black, Blue, Red]
-Low-poly model [what Ammu-Nation uses]
-Animated [shellcase breach is not, because of the model's limitation. I've
personally cut the model up so the shells breach out well enough.]
-High quality model
-High quality textures with bump and specular maps for every camo and skin.
-Perfectly aligned and scaled model [muzzle, carrying, etc.]
-Perfectly aligned sights on every model variation.
-Realistic ACOG sight [low illumination, affected by motion blur in fp mode]
-Realistic EOTech sight [reflective on the front panel]
Bugs: Zmodeler export bug, animations will not work 100% of the time. It can be fixed
but I need to renew my Zmodeler or have someone else who has it compile the models for me.
Sidenote: In-game scope and flashlight might not fit well on every model.
Installation:
With OpenIV go to: Grand Theft Auto V\Mods\update\x64\dlcpacks\patchday3ng\dlc.rpf\x64\models\cdimages\weapons.rpf
OR depending on your game\patchday8ng\dlc.rpf\x64\models\cdimages\weapons.rpf
In Edit mode first replace the texture file from the folder of your desired skin: "w_ar_advancedrifle.ytd"
Then pick your model from EOTech, ACOG, or Iron Sights folders and replace the files: "w_ar_advancedrifle.ydr"
and "w_advancedrifle_hi.ydr"
Now replace the original magazine with mine from the folder Magazine
"w_ar_advancedrifle_mag1.ydr" and then choose your desired magazine texture and replace them
with the ones from the folders: "w_ar_advancedrifle_mag1.ytd
All done.
// CREDITS:
I'd like to thank philibuster for the model and everyone who was ever related to this mod
originally for CS:S. That time was truly an amazing era for modding in general, which these apsolute beasts
made possible with their hard work.
If you like my work you can always rate, comment and etc.
I did not open any PayPal account yet, because I have limited time to do modding
and am not sure how often I can upload. Thanks for your support so far.
Först uppladdad: 23 oktober 2016
Senast uppdaterad: 23 oktober 2016
Senast nedladdad: 8 minuter sen
@blade125 it also happened on the ak and the sig sauer, but it usually works fine. Just wanted to let you know ;)
What kind of rifle will changed by this?
do you can fix the Animation Bugs? plz
Amazing!
No .ytd file mate
Animation bug .... +1
Holo sight didn't work for me, looked like there was a white sticker stuck to it with a crosshair drawn on, but I don't mind because the iron sights are perfect, and it is a beautiful model, way better than R*'s shitty generic "advanced rifle." 5/5 to you, my friend, I hope you keep up the good work. Thank you for all the time and effort you put into your models, and the bonus colors and customizable configurations you hook us up with.
Forgot to rate, here you go!
@blade125 All of R*'s cars, guns, and basically all products are knockoffs because its cheaper than getting licenses.
For sum reason this aint working for me.in the past it did but now nope. & I did follow the step by step but wondering if the latest update is possibly preventing me from using it or is there something else thats I could be doing wrong?
@baphomat you gotta put it in patchday8
my favorite A3 model
Desert Paint i miss :3
tan / black mag / ironsight
thanks
The Iron Sight scope had an bug, just like you draw a red dot on to a paper... by the way i love your gun model mod
Where did you get that blue suit? in the 13th pic.
Crazy Bullpup !
@blade125
here are the settings I use to fix first person iron sight using the acog scope.
<FirstPersonScopeOffset x="0.00000" y="0.0100" z="-0.0005" />
Sight is broken
the mod doesnt work anymore!
The gun spazes out and goes sideways after every shot
@KxY wdym, did you put it in patch day 3 or . I'm thinking about installing this and trying to see if there are any issues before I do