Simple Speedometer HUD 1.10.0.0
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From the same modder that brought you the popular "Vehicle Controls V + More" comes a simple and effective digital speedometer HUD tailored to land and air vehicles.
Please read the read-me after downloading.
Displays:
Controls:
Planned Updates:
Please leave your comments and let me know what you think.
(This mod uses metric units... at the moment.)
THIS MOD REQUIRES SCRIPTHOOKVDOTNET
***IT IS PROHIBITED TO COPY, DISTRIBUTE, OR REAPPROPRIATE THIS MOD***
without prior permission from PCDog14 or their partners as per www.gta5-mods.com.
Click here for Vehicle Controls V mod
Please read the read-me after downloading.
Displays:
- Current speed (land + air)
- Current gear (land)
- RPM (land)
- Trip meter (land + air)
- Compass direction & bearing (air)
- Current altitude (air)
Controls:
- Ctrl+Alt+PgUp: Toggle speedometer display
- Shift+PgUp: Reset trip meter
- Alt+PgUp: Cycle through speedometer colour schemes
Planned Updates:
- Hide speedometer when browsing the internet while in vehicle
- Make odometer value persistent until reset
- Provide option for imperial units even though they're inferior because I care about my users :)
Please leave your comments and let me know what you think.
(This mod uses metric units... at the moment.)
THIS MOD REQUIRES SCRIPTHOOKVDOTNET
***IT IS PROHIBITED TO COPY, DISTRIBUTE, OR REAPPROPRIATE THIS MOD***
without prior permission from PCDog14 or their partners as per www.gta5-mods.com.
Click here for Vehicle Controls V mod
Först uppladdad: 11 december 2017
Senast uppdaterad: 11 december 2017
Senast nedladdad: 2 timmar sedan
20 Kommentarer
More mods by PCDog14:
From the same modder that brought you the popular "Vehicle Controls V + More" comes a simple and effective digital speedometer HUD tailored to land and air vehicles.
Please read the read-me after downloading.
Displays:
Controls:
Planned Updates:
Please leave your comments and let me know what you think.
(This mod uses metric units... at the moment.)
THIS MOD REQUIRES SCRIPTHOOKVDOTNET
***IT IS PROHIBITED TO COPY, DISTRIBUTE, OR REAPPROPRIATE THIS MOD***
without prior permission from PCDog14 or their partners as per www.gta5-mods.com.
Click here for Vehicle Controls V mod
Please read the read-me after downloading.
Displays:
- Current speed (land + air)
- Current gear (land)
- RPM (land)
- Trip meter (land + air)
- Compass direction & bearing (air)
- Current altitude (air)
Controls:
- Ctrl+Alt+PgUp: Toggle speedometer display
- Shift+PgUp: Reset trip meter
- Alt+PgUp: Cycle through speedometer colour schemes
Planned Updates:
- Hide speedometer when browsing the internet while in vehicle
- Make odometer value persistent until reset
- Provide option for imperial units even though they're inferior because I care about my users :)
Please leave your comments and let me know what you think.
(This mod uses metric units... at the moment.)
THIS MOD REQUIRES SCRIPTHOOKVDOTNET
***IT IS PROHIBITED TO COPY, DISTRIBUTE, OR REAPPROPRIATE THIS MOD***
without prior permission from PCDog14 or their partners as per www.gta5-mods.com.
Click here for Vehicle Controls V mod
Först uppladdad: 11 december 2017
Senast uppdaterad: 11 december 2017
Senast nedladdad: 2 timmar sedan
+Metric system
+Simple
-No option to move and resize hud
-Not detecting neutral gear
*If anyone wonders it uses speed value from movement not wheel speed so if you do burnout will show 0 km/h.
Question: Can you code someting to show RPM different than real value for examle instead of 2.000-10.000 something like 900-6.500?
Отличный скрипт!!! Добавь пожалуйста , ещё счётчик километров для каждого автомобиля. Чтобы считал пройденное расстояние на каждом автомобиле (одометр). Пробег автомобиля
@NB370
Neutral gear doesn't exist.
Clutch status isn't in the released shvdn afaik
Wheel speed isn't either afaik
The author did a fine job with the tools at hand, without getting into memory-pokey stuff. :)
@NB370 Thanks for your review. I probably will be adding an option to move the HUD in a future version, but I'll probably have to learn how to make menus. Adding a menu would also allow me to expand in future updates, such as providing extra options like the ones you suggested. As for neutral gear, it can actually detect it, but I decided to use "P" instead for realism. Also, because P/R/N are all gear 0, there is no "true" neutral. So in reality, the code basically says "if vehicle is in gear 0 and is not moving --> Park; if vehicle is in gear 0 and moving --> Reverse".
I'm interested about your comment regarding RPM. I have also noticed a flaw, though I think it is (currently) out of my control, unfortunately. Indeed, all vehicles seem to idle at 2000RPM and the RPM reported by the game never matches the RPM on the vehicle's tachometer in FP view. Additionally, the script doesn't seem to be able to report RPM over 10000, which is an issue for some vans. I hope to find a solution for this in a future update.
@roman-grishin89 Hello and thanks for your review. I don't speak Russian, so I had to translate. Do you mean make it so the odometer doesn't reset every time you load the game, or do you mean have a random odometer reading every time you get in a car? I do plan to update the script so that the odometer is persistent until reset.
@ikt Thanks for your review. I have addressed the neutral gear comment in my reply to NB370. However, I am happy to replace "P" with "N" if that's what my users would prefer.
Could you please elaborate on 'clutch status'? Wheel speed may come in a future update.
@PCDog14 Thank you for paying attention to this. This time I'm writing with Google translate. If the interpreter correctly translates, then yes, I would like to see an odometer, remember the distance traveled for a particular car. The type of that auto run. A similar script was in GTA San Andreas. And yes, to remember the distance traveled after after the reboot. Can I somehow do this type of extra function ?. I wish you success! Sorry for translation
@roman-grishin89 Hello again. I do plan to make the odometer save the reading in an update very soon. There is currently an odometer, which is the small reading at the bottom of the HUD, and that logs the number of kilometres travelled across all vehicles.
@PCDog14 Thanks for gear 0 explanation I wasn't fully aware how it works. I think fake N gear in ikt's manual transmission mod is script forcing clutch to fully depress.
From my understanding rockstar made all engines to rev same rpms. On FPV they tricked by editing numbers, lefix's rpm speedo also works like this but I don't know can you cheat in digital values.
Following mod to see future updates :)
@PCDog14
There's no real neutral gear, the car can be in both Gear 1 and Gear 0 while stopped. There might be some flag but I haven't looked into it.
SHVDN v2 doesn't offer a clutch getter/setter (v3 does). Anyway, if you need to read out when Manual Transmission sets the current vehicle in neutral, check the docs.
Also RPM is between 0.2 (idle) and 1.0 (max), but you could for example multiply it by different factors for different vehicle classes. (10k for supers, 9k for sports, 7k for normal, etc).
Nice, any chance you'd tell us how you're doing the odometer reading - I couldn't find a native along those lines but then again I'm not that creative either.
I'd been using a modified version of the ExtraHUD script and I too ran into a similar problem as what's in the screenshots with the aircraft - with the degree (heading) indicator being inverted. For example, both aircraft there are actually pointing North East ish and so therefore should actually be around 45 degrees ish. Obviously East is 90 degrees and West is 270 degrees but the game reports that the other way round, and sadly I've never found a way to fix that. :/
Hey , looks like good speedo mod. Very good.
I miss just option to move display where I want , or something like this ^^
@Gaffa Sure. It's a pretty simple piece of code:
TripMeterValue = TripMeterValue + Veh.Speed * Game.LastFrameTime / 1000
TripMeter = Decimal.Round(TripMeterValue, 2)
@Gaffa Interesting what you say about the headings and degrees. I'll have to have a look into it. Thanks.
Thank you, I'll definitely give that a go, cheers.
Yeah no idea on the headings, I'll see if I can find a script which has the correct readout and see if I can get in touch with the developer(s) or not.
Hi, does it also work also for online? I have and illegal to use it?
can you do mph please
@Albe69 Not sure if it works online or whether it would be allowed. As a cosmetic mod, I wouldn't classify it as cheating, but to be safe, I'd advise against using any mods online.
@ctaylorlfc MPH is planned for a future update :)
how to install