2 filer gillade
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  • 5d2b17 dina horizon.leveled.square256

    @CamxxCore Bypassing SC for modded game that would be the best, but that can not be done by scripts, for those game has to already run, correct me if i'm wrong. That would require executable tempering which would be also game version specific, guessing from gta4 history and that's not what we do here.... After i added one of scripts from somebody (don't know which one yet), game exit, using quit button in game makes gta5.exe crash giving me the standard crash small window. I click ok, crash window goes away, but because it crashed SC window stays on with retry button on it. That means you don't have to restart game from beginning again, pressing retry game starts loading directly, which speeds up things "for everybody who needs restart game after mods changes thousand times a day". But idk what in that script mod is causing gta5.exe to crash. I mean i wish there would be easier way to keep SC on after game quit without any crashes. I guess if you End Task gta5, it detects unnatural stop doing same, maybe that would be the trick for others to do, maybe playing while modding in window mode and simply exiting window will do same as well, that i would have to test, but i think it would just go into window with "are you sure you want to quit?" or something. So that's why i was thinking making script just to cause exe crash automatically would help so modders don't have to end task game to crash it to keep SC active.

    Hey, maybe it's just me seeing this helpful, so let it be if you don't see people needing this ... thanks for answer anyways

    9 dagar sen
  • 5d2b17 dina horizon.leveled.square256

    @Elope I remember reading about Bismark's steel...1cm of Bismark's steel would equal to 1.7cm of hms hood's steel, also the stereoscopic targeting wad ahead

    5 oktober 2018
  • 5d2b17 dina horizon.leveled.square256

    nice battleship though, it's sad what it represents, but it was the biggest badass ship out there, I wonder if the steel strength was the same good as Germans had back then, they were really leading in steel quality

    5 oktober 2018
  • 5d2b17 dina horizon.leveled.square256

    There is another idea for mod helping modders, i had one script which always crashed game on game exit, it makes gta5 executable crash notification and after you close it, Social Club window stays and you can just use retry button on it to restart game. I always minimize SC, do my modding, click retry on SC window and game goes into screens slide show loading directly. I guess the challenge would be to figure out something what triggers the SC to retry mode.

    3 oktober 2018
  • 5d2b17 dina horizon.leveled.square256

    @alex189 Really nice, finally we have better body shape variety, there are really no skinny females in gta5, they all have hips like horse, lol...

    It's little confusing in description, because you have 2 models, each has 2 versions...So is it 2 hair 4 outfits in each version? Since i see only 4 clothing varieties, I'm assuming it's combined in both version, in that case we should import them and find out what is what, which is fine, i'm just pointing that out...and thanks again for all the work

    20 september 2018
  • 5d2b17 dina horizon.leveled.square256

    @cammyb The original ped model author would have to make those component meshes, these are texture variations

    @INSANOGAMES it should actually work to add them and keep existing, don't it supports up to like 9, if not more, ik it will make bit bigger size, but variety would be really nice...i might gonna try that

    20 september 2018
  • 5d2b17 dina horizon.leveled.square256

    Really nice choice for conversion....AYOCOMPUT meant DRLs day time running lights

    I'ts really cool looking on Fords of this generation, they usually com on in real life with either shifting out of park, or engine start. Gta5 has engine start lights on function using ID 0.

    Also Fords don't have dual exhaust, but i guess that's the original Modeler's thing and it looks good there anyways

    20 september 2018
  • 5d2b17 dina horizon.leveled.square256

    Such nice idea, however my game also crashes...i removed all scripts from script folder except this and NativeUI...If i remove NativeUI game starts, with it game crashes. I just double checked and replaced both scripthooks to make sure they recent. Log says 3 scripts started, Event Viewer error displays

    E:\Rockstar Games\Grand Theft Auto V\GTA5.exe

    10 september 2018
  • 5d2b17 dina horizon.leveled.square256

    @BorgoMadonno You can see how physics work 4 me on videos, i don't get these errors, but where are they showing for you?

    @VGeek Something must be missing if it doesn't show, try to double-check direction steps

    @lyrics Sorry I'm just so busy recently, if I don't do it fast enough anybody can do it, files are not locked

    @lordblackhand Thanks, you're right I wish I would have a Time

    @GhosTv I would guess something is missing somewhere, maybe something wrong when a copy paste lines... remove it all, make sure your game starts and try to carefully do installation again, also make sure your gameconfig is updated for added vehicles

    @JAM102970 It's a GTA IV yacht from BOGT specifically, yes you can drive it wherever you want

    9 augusti 2018
  • 5d2b17 dina horizon.leveled.square256

    I wish no crash on impact can be done to helicopters, with 50/50 randomness, so it gets more diverse during heli crashes

    26 maj 2018