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Vanilla Vehicles Emissives Fix edits vanilla vehicle models in order to fix the excessive emission of glow on certain parts of select vehicles in the game. This is especially noticeable on mods that modify vehicles' light emissions in order to have sirens, headlights, breaklights, etc. appear brighter in-game. In a word, you could refer to this as patched vanilla vehicles.
AUTHOR'S NOTE:
Some of you may ask, "Many other mods claim to fix the same thing, yet most of them don't work. How is this mod any different?"
This mod fixes the core of the problem: The vehicle model shader used. No .ytd edits that reduce the contrast of some textures (from experience, this method does not work most of the time, especially on excessive configs, unless bloom is reduced/disabled). Now, you may raise the brightness levels higher without worrying about mini-Suns roaming around the map (unless that's what you're aiming for).
This mod only affects vanilla vehicles. If you have replaced the same vehicles as this mod does, then sorry to say this mod won't have an effect for you. It is up to mod authors to adapt the method I have used for this mod, which I have explained below.
HOW IT WORKS:
If you're looking to implement this same method to your vehicle mods, this is how it works:
By default, these vehicles' materials use a certain shader called "vehicle_lightsemissive" to render the light effect. While nice, altering the vanilla values in visualsettings to be at desirable levels on some vehicles (say, you want brighter sirens for cop cars) would cause it to be brighter than the Sun. This said shader was replaced with the "vehicle_emissive_opaque" shader which grants lightweight emissions on affected models. In a nutshell, it makes use of an alternative emissive shader in order to fix the stressed issue.
AFFECTED VEHICLES LIST:
This is a list of vanilla vehicles altered by this mod:
I may have missed some vehicles from the game, but that's up to you guys to let me know. I will continue to update this mod until every vanilla vehicle in need of fixing has been modified. On the event that you discover a vehicle I have missed, please let me know in the comments or in my Discord Server linked at the bottom of the description so I may update this mod accordingly.
COMPATIBILITY:
Vanilla Vehicles Emissives Fix should be compatible with any mod that does not replace the same vehicle models (listed above) as this one does.
REQUIREMENTS:
INSTALLATION INTRUCTIONS:
You may choose between two installation methods:
METHOD 1: Automatic:
METHOD 2: Manual:
CREDITS:
Take some time to appreciate the community and all the hard work they've put out for this game!
My sincerest gratitude goes to w/, IlayArye, Voit Turyv, 11john11 for guiding me through Zmodeler3 when I was only beginning to understand it.
VERSION HISTORY:
v1.2 (08-01-2020):
v1.1 (06-23-2020):
v1.0 (06-17-2020):
PERMISSIONS:
This mod is exclusive for download at GTA5-Mods.com only. Downloads from other sites is stolen. You are allowed to redistribute this mod and its models in your own mod releases, modify it, and/or release a version of it as you please provided you agree to the following conditions: 1) I am properly credited, 2) The comments stay in tact, 3) It isn't an exact duplicate of this mod/a straight reupload, 4) The original mod page is linked, 5) It is uploaded in GTA5-mods.com, 6) It is not used for commercial, financial, or personal gain, 7) These terms are adapted to your mod. Vanilla Vehicles Emissives Fix is, and always will be, free for everyone to download and enjoy.
SUPPORT ME!
Modding, relative to its room full of possibilities—unfortunately, consumes a lot of time in the real world. Nonetheless, all my mods shall always be released free of charge as thanks to the games’ developers and the community that makes it alive!
A simple click of the download button and rating my mods would already mean a lot to me. If you have the financial means to do so, please consider donating via Paypal (linked on my profile on the upper left corner) in order to make up for all the time spent so I may remain motivated to keep creating content for everyone.
Alternatively, you may join The Modcave, my personal Discord Server, and keep in touch with my up and coming mods, or simply engage in productive conversation with fellow nerds.
AUTHOR'S NOTE:
Some of you may ask, "Many other mods claim to fix the same thing, yet most of them don't work. How is this mod any different?"
This mod fixes the core of the problem: The vehicle model shader used. No .ytd edits that reduce the contrast of some textures (from experience, this method does not work most of the time, especially on excessive configs, unless bloom is reduced/disabled). Now, you may raise the brightness levels higher without worrying about mini-Suns roaming around the map (unless that's what you're aiming for).
This mod only affects vanilla vehicles. If you have replaced the same vehicles as this mod does, then sorry to say this mod won't have an effect for you. It is up to mod authors to adapt the method I have used for this mod, which I have explained below.
HOW IT WORKS:
If you're looking to implement this same method to your vehicle mods, this is how it works:
By default, these vehicles' materials use a certain shader called "vehicle_lightsemissive" to render the light effect. While nice, altering the vanilla values in visualsettings to be at desirable levels on some vehicles (say, you want brighter sirens for cop cars) would cause it to be brighter than the Sun. This said shader was replaced with the "vehicle_emissive_opaque" shader which grants lightweight emissions on affected models. In a nutshell, it makes use of an alternative emissive shader in order to fix the stressed issue.
AFFECTED VEHICLES LIST:
This is a list of vanilla vehicles altered by this mod:
- Brute Airport Bus, model name: airbus
- Brute Bus, model name: bus
- BF Space Docker, model name: dune2
- LST Tram, model name: metrotrain
- Nagasaki Shotaro, model name: shotaro
- Cheval Surge, model name: surge
- Vapid Taxi Car, model name: taxi
- Weeny Dynasty, model name: dynasty_taxi (Taxi Roof Component only)
I may have missed some vehicles from the game, but that's up to you guys to let me know. I will continue to update this mod until every vanilla vehicle in need of fixing has been modified. On the event that you discover a vehicle I have missed, please let me know in the comments or in my Discord Server linked at the bottom of the description so I may update this mod accordingly.
COMPATIBILITY:
Vanilla Vehicles Emissives Fix should be compatible with any mod that does not replace the same vehicle models (listed above) as this one does.
REQUIREMENTS:
- A copy of Grand Theft Auto V, recommended to be running the LATEST patch, "v1.50 or v1.0.1868.1/4 (Diamond Casino Heist DLC)" as of time of this writing. Nonetheless, it should work on old versions without problems (for now)
- OpenIV
- OpenIV.ASI (for the mods folder)
- ASI Loader (Can be installed from OpenIV -> Tools -> ASI Manager)
INSTALLATION INTRUCTIONS:
You may choose between two installation methods:
METHOD 1: Automatic:
- Make sure you have 1) OpenIV installed and running, 2) Mods folder is enabled
- Right click the .OIV Package, select properties, "Open with..." then select OpenIV
- Double-click on the .OIV package.
- Click install.
- Run and enjoy the game!
METHOD 2: Manual:
- Navigate to Grand Theft Auto V\mods (Create the mods folder if not found)
- Open the .OIV Package via WinRAR, 7-zip, or any archiving software.
- Navigate to the "content" folder and open it.
- Drag and drop the "update" folder found inside "content" inside the mods folder.
- Via OpenIV or Codewalker, enabled "Edit Mode"
- Navigate to Grand Theft Auto V\mods\update\update.rpf\common\data (Copy and paste update.rpf from Grand Theft Auto V\update\update.rpf\common\data inside your mods folder if not found)
- Find a file called dlclist.xml, right click it, then click Edit
- Add the following line at the bottom of the last similar entry: dlcpacks:/spoozefix/
- Run and enjoy the game!
CREDITS:
Take some time to appreciate the community and all the hard work they've put out for this game!
- Rockstar Games - for the original models and this masterpiece of a game!
- OpenIV Team - for making this, and a lot of awesome mods possible through OpenIV
- Stryfaar - vehicle model edits, DLC Package, .OIV Installer, screenshots
- Vx5 Voltage - for the idea and information of using "vehicles_emissive_opaque" shader to fix the problem, this mod won't exist without him!
My sincerest gratitude goes to w/, IlayArye, Voit Turyv, 11john11 for guiding me through Zmodeler3 when I was only beginning to understand it.
VERSION HISTORY:
v1.2 (08-01-2020):
- Added Weeny Dynasty's Taxi Roof Component with fixed emissives, thanks to SerMighty for suggesting/reporting
- Updated load order in order to be at its minimal possible state to improve compatibility with other mods that replace the same vehicle/s as this mod does
v1.1 (06-23-2020):
- Added Nagasaki Shotaro with fixed emissives, thanks to GrimmStar for suggesting/reporting
- Added BF Space Docker with fixed emissives
- Fixed L1 bug on the Cheval Surge where its left window would glow at a certain distance
v1.0 (06-17-2020):
- Initial Release
PERMISSIONS:
This mod is exclusive for download at GTA5-Mods.com only. Downloads from other sites is stolen. You are allowed to redistribute this mod and its models in your own mod releases, modify it, and/or release a version of it as you please provided you agree to the following conditions: 1) I am properly credited, 2) The comments stay in tact, 3) It isn't an exact duplicate of this mod/a straight reupload, 4) The original mod page is linked, 5) It is uploaded in GTA5-mods.com, 6) It is not used for commercial, financial, or personal gain, 7) These terms are adapted to your mod. Vanilla Vehicles Emissives Fix is, and always will be, free for everyone to download and enjoy.
SUPPORT ME!
Modding, relative to its room full of possibilities—unfortunately, consumes a lot of time in the real world. Nonetheless, all my mods shall always be released free of charge as thanks to the games’ developers and the community that makes it alive!
A simple click of the download button and rating my mods would already mean a lot to me. If you have the financial means to do so, please consider donating via Paypal (linked on my profile on the upper left corner) in order to make up for all the time spent so I may remain motivated to keep creating content for everyone.
Alternatively, you may join The Modcave, my personal Discord Server, and keep in touch with my up and coming mods, or simply engage in productive conversation with fellow nerds.
Först uppladdad: 17 juni 2020
Senast uppdaterad: 1 augusti 2020
Senast nedladdad: 44 minuter sen
67 Kommentarer
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4.94
93620
657
2.0 for SP (FINAL)
By Stryfaar
Vanilla Vehicles Emissives Fix edits vanilla vehicle models in order to fix the excessive emission of glow on certain parts of select vehicles in the game. This is especially noticeable on mods that modify vehicles' light emissions in order to have sirens, headlights, breaklights, etc. appear brighter in-game. In a word, you could refer to this as patched vanilla vehicles.
AUTHOR'S NOTE:
Some of you may ask, "Many other mods claim to fix the same thing, yet most of them don't work. How is this mod any different?"
This mod fixes the core of the problem: The vehicle model shader used. No .ytd edits that reduce the contrast of some textures (from experience, this method does not work most of the time, especially on excessive configs, unless bloom is reduced/disabled). Now, you may raise the brightness levels higher without worrying about mini-Suns roaming around the map (unless that's what you're aiming for).
This mod only affects vanilla vehicles. If you have replaced the same vehicles as this mod does, then sorry to say this mod won't have an effect for you. It is up to mod authors to adapt the method I have used for this mod, which I have explained below.
HOW IT WORKS:
If you're looking to implement this same method to your vehicle mods, this is how it works:
By default, these vehicles' materials use a certain shader called "vehicle_lightsemissive" to render the light effect. While nice, altering the vanilla values in visualsettings to be at desirable levels on some vehicles (say, you want brighter sirens for cop cars) would cause it to be brighter than the Sun. This said shader was replaced with the "vehicle_emissive_opaque" shader which grants lightweight emissions on affected models. In a nutshell, it makes use of an alternative emissive shader in order to fix the stressed issue.
AFFECTED VEHICLES LIST:
This is a list of vanilla vehicles altered by this mod:
I may have missed some vehicles from the game, but that's up to you guys to let me know. I will continue to update this mod until every vanilla vehicle in need of fixing has been modified. On the event that you discover a vehicle I have missed, please let me know in the comments or in my Discord Server linked at the bottom of the description so I may update this mod accordingly.
COMPATIBILITY:
Vanilla Vehicles Emissives Fix should be compatible with any mod that does not replace the same vehicle models (listed above) as this one does.
REQUIREMENTS:
INSTALLATION INTRUCTIONS:
You may choose between two installation methods:
METHOD 1: Automatic:
METHOD 2: Manual:
CREDITS:
Take some time to appreciate the community and all the hard work they've put out for this game!
My sincerest gratitude goes to w/, IlayArye, Voit Turyv, 11john11 for guiding me through Zmodeler3 when I was only beginning to understand it.
VERSION HISTORY:
v1.2 (08-01-2020):
v1.1 (06-23-2020):
v1.0 (06-17-2020):
PERMISSIONS:
This mod is exclusive for download at GTA5-Mods.com only. Downloads from other sites is stolen. You are allowed to redistribute this mod and its models in your own mod releases, modify it, and/or release a version of it as you please provided you agree to the following conditions: 1) I am properly credited, 2) The comments stay in tact, 3) It isn't an exact duplicate of this mod/a straight reupload, 4) The original mod page is linked, 5) It is uploaded in GTA5-mods.com, 6) It is not used for commercial, financial, or personal gain, 7) These terms are adapted to your mod. Vanilla Vehicles Emissives Fix is, and always will be, free for everyone to download and enjoy.
SUPPORT ME!
Modding, relative to its room full of possibilities—unfortunately, consumes a lot of time in the real world. Nonetheless, all my mods shall always be released free of charge as thanks to the games’ developers and the community that makes it alive!
A simple click of the download button and rating my mods would already mean a lot to me. If you have the financial means to do so, please consider donating via Paypal (linked on my profile on the upper left corner) in order to make up for all the time spent so I may remain motivated to keep creating content for everyone.
Alternatively, you may join The Modcave, my personal Discord Server, and keep in touch with my up and coming mods, or simply engage in productive conversation with fellow nerds.
AUTHOR'S NOTE:
Some of you may ask, "Many other mods claim to fix the same thing, yet most of them don't work. How is this mod any different?"
This mod fixes the core of the problem: The vehicle model shader used. No .ytd edits that reduce the contrast of some textures (from experience, this method does not work most of the time, especially on excessive configs, unless bloom is reduced/disabled). Now, you may raise the brightness levels higher without worrying about mini-Suns roaming around the map (unless that's what you're aiming for).
This mod only affects vanilla vehicles. If you have replaced the same vehicles as this mod does, then sorry to say this mod won't have an effect for you. It is up to mod authors to adapt the method I have used for this mod, which I have explained below.
HOW IT WORKS:
If you're looking to implement this same method to your vehicle mods, this is how it works:
By default, these vehicles' materials use a certain shader called "vehicle_lightsemissive" to render the light effect. While nice, altering the vanilla values in visualsettings to be at desirable levels on some vehicles (say, you want brighter sirens for cop cars) would cause it to be brighter than the Sun. This said shader was replaced with the "vehicle_emissive_opaque" shader which grants lightweight emissions on affected models. In a nutshell, it makes use of an alternative emissive shader in order to fix the stressed issue.
AFFECTED VEHICLES LIST:
This is a list of vanilla vehicles altered by this mod:
- Brute Airport Bus, model name: airbus
- Brute Bus, model name: bus
- BF Space Docker, model name: dune2
- LST Tram, model name: metrotrain
- Nagasaki Shotaro, model name: shotaro
- Cheval Surge, model name: surge
- Vapid Taxi Car, model name: taxi
- Weeny Dynasty, model name: dynasty_taxi (Taxi Roof Component only)
I may have missed some vehicles from the game, but that's up to you guys to let me know. I will continue to update this mod until every vanilla vehicle in need of fixing has been modified. On the event that you discover a vehicle I have missed, please let me know in the comments or in my Discord Server linked at the bottom of the description so I may update this mod accordingly.
COMPATIBILITY:
Vanilla Vehicles Emissives Fix should be compatible with any mod that does not replace the same vehicle models (listed above) as this one does.
REQUIREMENTS:
- A copy of Grand Theft Auto V, recommended to be running the LATEST patch, "v1.50 or v1.0.1868.1/4 (Diamond Casino Heist DLC)" as of time of this writing. Nonetheless, it should work on old versions without problems (for now)
- OpenIV
- OpenIV.ASI (for the mods folder)
- ASI Loader (Can be installed from OpenIV -> Tools -> ASI Manager)
INSTALLATION INTRUCTIONS:
You may choose between two installation methods:
METHOD 1: Automatic:
- Make sure you have 1) OpenIV installed and running, 2) Mods folder is enabled
- Right click the .OIV Package, select properties, "Open with..." then select OpenIV
- Double-click on the .OIV package.
- Click install.
- Run and enjoy the game!
METHOD 2: Manual:
- Navigate to Grand Theft Auto V\mods (Create the mods folder if not found)
- Open the .OIV Package via WinRAR, 7-zip, or any archiving software.
- Navigate to the "content" folder and open it.
- Drag and drop the "update" folder found inside "content" inside the mods folder.
- Via OpenIV or Codewalker, enabled "Edit Mode"
- Navigate to Grand Theft Auto V\mods\update\update.rpf\common\data (Copy and paste update.rpf from Grand Theft Auto V\update\update.rpf\common\data inside your mods folder if not found)
- Find a file called dlclist.xml, right click it, then click Edit
- Add the following line at the bottom of the last similar entry: dlcpacks:/spoozefix/
- Run and enjoy the game!
CREDITS:
Take some time to appreciate the community and all the hard work they've put out for this game!
- Rockstar Games - for the original models and this masterpiece of a game!
- OpenIV Team - for making this, and a lot of awesome mods possible through OpenIV
- Stryfaar - vehicle model edits, DLC Package, .OIV Installer, screenshots
- Vx5 Voltage - for the idea and information of using "vehicles_emissive_opaque" shader to fix the problem, this mod won't exist without him!
My sincerest gratitude goes to w/, IlayArye, Voit Turyv, 11john11 for guiding me through Zmodeler3 when I was only beginning to understand it.
VERSION HISTORY:
v1.2 (08-01-2020):
- Added Weeny Dynasty's Taxi Roof Component with fixed emissives, thanks to SerMighty for suggesting/reporting
- Updated load order in order to be at its minimal possible state to improve compatibility with other mods that replace the same vehicle/s as this mod does
v1.1 (06-23-2020):
- Added Nagasaki Shotaro with fixed emissives, thanks to GrimmStar for suggesting/reporting
- Added BF Space Docker with fixed emissives
- Fixed L1 bug on the Cheval Surge where its left window would glow at a certain distance
v1.0 (06-17-2020):
- Initial Release
PERMISSIONS:
This mod is exclusive for download at GTA5-Mods.com only. Downloads from other sites is stolen. You are allowed to redistribute this mod and its models in your own mod releases, modify it, and/or release a version of it as you please provided you agree to the following conditions: 1) I am properly credited, 2) The comments stay in tact, 3) It isn't an exact duplicate of this mod/a straight reupload, 4) The original mod page is linked, 5) It is uploaded in GTA5-mods.com, 6) It is not used for commercial, financial, or personal gain, 7) These terms are adapted to your mod. Vanilla Vehicles Emissives Fix is, and always will be, free for everyone to download and enjoy.
SUPPORT ME!
Modding, relative to its room full of possibilities—unfortunately, consumes a lot of time in the real world. Nonetheless, all my mods shall always be released free of charge as thanks to the games’ developers and the community that makes it alive!
A simple click of the download button and rating my mods would already mean a lot to me. If you have the financial means to do so, please consider donating via Paypal (linked on my profile on the upper left corner) in order to make up for all the time spent so I may remain motivated to keep creating content for everyone.
Alternatively, you may join The Modcave, my personal Discord Server, and keep in touch with my up and coming mods, or simply engage in productive conversation with fellow nerds.
Först uppladdad: 17 juni 2020
Senast uppdaterad: 1 augusti 2020
Senast nedladdad: 44 minuter sen
Mod updated to a new version!
v1.2 (08-01-2020) Changelog:
- Added Weeny Dynasty's Taxi Roof Component with fixed emissives, thanks to @SerMighty for suggesting/reporting
- Updated load order in order to be at its minimal possible state to have improve compatibility with other mods that replace the same vehicle/s as this mod does
For the full version history, please check the description.
Have ideas? Problems? Suggestions? Want to contribute? Or just want to get tight? Join The Modcave, my personal Discord server, here: https://discord.gg/zCpy4SS
I think R* is not in vain did not make the glow so bright, because the text of the signs becomes completely unreadable.
@Stryfaar THANKS THIS IS AMAZING!
@Padhu Simply remove the "spoozefix" entry from update/update.rpf/common/data/dlclist.xml
@MARK2580 Perhaps, but on the Arena War update, vehicles use a similar shader as this mod which does not cause any lighting issues when increasing defaultlight values from visualsettings.dat
@azzman_01 Thank you too! :)
@Stryfaar np!
@Stryfaar turning down is ok, but why did you complelely removed emissive effect on the vehicles?
@MrGTAmodsgerman They all still emit light, just not that noticeable during the day anymore. I didn't turn any values up or down, this is just a simple shader replacement.
@Stryfaar Is there any chance you might fix the bright dashboard lights in many vehicles as well? Such as the radio display of the Schwartzer.
@prince_linus That would mean editing each individual model of those vehicles hahaha so perhaps not as of now
Simple mod yet very useful!
Is it possible to make something like this for Add-On cars?
@JustGTAFan Of course it is! However, that's up to the respective cars' mod authors to do :) I've written the method used in the description.
fi TO THE MOTHERFUCKING nally!
was looking for this mod and couldn't find it. luckily past me isn't so dumb so i had already the files. just came to thank you for this fix
is this already compatible with the cayo perico heist version and version 1.3 of visual vanilla?
Nice mod!
@Stryfaar Hey man, thanks for making this, like lots of others here I have been looking for something like this so I can have more intense flashing sirens, like the ones you provided in VisualVanilla. Just a heads up, I have installed the 'Intense Vehicle Emissives' option, and used this fix after, and some of the custom cabs from World of Variety are not affected by this fix, so the advert banners on the top of the cars still glow intensely. Just a pic I took off the WoV page for reference https://imgur.com/a/6qWUAjx
My opinion but you sir are a legend. a hundred million dollar mod for free and promises to keep it that way too. I will definately be supporting this. And anyone who loves this mod should too. send him twice what you paid the other dude just to prove that you dont need to extort people for money cause if you give them something they hold dearly, they will support what they love. Luke ross was actually hard to find to give him some cash for bringing this masterpiece to VR. Thanks for this.
Incredible. Absolutely phenomenal.
tysm
i just hate the dark atmosphere how to remove it?
are the only vehicles affected by this the ones mentioned? are all vehicles?