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Automatic Slowmo 1.2

4212

Played for drama. Just wanted to play around with dynamic slow motion effects.

This script will make a slow motion effect in your game whenever any of these conditions is met:

  • Any vehicle near you is flying/crashing in the air
  • There's an explosion
  • You just were hit by something (ragdolled)


And, to prevent neverending slowmotion, there's a cooldown after the effect triggers. This way you won't be stuck in slowmo until an explosion chain finally stops, or a car slams into the ground after being tumbling in the air for twenty seconds.

REQUIREMENTS
.NET Framework 4.5.2
Visual C++ 2015
ScriptHookV Latest
ScriptHookVDotNet Latest

Changelog
1.2
- Removed Minigun and projectiles from the script. Too buggy.
1.1
- Fixed Wasted bug.
- Fixed helicopters and planes triggering the slowmo.
- Tweaked code so cars rolling trigger the slowmo too.



Sourcecode
Here.
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Först uppladdad: 14 augusti 2016
Senast uppdaterad: 8 december 2016
Senast nedladdad: 10 timmar sedan

All Versions

 1.2 (current)

4212 nerladdade , 3 KB
14 augusti 2016

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