95054
665
DISCLAIMER: The screenshots provided were taken during the mod's development phase, so things may or may not look different in-game (in a good way, of course!).
AUTHOR'S NOTE:
I always dreamed for a graphics mod that subtly improves graphics without altering Rockstar Games' idea of how the game's setting will feel like for the players. VisualV and Old Gen Visual were my go-to mods, but almost always, I alternate between them and Vanilla GTA V every time I play or mod the game because something always felt lacking. After a few years of waiting for the perfect graphics mod to suite my eyes, I finally took matters into my own hands. If you're like me, who believes in subtlety in order to make this already-beautiful game bearable to look at and play for its age, then I hope VisualVanilla doesn't disappoint.
QUICK LINKS:
- GTAForums Topic - More detailed information about the different configurations
- Comparisons & Previews - A repository of comparison screenshots of the plethora of configurations found in the mod to help aid you during installation!
- Screenshots Repository - A repository of promotional screenshots from the mod if the mod page wasn't enough to convince you to try it out!
SUMMARY OF FEATURES:
- All weathers have been reworked to match the vibe and colors to be as close as possible to Rockstar Games' design with vast improvements to make V feel less of a dated game
- The beautiful VisualV's edited modifiers for areas & interiors, improved color correction, fixed rendering code, etc.
- Overhauled debug weathers (NEUTRAL, BLIZZARD, SNOW, and LIGHT SNOW) so they can be playable and fit well alongside the rest of the weathers
- Underwater has been overhauled, so expect a new, yet familiar playing experience under the sea
- Neutral Weather is now part of the weather system, serving as the transition weather between SMOG/FOGGY/CLOUDY and EXTRASUNNY/CLEAR
- Godrays have been enabled for every weather, from both the Sun and the Moon, as well as in Lightning Strikes!
- Fog Volumes have been re-enabled, experience more realistic Light Pollution as in the vanilla game
- Completely Custom Sun & Moon Positions, special thanks to CP and robi29 for the initial values (Heavily Edited by me using Trailer 1 scenes as reference)
- Increased draw distance of lights & puddles so they are more visible.
- Moon movement is corrected (no more moonrise in the west!).
- Improved volumetric fog, now it's stunning as it should be.
- Improved puddles, and rain reflections!
- Shadows under vehicles are of higher quality, so they aren't blocky anymore.
- No Chromatic Aberration & Vignette for normal gameplay.
- Dithering effect from the grass was removed for good, rainy weathers will make it great!
- Vanilla/Old Gen Visual's Skies: Colors, Clouds, Sun & Moon sizes
- Restored Light Pollution from the old gen version of the game to give vibes
- Restored Bloom levels, Godray effects, and weather transitions from the vanilla game
- Reorganized code & Documented in English
- Slightly longer lightning duration as seen from Alex106's Old Gen Visual mod
- New HD moon texture carefully tailored to be a replica of the vanilla moon texture
- New puddle layout texture from Alex106 that's a hybrid of both old gen and current gen
- Clean and automatic installation methods made possible through the OIV Package Installer, coded from scratch to make sure it works as efficiently and stable as can be for all users. No redundancies!
- HIGHLY Configurable: Have the liberty to choose how you want your game to look! Mix & Match Old Gen, Current Gen, and other misc. stuff to your liking.
- Choose your Emissives Intensity: Brighter Vehicle Emissives, Default Vehicle Emissives, Intense Vehicle Emissives
- Choose your Sky Colors: Current Gen Sky Colors, Old Gen Sky Colors, both comes with default or darker nights option!
- Choose your Starfield: Max Payne 3 Starfield, Red Dead Redemption 2 Starfield, Vanilla Starfield
- Choose your Lens Flare: Current Gen Lens Flare, E3 2014 Lens Flare, Michael's Lens Flare, Franklin's Lens Flare, Trevor's Lens Flare, Old Gen Lens Flare, Alternative Old Gen Lens Flare, No Lens Flare
- Choose Your Sun Position: Pre-Release Sun Position, Trailer 1 Sun Position, TV Commercials Sun Position
- Choose Your Moon Size: 3D-Era Moon Scaling, Cinematic Moon Scaling, Max Payne 3 Moon Scaling, RDR2 Moon Scaling, Realistic Moon Scaling, Vanilla Moon Scaling
- Misc. Optionals: Additional Rockstar Editor Filters, HUD Blur, Light Pollution, Old Gen Damage Overlay, Old Gen Snapmatic Filters, Pause Menu Blur, Pre-release Top Gradient, Procedural Shadows, Shorter Cloud Generation, Simple and Effective Dithering
- Effects Reduction: No Ambient Lights, No Anamorphic Flares, No Coronas, No Fog Volumes, No Godrays for Fog-reliant Weathers, No Godrays for Lightning Strikes, No Lens Artifacts, No NG Coronas
- Shader Tweaks and ENB Settings: VisualV's ENB Series config for the latest version of ENBSeries which enables the enhanced screen-space reflections (performance loss), ReShade preset (performance loss), Vanilla Vehicle Glass Shaders, VisualV Chrome Shader
- External Scripts: Advanced Motion Blur, Dynamic Shadows From Vehicles
- Map Enhancements: Enabled Tree Reflections, No Grass Dithering, Pre-release Mirror Park Lake
- And many, many more minor, yet effective fixes.
COMPATIBILITY:
VisualVanilla should be compatible with any other mod that does not replace the same files as this one does. Graphic mods, in particular, must automatically be assumed to be incompatible for this is a STANDALONE graphics mod in itself which may or may not work well alongside others (for it may completely overwrite the files) such as VisualV, Old Gen Visual, NaturalVision Evolved/Remastered, RadianceV, MVGA, etc.
REQUIREMENTS:
This mod is standalone. Nothing but a clean install of Grand Theft Auto V is required to make it work.
- A copy of Grand Theft Auto V, recommended to be running the LATEST patch, "v1.64 or v1.0.2699.0 (Los Santos Drug Wars)" as of time of this writing. Regardless, it should work on older versions of the game without any problems
- OpenIV
- OpenIV.ASI (for the mods folder)
- ASI Loader (Can be installed from OpenIV -> Tools -> ASI Manager)
INSTALLATION INSTRUCTIONS:
For Singeplayer:
VERY IMPORTANT NOTE: Folders with numbered names/labels need to be installed in that very order.
- Make sure you have 1) OpenIV installed with ASI Loader, and 2) Enabled the "mods" folder with OpenIV.asi
- Right click the .OIV Package, select properties, "Open with..." then select OpenIV
- Open the folder named "1. Core Mod," then Double-click on the .OIV package.
- Click "Install" then select "mods folder" as the installation location.
- At this point, you may run and enjoy the game! HOWEVER, if you wish to discover other stuff to your liking, you may proceed to the "2. Configure it!" folder and configure the mod to your liking. More information below.
For RAGE Multiplayer:
Put the CONTENTS of "RAGEMP Folder" where "ragempv.exe" is, confirm replacement if asked. (If it doesn't work, it means that client-sided mods aren't enabled by the server you play on. Ask the developers to enable them.)
For FiveM:
- Click "2.0 for FiveM" on the left side panel of the modpage to download the mod.
- Open the archive with any archiving tool (7zip, WinRAR, etc.)
- Drag and drop .RPF files into C:\Your_Username\AppData\Local\FiveM\FiveM.app\mods (In order to uninstall, simply delete the .RPF files you dragged and dropped in the FiveM.app\mods folder)
- Boot up the game and enjoy the mod!
SHOW YOUR SUPPORT!
Modding, relative to its room full of possibilities, unfortunately, consumes a lot of time in the real world. Nonetheless, all my mods shall always be released free of charge when they reach a "ready" state, as thanks to the games' developers and the community that makes it alive!
Ways to support me:
- A simple click of the download button!
- Rating my mods and giving a review or feedback!
- Joining The Modcave, my personal Discord Server! Here, you may keep in touch with my up and coming mods, or simply engage in productive conversation with fellow enthusiasts. Those who boost or stay active here will be granted early access to my upcoming mods!
- If you have the financial means to do so, consider donating in exchange for early access:
CREDITS:
Take some time to appreciate the community and all the hard work they've put out for this game!
- Rockstar Games - for "that thing, that magic" in this masterpiece of a game!
- OpenIV Team - for making this, and a lot of awesome mods possible through OpenIV
- dexyfex - for making this, and a lot of awesome mods possible through CodeWalker
- alloc8or - for his tool, Visual Settings + Timecycle Reloader making it easier for me to see changes I do without have to reset the game, saved me precious time!
- Stryfaar - for creating VisualVanilla, .OIV Installers, & Screenshots
- D0ppler - Final Release Trailer
- CP & robi29 - For guidance about timecycle editing and graphics modding as a whole and for granting permission to use their mod, the stunning and timeless VisualV as a base for VisualVanilla, this mod and many others wouldn't have been made without their efforts!
- Alex106 - for his efforts in Old Gen Visual which set the foundation for VisualVanilla to deliver the beauty of vintage V, and knowledge on map and timecycle files making the Mirror Park Lake possible
- InfamousSabre - Massive help for his tool which helped make the Darker Nights option possible
- LanGonCer9807 - For his research on countering GTA's banding problem. Check his modpage here.
- 11john11 - Testing, "Brighter Vehicle Emissives" config, Screenshots
- Vx5 Voltage - Testing, "Brighter Vehicle Emissives with Enhanced Coronas" config, information on the Chrome and Siren Glass shaders from VisualV
- Razed - For guidance on timecycle files, finding out the right shaders to make enhanced screenspace reflections from ENB to work with VisualV's shaders, and lending the beautiful puddles from NaturalVision in older versions of the mod.
- nkjellman - For providing valuable feedback on the advantages and disadvantages of Vanilla and VisualV that served as a foundation for this mod's development
- Mauvzel - For the tips in visualsettings.dat that helped make this mod "cleaner" in its process of implementation and installation of features
- INYN - for his hard work and effort in crafting the beautiful trailer, my warmest thanks go to him! Also helped in Testing & Screenshots
- Pyri - Gameplay Video, Testing & Screenshots
- BadassBaboon - for preparing a RAGE Multiplayer-compatible version of the mod
- leoncoder - for preparing a FiveM-compatible version of the mod on earlier versions of the mod
- Sealyx - Testing & Screenshots
- Chef - Testing & Screenshots
- K1LLFANTASY - Testing & Screenshots
- skrungus - Testing & Screenshots
- Barış - Testing & Screenshots
- Monky - Testing & Feedback
- GreenAid - Testing & Feedback
VERSION HISTORY:
v2.0 (12-24-2022):
- Compatibility with v1.0.2699.0 (Los Santos Drug Wars)
- Compatibility for vehicles from the Los Santos Drug Wars update (Dynamic shadows from headlights)
- Compatibility with FiveM (Rebuilt from scratch by Stryfaar)
- Compatibility with RageMP
- Fog Volumes have been re-enabled, experience more realistic Light Pollution as in the vanilla game
- Ped Lighting at Night is now bluer, and more consistent with the sky colors
- Completely Custom Sun & Moon Positions, special thanks to CP and robi29 for the initial values (Heavily Edited by me using Trailer 1 scenes as reference)
- Moonrays! The moon will now cast godrays or rays of light. Yes, Godrays are now enabled for all direct natural light sources: Sun, Moon, Lightning
- Nights are now more colorful and poppier, enjoy an improved night time experience!
- The moon now casts light and shadows at night
- The moon shall now always be present/visible at night (with working phases, of course)
- Updated Old Gen Sky Colors with the changes seen in previous Old Gen Visual updates
- Snow and Light Snow are now bluer at night, akin to the Blizzard and Xmas weathers
- Vibrant waters, as seen on some pre-release screens
- IMPROVED reflections on Overcast, Cloudy, Rainy, and Thunder weather
- IMPROVED Vibrance on all weathers
- IMPROVED Old Gen Sky Colors Optional so the environment matches sky colors too
- FIXED bug near the shorelines of Vespucci Beach, the Lighthouse, and many others. Previously, diving into these areas cause yellow fog
- FIXED a couple of incorrect values (fIntensityFade) of the restored NG lens flare, thanks to Alex106
- FIXED Sky Artifacting bugs present on some hours, especially during sunsets and foggy weathers
- FIXED weatherdetector.asi causing crash with ENB (It only works with ReShade now)
- REMOVED VisualV Vehicle Mesh Shader from the Core Mod, as well as the Vanilla Chrome Shader Optional
- REMOVED Noise seen in all weathers
- NEW OPTIONAL: Darker Night Times
- NEW OPTIONAL: Beta Sun Position
- NEW OPTIONAL: TV Commercials Sun Position
- NEW OPTIONAL: Simple and Effective Dithering, special thanks to LanGonCer9807 for the research
- NEW OPTIONAL: 3D-Era Moon Scaling
- NEW OPTIONAL: Cinematic Moon Scaling
- NEW OPTIONAL: Max Payne 3 Moon Scaling
- NEW OPTIONAL: RDR2 Moon Scaling
- NEW OPTIONAL: Realistic Moon Scaling
- NEW OPTIONAL: Vanilla Moon Scaling
- NEW OPTIONAL: VisualV Chrome Shader
- ...and many more I didn't get to list down
v1.5 (05-13-2022)
v1.4 (04-24-2022)
v1.4 (04-17-2022)
v1.3 (12-17-2020)
v1.2 (08-18-2020)
v1.1 (08-07-2020)
v1.0 (07-10-2020)
PERMISSIONS:
This mod is exclusive for download at GTA5-Mods.com only. Downloads from other sites is stolen. Copying or redistributing this mod, or its assets without permission or approval by its respective authors is not allowed. Using this mod for commercial, financial, or personal gain is strongly prohibited.
VisualVanilla is, and always will be, free for everyone to download and enjoy.
Först uppladdad: 9 juli 2020
Senast uppdaterad: 24 december 2022
Senast nedladdad: 2 minuter sen
All Versions
473 Kommentarer
DISCLAIMER: The screenshots provided were taken during the mod's development phase, so things may or may not look different in-game (in a good way, of course!).
AUTHOR'S NOTE:
I always dreamed for a graphics mod that subtly improves graphics without altering Rockstar Games' idea of how the game's setting will feel like for the players. VisualV and Old Gen Visual were my go-to mods, but almost always, I alternate between them and Vanilla GTA V every time I play or mod the game because something always felt lacking. After a few years of waiting for the perfect graphics mod to suite my eyes, I finally took matters into my own hands. If you're like me, who believes in subtlety in order to make this already-beautiful game bearable to look at and play for its age, then I hope VisualVanilla doesn't disappoint.
QUICK LINKS:
- GTAForums Topic - More detailed information about the different configurations
- Comparisons & Previews - A repository of comparison screenshots of the plethora of configurations found in the mod to help aid you during installation!
- Screenshots Repository - A repository of promotional screenshots from the mod if the mod page wasn't enough to convince you to try it out!
SUMMARY OF FEATURES:
- All weathers have been reworked to match the vibe and colors to be as close as possible to Rockstar Games' design with vast improvements to make V feel less of a dated game
- The beautiful VisualV's edited modifiers for areas & interiors, improved color correction, fixed rendering code, etc.
- Overhauled debug weathers (NEUTRAL, BLIZZARD, SNOW, and LIGHT SNOW) so they can be playable and fit well alongside the rest of the weathers
- Underwater has been overhauled, so expect a new, yet familiar playing experience under the sea
- Neutral Weather is now part of the weather system, serving as the transition weather between SMOG/FOGGY/CLOUDY and EXTRASUNNY/CLEAR
- Godrays have been enabled for every weather, from both the Sun and the Moon, as well as in Lightning Strikes!
- Fog Volumes have been re-enabled, experience more realistic Light Pollution as in the vanilla game
- Completely Custom Sun & Moon Positions, special thanks to CP and robi29 for the initial values (Heavily Edited by me using Trailer 1 scenes as reference)
- Increased draw distance of lights & puddles so they are more visible.
- Moon movement is corrected (no more moonrise in the west!).
- Improved volumetric fog, now it's stunning as it should be.
- Improved puddles, and rain reflections!
- Shadows under vehicles are of higher quality, so they aren't blocky anymore.
- No Chromatic Aberration & Vignette for normal gameplay.
- Dithering effect from the grass was removed for good, rainy weathers will make it great!
- Vanilla/Old Gen Visual's Skies: Colors, Clouds, Sun & Moon sizes
- Restored Light Pollution from the old gen version of the game to give vibes
- Restored Bloom levels, Godray effects, and weather transitions from the vanilla game
- Reorganized code & Documented in English
- Slightly longer lightning duration as seen from Alex106's Old Gen Visual mod
- New HD moon texture carefully tailored to be a replica of the vanilla moon texture
- New puddle layout texture from Alex106 that's a hybrid of both old gen and current gen
- Clean and automatic installation methods made possible through the OIV Package Installer, coded from scratch to make sure it works as efficiently and stable as can be for all users. No redundancies!
- HIGHLY Configurable: Have the liberty to choose how you want your game to look! Mix & Match Old Gen, Current Gen, and other misc. stuff to your liking.
- Choose your Emissives Intensity: Brighter Vehicle Emissives, Default Vehicle Emissives, Intense Vehicle Emissives
- Choose your Sky Colors: Current Gen Sky Colors, Old Gen Sky Colors, both comes with default or darker nights option!
- Choose your Starfield: Max Payne 3 Starfield, Red Dead Redemption 2 Starfield, Vanilla Starfield
- Choose your Lens Flare: Current Gen Lens Flare, E3 2014 Lens Flare, Michael's Lens Flare, Franklin's Lens Flare, Trevor's Lens Flare, Old Gen Lens Flare, Alternative Old Gen Lens Flare, No Lens Flare
- Choose Your Sun Position: Pre-Release Sun Position, Trailer 1 Sun Position, TV Commercials Sun Position
- Choose Your Moon Size: 3D-Era Moon Scaling, Cinematic Moon Scaling, Max Payne 3 Moon Scaling, RDR2 Moon Scaling, Realistic Moon Scaling, Vanilla Moon Scaling
- Misc. Optionals: Additional Rockstar Editor Filters, HUD Blur, Light Pollution, Old Gen Damage Overlay, Old Gen Snapmatic Filters, Pause Menu Blur, Pre-release Top Gradient, Procedural Shadows, Shorter Cloud Generation, Simple and Effective Dithering
- Effects Reduction: No Ambient Lights, No Anamorphic Flares, No Coronas, No Fog Volumes, No Godrays for Fog-reliant Weathers, No Godrays for Lightning Strikes, No Lens Artifacts, No NG Coronas
- Shader Tweaks and ENB Settings: VisualV's ENB Series config for the latest version of ENBSeries which enables the enhanced screen-space reflections (performance loss), ReShade preset (performance loss), Vanilla Vehicle Glass Shaders, VisualV Chrome Shader
- External Scripts: Advanced Motion Blur, Dynamic Shadows From Vehicles
- Map Enhancements: Enabled Tree Reflections, No Grass Dithering, Pre-release Mirror Park Lake
- And many, many more minor, yet effective fixes.
COMPATIBILITY:
VisualVanilla should be compatible with any other mod that does not replace the same files as this one does. Graphic mods, in particular, must automatically be assumed to be incompatible for this is a STANDALONE graphics mod in itself which may or may not work well alongside others (for it may completely overwrite the files) such as VisualV, Old Gen Visual, NaturalVision Evolved/Remastered, RadianceV, MVGA, etc.
REQUIREMENTS:
This mod is standalone. Nothing but a clean install of Grand Theft Auto V is required to make it work.
- A copy of Grand Theft Auto V, recommended to be running the LATEST patch, "v1.64 or v1.0.2699.0 (Los Santos Drug Wars)" as of time of this writing. Regardless, it should work on older versions of the game without any problems
- OpenIV
- OpenIV.ASI (for the mods folder)
- ASI Loader (Can be installed from OpenIV -> Tools -> ASI Manager)
INSTALLATION INSTRUCTIONS:
For Singeplayer:
VERY IMPORTANT NOTE: Folders with numbered names/labels need to be installed in that very order.
- Make sure you have 1) OpenIV installed with ASI Loader, and 2) Enabled the "mods" folder with OpenIV.asi
- Right click the .OIV Package, select properties, "Open with..." then select OpenIV
- Open the folder named "1. Core Mod," then Double-click on the .OIV package.
- Click "Install" then select "mods folder" as the installation location.
- At this point, you may run and enjoy the game! HOWEVER, if you wish to discover other stuff to your liking, you may proceed to the "2. Configure it!" folder and configure the mod to your liking. More information below.
For RAGE Multiplayer:
Put the CONTENTS of "RAGEMP Folder" where "ragempv.exe" is, confirm replacement if asked. (If it doesn't work, it means that client-sided mods aren't enabled by the server you play on. Ask the developers to enable them.)
For FiveM:
- Click "2.0 for FiveM" on the left side panel of the modpage to download the mod.
- Open the archive with any archiving tool (7zip, WinRAR, etc.)
- Drag and drop .RPF files into C:\Your_Username\AppData\Local\FiveM\FiveM.app\mods (In order to uninstall, simply delete the .RPF files you dragged and dropped in the FiveM.app\mods folder)
- Boot up the game and enjoy the mod!
SHOW YOUR SUPPORT!
Modding, relative to its room full of possibilities, unfortunately, consumes a lot of time in the real world. Nonetheless, all my mods shall always be released free of charge when they reach a "ready" state, as thanks to the games' developers and the community that makes it alive!
Ways to support me:
- A simple click of the download button!
- Rating my mods and giving a review or feedback!
- Joining The Modcave, my personal Discord Server! Here, you may keep in touch with my up and coming mods, or simply engage in productive conversation with fellow enthusiasts. Those who boost or stay active here will be granted early access to my upcoming mods!
- If you have the financial means to do so, consider donating in exchange for early access:
CREDITS:
Take some time to appreciate the community and all the hard work they've put out for this game!
- Rockstar Games - for "that thing, that magic" in this masterpiece of a game!
- OpenIV Team - for making this, and a lot of awesome mods possible through OpenIV
- dexyfex - for making this, and a lot of awesome mods possible through CodeWalker
- alloc8or - for his tool, Visual Settings + Timecycle Reloader making it easier for me to see changes I do without have to reset the game, saved me precious time!
- Stryfaar - for creating VisualVanilla, .OIV Installers, & Screenshots
- D0ppler - Final Release Trailer
- CP & robi29 - For guidance about timecycle editing and graphics modding as a whole and for granting permission to use their mod, the stunning and timeless VisualV as a base for VisualVanilla, this mod and many others wouldn't have been made without their efforts!
- Alex106 - for his efforts in Old Gen Visual which set the foundation for VisualVanilla to deliver the beauty of vintage V, and knowledge on map and timecycle files making the Mirror Park Lake possible
- InfamousSabre - Massive help for his tool which helped make the Darker Nights option possible
- LanGonCer9807 - For his research on countering GTA's banding problem. Check his modpage here.
- 11john11 - Testing, "Brighter Vehicle Emissives" config, Screenshots
- Vx5 Voltage - Testing, "Brighter Vehicle Emissives with Enhanced Coronas" config, information on the Chrome and Siren Glass shaders from VisualV
- Razed - For guidance on timecycle files, finding out the right shaders to make enhanced screenspace reflections from ENB to work with VisualV's shaders, and lending the beautiful puddles from NaturalVision in older versions of the mod.
- nkjellman - For providing valuable feedback on the advantages and disadvantages of Vanilla and VisualV that served as a foundation for this mod's development
- Mauvzel - For the tips in visualsettings.dat that helped make this mod "cleaner" in its process of implementation and installation of features
- INYN - for his hard work and effort in crafting the beautiful trailer, my warmest thanks go to him! Also helped in Testing & Screenshots
- Pyri - Gameplay Video, Testing & Screenshots
- BadassBaboon - for preparing a RAGE Multiplayer-compatible version of the mod
- leoncoder - for preparing a FiveM-compatible version of the mod on earlier versions of the mod
- Sealyx - Testing & Screenshots
- Chef - Testing & Screenshots
- K1LLFANTASY - Testing & Screenshots
- skrungus - Testing & Screenshots
- Barış - Testing & Screenshots
- Monky - Testing & Feedback
- GreenAid - Testing & Feedback
VERSION HISTORY:
v2.0 (12-24-2022):
- Compatibility with v1.0.2699.0 (Los Santos Drug Wars)
- Compatibility for vehicles from the Los Santos Drug Wars update (Dynamic shadows from headlights)
- Compatibility with FiveM (Rebuilt from scratch by Stryfaar)
- Compatibility with RageMP
- Fog Volumes have been re-enabled, experience more realistic Light Pollution as in the vanilla game
- Ped Lighting at Night is now bluer, and more consistent with the sky colors
- Completely Custom Sun & Moon Positions, special thanks to CP and robi29 for the initial values (Heavily Edited by me using Trailer 1 scenes as reference)
- Moonrays! The moon will now cast godrays or rays of light. Yes, Godrays are now enabled for all direct natural light sources: Sun, Moon, Lightning
- Nights are now more colorful and poppier, enjoy an improved night time experience!
- The moon now casts light and shadows at night
- The moon shall now always be present/visible at night (with working phases, of course)
- Updated Old Gen Sky Colors with the changes seen in previous Old Gen Visual updates
- Snow and Light Snow are now bluer at night, akin to the Blizzard and Xmas weathers
- Vibrant waters, as seen on some pre-release screens
- IMPROVED reflections on Overcast, Cloudy, Rainy, and Thunder weather
- IMPROVED Vibrance on all weathers
- IMPROVED Old Gen Sky Colors Optional so the environment matches sky colors too
- FIXED bug near the shorelines of Vespucci Beach, the Lighthouse, and many others. Previously, diving into these areas cause yellow fog
- FIXED a couple of incorrect values (fIntensityFade) of the restored NG lens flare, thanks to Alex106
- FIXED Sky Artifacting bugs present on some hours, especially during sunsets and foggy weathers
- FIXED weatherdetector.asi causing crash with ENB (It only works with ReShade now)
- REMOVED VisualV Vehicle Mesh Shader from the Core Mod, as well as the Vanilla Chrome Shader Optional
- REMOVED Noise seen in all weathers
- NEW OPTIONAL: Darker Night Times
- NEW OPTIONAL: Beta Sun Position
- NEW OPTIONAL: TV Commercials Sun Position
- NEW OPTIONAL: Simple and Effective Dithering, special thanks to LanGonCer9807 for the research
- NEW OPTIONAL: 3D-Era Moon Scaling
- NEW OPTIONAL: Cinematic Moon Scaling
- NEW OPTIONAL: Max Payne 3 Moon Scaling
- NEW OPTIONAL: RDR2 Moon Scaling
- NEW OPTIONAL: Realistic Moon Scaling
- NEW OPTIONAL: Vanilla Moon Scaling
- NEW OPTIONAL: VisualV Chrome Shader
- ...and many more I didn't get to list down
v1.5 (05-13-2022)
v1.4 (04-24-2022)
v1.4 (04-17-2022)
v1.3 (12-17-2020)
v1.2 (08-18-2020)
v1.1 (08-07-2020)
v1.0 (07-10-2020)
PERMISSIONS:
This mod is exclusive for download at GTA5-Mods.com only. Downloads from other sites is stolen. Copying or redistributing this mod, or its assets without permission or approval by its respective authors is not allowed. Using this mod for commercial, financial, or personal gain is strongly prohibited.
VisualVanilla is, and always will be, free for everyone to download and enjoy.
Först uppladdad: 9 juli 2020
Senast uppdaterad: 24 december 2022
Senast nedladdad: 2 minuter sen
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What's that whole vehicle glass shader stuff? Aside from proper saturation of emergency lights. The example (in the preview pics with police buffalo) I see different and more saturated colors of the siren glass if you go with vanilla option but is there something else where the option of the core version is better/different then the vanilla one? "Fixed amount of glass reflections for all vehicles." What does this do exactly? Is there a way to see how these compare in other examples aside from the pd buffalo?
21 december 2023 -
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This is the best visual mod on the site. It's how I remember GTA looking back when I played it in 2015. It looks next gen now especially with the packaged ENB. Looks really good in cutscenes too, way better than VisualV
14 januari 2024 -
Could this pack be certified by FiveM i play on a pure mode server so this doesn't work for me cheers.
21 januari 2024 -
what a great visual mod.its cool,man,i'm looking forward to the StryVision u mentioned now......
24 januari 2024 -
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@Stryfaar @GTALOADER @Sebastian_H @785275280 this work with gta V. 3095? @
3 mars 2024 -
@Stryfaar First of all, thanks for this mod, it looks really impressive! I never played GTA 5 until the end, just the first 30 minutes of the game. And this year I want to go all the way and have the best experience I can, but keeping the Vanilla vibe, just improving textures, forest, vegetation, car models, etc... Could you recommend me some complementary mod for this? Like, denser forests, better vegetation and compatible with your mod?
5 mars 2024 -
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It has some awesome effects that now i really missed on my vanilla gameplay, but in general it has worst definition than vanilla too, a jaggier one. I don't know if it is the lighting and how it mix with LOD or what, but antialiasing works worse than in vanilla version; furthermore, if you use the core mod version of glass reflection shader. I didn't saw any raining either with the mod. That was strange, cause I tried the mod a couple of years ago and rained during gameplay (I remembered better performance too, but I didn't tested so well at night)
You must have a really high-end machine to seize what the mod offers and have better results than playing with vanilla with higher settings on 2.5k+ (current configuration: ryzen 5700x, rx 6700xt, 32 gb ddr4 3200 mhz, SSD). This is something that has in common with many graphic mods that seems working on good performance but test it in high dense vegetation areas or at night time, the FPS drops a lot). At same configuration, vanilla shows better image quality (less jaggies), cool effects and performance. Does not matter the configuration settings (More or less MSAA, downgraiding quality effects, etc).
@paulotraba if you want to play a vanilla version with better graphics, maybe tried just better road and weapons quality add-on from NVE and any ymap mods. Adding map modifications like Forest of San Andreas are FPS demanding and worth it the performance cost more than graphic effects improvements.
My current setting that works perfectly on vanilla is: FXAA On, MSAA 2X, MSAA reflections 4x, everything high except very high shader quality and ultra postFX, Long Shadows, high resolution shadows and on air detail On.
25 mars 2024 -
The problem of the mod is the huge difference on fps depending on situation (the game too), it is very hard to remain a balance FPS configuration. With the mod you could be easily at 80-90 fps on daylight road and dropping to 41 fps at night or dense vegetation. Without moddig the game you achieve higher settings than modded, dropping no more than 55 fps with better image quality and good-looking effects. The cost for achieving the same quality image than vanilla on high resolution screens it is too much for mid-high pc configurations.
25 mars 2024 -
REALLY GREAT REALLY GOOD REALLY REALLY NICE SUPER NICE ITS GOOD HA GOOD MOD OPTIMIZED MOD GOOD REALLY NICE 10 STARS :-)
4 oktober 2024 -
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VisualVanilla has updated to the latest game version! The Changelog and Version History are in the description.
Okay. I have happy and sad news to share (IMPORTANT)...
Let's start with the sad news: This is VisualVanilla's Final update. In short, VisualVanilla is discontinued. Any potential updates from now on will only be for adding support to the latest game version. There will no longer be any significant changes or additions to it.
Before you ask, "Why?" let's move on to the happy news first! VisualVanilla has reached the peak of where VisualV's improvements can take it. It's a completed mod now. It has added plenty of options, such as godrays for moon and lightning, restored vanilla bloom, and color fixes. It modifies plenty more, using VisualV as a base while, at the same time, keeping the vibe that Rockstar has envisioned for the game. You can think of it as VisualV with a hint of Rockstar Games and a pinch of new tricks.
All that said, any further changes will mean taking its namesake away. I wouldn't want to continue changing it if it meant diverging away from VisualV's style. After all, it's named VisualVanilla as a homage to the stunning VisualV by _CP_ and robi29.
Where does this take us? What's the future of the mod? I'm proud to announce that I'm working on StryVision, VisualVanilla's spiritual successor! Naturally, it uses VisualVanilla as a foundation. It will follow the same design philosophy I have set with VisualVanilla—creating a graphics mod that respects R*'s art direction for the game. However, instead of following VisualV's aesthetic, it will entirely be my approach based on the knowledge I gained while working on VisualVanilla. This new approach will touch on lighting, colors, shadows, configurations, and more. Of course, this will take some time to complete, but I promise it will be worth your while! Including the time spent on this final update, I've spent about 900 hours on StryVision as of this writing.
Thank you for taking the time to read. I am grateful for supporting VisualVanilla over the past couple of years. It has been a wild ride. Thank you to everyone involved in this mod's development, especially Alex106, CP, and robi29. I have learned so much and am ready to level up that acquired knowledge. 😊
I wish you all a Merry & Happy Christmas with VisualVanilla! 🎅 See you next year with StryVision. 😉
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TL;DR
VisualVanilla is Discontinued. StryVision will succeed within the following year.
Be updated, and learn more about StryVision in The Modcave: https://discord.gg/qYubxBnRjr.