OceanGate Expedition 1.0
1978
31
1978
31
First let me just say that this mod is NOT intended to be disrespectful or make fun of the recent tragedy with the OceanGate expedition to Titanic. I am a long standing fan of OceanGate and what they were supposed to stand for: exploration and adventure. Yes risks were taken and corners were cut. That just makes this a good fit for GTA!
IT IS HIGHLY RECOMMENDED THAT YOU HAVE MP MAPS ENABLED. It might not work
the same without it. You should also have a GTA version at least new enough to include
Cayo Island.
###################################################################
###################################################################
FILES YOU NEED TO INSTALL BEFORE THIS MOD WILL WORK:
###################################################################
###################################################################
SCRIPTHOOK BY ALEXANDER BLADE
https://www.gta5-mods.com/tools/script-hook-v
COMMUNITY SCRIPTHOOK VERSION 3
https://www.gta5-mods.com/tools/scripthookv-net
NO BOUNDARY LIMITS BY UNKNOWN MODDER
https://www.gta5-mods.com/scripts/no-boundary-limits-unknown-modder
###################################################################
###################################################################
IF YOUR GAME IS CRASHING OR FREEZING USING LARGE MODS, YOU MAY
NEED ONE OF THESE MEMORY HEAP ADJUSTERS AND CUSTOM GAMECONFIG!
###################################################################
###################################################################
A CUSTOM GAME CONFIG IS HIGHLY SUGGESTED, FIND ONE HERE
https://www.gta5-mods.com/search/GAMECONFIG
A MEMORY HEAP ADJUSTER IS ALSO A GOOD SUGGESTION
https://www.gta5-mods.com/tools/heapadjuster
###################################################################
###################################################################
INSTALLATION
###################################################################
###################################################################
AFTER CHECKING THAT YOU HAVE THE REQUIRED FILES INSTALLED, ITS
TIME TO INSTALL OCEANGATE EXPEDITIONS.
PLACE THE FOLDER CALLED "oceangate" IN:
GRAND THEFT AUTO V/ MODS/ UPDATE/ X64/ DLCPACKS
PLACE THE FOLDER CALLED "OceanGateScripts" IN:
GRAND THEFT AUTO V/ scripts/
MAKE SURE YOU PUT THE ENTIRE FOLDER, NOT JUST ITS CONTENTS!!!!
PLACE THE DLL FILE "NAudio.dll" IN:
GRAND THEFT AUTO V/ scripts/
IN OPENIV OR CODEWALKER RPF VIEWER, NAVIGATE TO:
MODS/ UPDATE/ UPDATE.RPF/ COMMON/ DATA/
FIND THE FILE CALLED "dlclist.xml"
MAKE SURE OPENIV OR CWRPF VIEWER IS IN EDIT MODE.
RIGHT CLICK THE FILE "dlclist.xml" AND SELECT EDIT.
AT THE BOTTOM OF THE LIST ADD:
dlcpacks:\oceangate\
EXIT EDIT MODE AND GO CHECK OUT YOUR GAME.
###########################################################
###########################################################
OceanGate has come to San Andreas. Now is your chance to join them on mini sub adventures around the great state! Check out the incredible and often unexplored ocean world that Rockstar actually spent a lot of time on. See wild life and other mysterious things
like shipwrecks or ocean graveyards! Dive to the famous Titanic wreck site!
To get started, find the mini sub Icon on your map down at the southern pier area.
Approach the desk at the OceanGate pop-up and follow the on screen button prompts when they appear.
Mod features 2 working mini subs: The Titan (as seen in its last dive configuration), and the Cyclops based on its first version. If you want to spawn and use the subs without going on an expedition they can be spawned using the names "thetitan" and "thecyclops".
Working diving platforms as seen used by OceanGate to get the mini subs in and out of
the dive zones without hoisting the little subs directly.
Support ships with a small crew for visual effect. Looks like Wade and Floyd finally found
some honest work.......
Custom sound effects and in game sound effect.
Custom transitions to locations using in game camera effects.
Custom scenarios for failure and success when applicable.
I am excited to share this mod but PLEASE take note that I made this first for MYSELF but have decided to share it. If you find a problem with the mod feel free to let me know and I will try to correct it when I have time. But any suggestions, IE: "oh you should blah blah" will mostly likely NOT happen unless its something I would personally want to add to this mod. That's not to say I won't add more or update, I'm just saying its already doing what I wanted the mod to do, so I don't have any current desire to change things "just because".
I have tried to account for many different things that can "go wrong" while using the script, but as I do not use many scripts I didn't write, I cannot promise that this will work with every script out there.
WARNINGS AND KNOWN ISSUES:
When attaching the Cyclops sub back to the dive platform, sometimes the camera will insist on staying low until the sub finishes surfacing or is detached again. Its not a big issues but I have seen it do this a few times.
When standing on the support ship in certain areas, if you move the camera just right, the ship will almost seem to disappear for a moment. This is NOT a boundary box issue, I think its because the ships bridge is not loaded as a proper interior and so the stacked models have a bug. I will most likely edit and repair the ship model later to see if I can fix this.
The main support ship is slightly too large scale. This is on purpose because at exact scale, its almost impossible to get around certain parts of the ship because of the collisions. But if you want to feel like a kid again, go stand in the bridge pardner!
If you reset/abort your scripts, sometimes Oceangate will make another Map blip for the main base at the pier. The script has all the settings and detection to avoid this, but sometimes does it anyway.
Source Code..... well its available upon REQUEST. I am NOT above sharing and helping everyone in the community. But please don't think I am new to this just because nobody recognizes this handle. Been doing this since Cleo was new to GTASA over 10 years ago. I really don't want to find anymore of my stuff re-purposed to make others cash on private roleplay without so much as a heads up again. If you need help or code snippets, just ask.
I do not currently have a Discord channel, YouTube channel, or anything too social. You can reach me here or my discord handle is Stryker78 number 3375. Not sure how to link that pardners. Not too social media savvy here.
Techy-Nerdy Stuff:
This mod aims to be low impact on your games processes. Most items are only called for as needed and are called for by the games default native controls as often as possible. So going on lots of dive should not lead to your city going into LOD mode or getting unstable unless your system is really.... well weak.... sorry.
If you also dabble with scirpts, this info will mean more to you I guess. The script uses "in area of effect" to get things started. Until the game loads the Ymap at the pier with the desk and you approach it, the script isn't really doing anything but waiting. The script DOES use distance.to checks while actively in use on its missions as needed. But usually never more than 1 at a time. If you don't code, don't worry about this, but if you do, you know its trying to stay low impact on stability and resources.
Original Titan Sub and Cyclops edited by myself from a model available on:
https://sketchfab.com/3d-models/oceangate-titan-submarine-3fb70941cade4a20982ac982454a0fcf
Mothership also edited by myself from original available on:
https://sketchfab.com/3d-models/hopper-dredger-mv-crane-1972-c394f27823364d32a6829362dc1b95a9
Dive platform made by myself and using Rockstar props.
Feel free to use this mod in whatever you like. Videos, movies, YouTube or whatever you want. BUT!!!!! If you add this or use it in your own mods PLEASE take the few seconds to leave me a heads up! And NOBODY has permission to use this mod for making money! I don't do FiveM and I don't know how to write scripts that run on that so don't even bother asking please.
IT IS HIGHLY RECOMMENDED THAT YOU HAVE MP MAPS ENABLED. It might not work
the same without it. You should also have a GTA version at least new enough to include
Cayo Island.
###################################################################
###################################################################
FILES YOU NEED TO INSTALL BEFORE THIS MOD WILL WORK:
###################################################################
###################################################################
SCRIPTHOOK BY ALEXANDER BLADE
https://www.gta5-mods.com/tools/script-hook-v
COMMUNITY SCRIPTHOOK VERSION 3
https://www.gta5-mods.com/tools/scripthookv-net
NO BOUNDARY LIMITS BY UNKNOWN MODDER
https://www.gta5-mods.com/scripts/no-boundary-limits-unknown-modder
###################################################################
###################################################################
IF YOUR GAME IS CRASHING OR FREEZING USING LARGE MODS, YOU MAY
NEED ONE OF THESE MEMORY HEAP ADJUSTERS AND CUSTOM GAMECONFIG!
###################################################################
###################################################################
A CUSTOM GAME CONFIG IS HIGHLY SUGGESTED, FIND ONE HERE
https://www.gta5-mods.com/search/GAMECONFIG
A MEMORY HEAP ADJUSTER IS ALSO A GOOD SUGGESTION
https://www.gta5-mods.com/tools/heapadjuster
###################################################################
###################################################################
INSTALLATION
###################################################################
###################################################################
AFTER CHECKING THAT YOU HAVE THE REQUIRED FILES INSTALLED, ITS
TIME TO INSTALL OCEANGATE EXPEDITIONS.
PLACE THE FOLDER CALLED "oceangate" IN:
GRAND THEFT AUTO V/ MODS/ UPDATE/ X64/ DLCPACKS
PLACE THE FOLDER CALLED "OceanGateScripts" IN:
GRAND THEFT AUTO V/ scripts/
MAKE SURE YOU PUT THE ENTIRE FOLDER, NOT JUST ITS CONTENTS!!!!
PLACE THE DLL FILE "NAudio.dll" IN:
GRAND THEFT AUTO V/ scripts/
IN OPENIV OR CODEWALKER RPF VIEWER, NAVIGATE TO:
MODS/ UPDATE/ UPDATE.RPF/ COMMON/ DATA/
FIND THE FILE CALLED "dlclist.xml"
MAKE SURE OPENIV OR CWRPF VIEWER IS IN EDIT MODE.
RIGHT CLICK THE FILE "dlclist.xml" AND SELECT EDIT.
AT THE BOTTOM OF THE LIST ADD:
dlcpacks:\oceangate\
EXIT EDIT MODE AND GO CHECK OUT YOUR GAME.
###########################################################
###########################################################
OceanGate has come to San Andreas. Now is your chance to join them on mini sub adventures around the great state! Check out the incredible and often unexplored ocean world that Rockstar actually spent a lot of time on. See wild life and other mysterious things
like shipwrecks or ocean graveyards! Dive to the famous Titanic wreck site!
To get started, find the mini sub Icon on your map down at the southern pier area.
Approach the desk at the OceanGate pop-up and follow the on screen button prompts when they appear.
Mod features 2 working mini subs: The Titan (as seen in its last dive configuration), and the Cyclops based on its first version. If you want to spawn and use the subs without going on an expedition they can be spawned using the names "thetitan" and "thecyclops".
Working diving platforms as seen used by OceanGate to get the mini subs in and out of
the dive zones without hoisting the little subs directly.
Support ships with a small crew for visual effect. Looks like Wade and Floyd finally found
some honest work.......
Custom sound effects and in game sound effect.
Custom transitions to locations using in game camera effects.
Custom scenarios for failure and success when applicable.
I am excited to share this mod but PLEASE take note that I made this first for MYSELF but have decided to share it. If you find a problem with the mod feel free to let me know and I will try to correct it when I have time. But any suggestions, IE: "oh you should blah blah" will mostly likely NOT happen unless its something I would personally want to add to this mod. That's not to say I won't add more or update, I'm just saying its already doing what I wanted the mod to do, so I don't have any current desire to change things "just because".
I have tried to account for many different things that can "go wrong" while using the script, but as I do not use many scripts I didn't write, I cannot promise that this will work with every script out there.
WARNINGS AND KNOWN ISSUES:
When attaching the Cyclops sub back to the dive platform, sometimes the camera will insist on staying low until the sub finishes surfacing or is detached again. Its not a big issues but I have seen it do this a few times.
When standing on the support ship in certain areas, if you move the camera just right, the ship will almost seem to disappear for a moment. This is NOT a boundary box issue, I think its because the ships bridge is not loaded as a proper interior and so the stacked models have a bug. I will most likely edit and repair the ship model later to see if I can fix this.
The main support ship is slightly too large scale. This is on purpose because at exact scale, its almost impossible to get around certain parts of the ship because of the collisions. But if you want to feel like a kid again, go stand in the bridge pardner!
If you reset/abort your scripts, sometimes Oceangate will make another Map blip for the main base at the pier. The script has all the settings and detection to avoid this, but sometimes does it anyway.
Source Code..... well its available upon REQUEST. I am NOT above sharing and helping everyone in the community. But please don't think I am new to this just because nobody recognizes this handle. Been doing this since Cleo was new to GTASA over 10 years ago. I really don't want to find anymore of my stuff re-purposed to make others cash on private roleplay without so much as a heads up again. If you need help or code snippets, just ask.
I do not currently have a Discord channel, YouTube channel, or anything too social. You can reach me here or my discord handle is Stryker78 number 3375. Not sure how to link that pardners. Not too social media savvy here.
Techy-Nerdy Stuff:
This mod aims to be low impact on your games processes. Most items are only called for as needed and are called for by the games default native controls as often as possible. So going on lots of dive should not lead to your city going into LOD mode or getting unstable unless your system is really.... well weak.... sorry.
If you also dabble with scirpts, this info will mean more to you I guess. The script uses "in area of effect" to get things started. Until the game loads the Ymap at the pier with the desk and you approach it, the script isn't really doing anything but waiting. The script DOES use distance.to checks while actively in use on its missions as needed. But usually never more than 1 at a time. If you don't code, don't worry about this, but if you do, you know its trying to stay low impact on stability and resources.
Original Titan Sub and Cyclops edited by myself from a model available on:
https://sketchfab.com/3d-models/oceangate-titan-submarine-3fb70941cade4a20982ac982454a0fcf
Mothership also edited by myself from original available on:
https://sketchfab.com/3d-models/hopper-dredger-mv-crane-1972-c394f27823364d32a6829362dc1b95a9
Dive platform made by myself and using Rockstar props.
Feel free to use this mod in whatever you like. Videos, movies, YouTube or whatever you want. BUT!!!!! If you add this or use it in your own mods PLEASE take the few seconds to leave me a heads up! And NOBODY has permission to use this mod for making money! I don't do FiveM and I don't know how to write scripts that run on that so don't even bother asking please.
Först uppladdad: 18 augusti 2023
Senast uppdaterad: 20 augusti 2023
Senast nedladdad: 11 timmar sedan
25 Kommentarer
First let me just say that this mod is NOT intended to be disrespectful or make fun of the recent tragedy with the OceanGate expedition to Titanic. I am a long standing fan of OceanGate and what they were supposed to stand for: exploration and adventure. Yes risks were taken and corners were cut. That just makes this a good fit for GTA!
IT IS HIGHLY RECOMMENDED THAT YOU HAVE MP MAPS ENABLED. It might not work
the same without it. You should also have a GTA version at least new enough to include
Cayo Island.
###################################################################
###################################################################
FILES YOU NEED TO INSTALL BEFORE THIS MOD WILL WORK:
###################################################################
###################################################################
SCRIPTHOOK BY ALEXANDER BLADE
https://www.gta5-mods.com/tools/script-hook-v
COMMUNITY SCRIPTHOOK VERSION 3
https://www.gta5-mods.com/tools/scripthookv-net
NO BOUNDARY LIMITS BY UNKNOWN MODDER
https://www.gta5-mods.com/scripts/no-boundary-limits-unknown-modder
###################################################################
###################################################################
IF YOUR GAME IS CRASHING OR FREEZING USING LARGE MODS, YOU MAY
NEED ONE OF THESE MEMORY HEAP ADJUSTERS AND CUSTOM GAMECONFIG!
###################################################################
###################################################################
A CUSTOM GAME CONFIG IS HIGHLY SUGGESTED, FIND ONE HERE
https://www.gta5-mods.com/search/GAMECONFIG
A MEMORY HEAP ADJUSTER IS ALSO A GOOD SUGGESTION
https://www.gta5-mods.com/tools/heapadjuster
###################################################################
###################################################################
INSTALLATION
###################################################################
###################################################################
AFTER CHECKING THAT YOU HAVE THE REQUIRED FILES INSTALLED, ITS
TIME TO INSTALL OCEANGATE EXPEDITIONS.
PLACE THE FOLDER CALLED "oceangate" IN:
GRAND THEFT AUTO V/ MODS/ UPDATE/ X64/ DLCPACKS
PLACE THE FOLDER CALLED "OceanGateScripts" IN:
GRAND THEFT AUTO V/ scripts/
MAKE SURE YOU PUT THE ENTIRE FOLDER, NOT JUST ITS CONTENTS!!!!
PLACE THE DLL FILE "NAudio.dll" IN:
GRAND THEFT AUTO V/ scripts/
IN OPENIV OR CODEWALKER RPF VIEWER, NAVIGATE TO:
MODS/ UPDATE/ UPDATE.RPF/ COMMON/ DATA/
FIND THE FILE CALLED "dlclist.xml"
MAKE SURE OPENIV OR CWRPF VIEWER IS IN EDIT MODE.
RIGHT CLICK THE FILE "dlclist.xml" AND SELECT EDIT.
AT THE BOTTOM OF THE LIST ADD:
dlcpacks:\oceangate\
EXIT EDIT MODE AND GO CHECK OUT YOUR GAME.
###########################################################
###########################################################
OceanGate has come to San Andreas. Now is your chance to join them on mini sub adventures around the great state! Check out the incredible and often unexplored ocean world that Rockstar actually spent a lot of time on. See wild life and other mysterious things
like shipwrecks or ocean graveyards! Dive to the famous Titanic wreck site!
To get started, find the mini sub Icon on your map down at the southern pier area.
Approach the desk at the OceanGate pop-up and follow the on screen button prompts when they appear.
Mod features 2 working mini subs: The Titan (as seen in its last dive configuration), and the Cyclops based on its first version. If you want to spawn and use the subs without going on an expedition they can be spawned using the names "thetitan" and "thecyclops".
Working diving platforms as seen used by OceanGate to get the mini subs in and out of
the dive zones without hoisting the little subs directly.
Support ships with a small crew for visual effect. Looks like Wade and Floyd finally found
some honest work.......
Custom sound effects and in game sound effect.
Custom transitions to locations using in game camera effects.
Custom scenarios for failure and success when applicable.
I am excited to share this mod but PLEASE take note that I made this first for MYSELF but have decided to share it. If you find a problem with the mod feel free to let me know and I will try to correct it when I have time. But any suggestions, IE: "oh you should blah blah" will mostly likely NOT happen unless its something I would personally want to add to this mod. That's not to say I won't add more or update, I'm just saying its already doing what I wanted the mod to do, so I don't have any current desire to change things "just because".
I have tried to account for many different things that can "go wrong" while using the script, but as I do not use many scripts I didn't write, I cannot promise that this will work with every script out there.
WARNINGS AND KNOWN ISSUES:
When attaching the Cyclops sub back to the dive platform, sometimes the camera will insist on staying low until the sub finishes surfacing or is detached again. Its not a big issues but I have seen it do this a few times.
When standing on the support ship in certain areas, if you move the camera just right, the ship will almost seem to disappear for a moment. This is NOT a boundary box issue, I think its because the ships bridge is not loaded as a proper interior and so the stacked models have a bug. I will most likely edit and repair the ship model later to see if I can fix this.
The main support ship is slightly too large scale. This is on purpose because at exact scale, its almost impossible to get around certain parts of the ship because of the collisions. But if you want to feel like a kid again, go stand in the bridge pardner!
If you reset/abort your scripts, sometimes Oceangate will make another Map blip for the main base at the pier. The script has all the settings and detection to avoid this, but sometimes does it anyway.
Source Code..... well its available upon REQUEST. I am NOT above sharing and helping everyone in the community. But please don't think I am new to this just because nobody recognizes this handle. Been doing this since Cleo was new to GTASA over 10 years ago. I really don't want to find anymore of my stuff re-purposed to make others cash on private roleplay without so much as a heads up again. If you need help or code snippets, just ask.
I do not currently have a Discord channel, YouTube channel, or anything too social. You can reach me here or my discord handle is Stryker78 number 3375. Not sure how to link that pardners. Not too social media savvy here.
Techy-Nerdy Stuff:
This mod aims to be low impact on your games processes. Most items are only called for as needed and are called for by the games default native controls as often as possible. So going on lots of dive should not lead to your city going into LOD mode or getting unstable unless your system is really.... well weak.... sorry.
If you also dabble with scirpts, this info will mean more to you I guess. The script uses "in area of effect" to get things started. Until the game loads the Ymap at the pier with the desk and you approach it, the script isn't really doing anything but waiting. The script DOES use distance.to checks while actively in use on its missions as needed. But usually never more than 1 at a time. If you don't code, don't worry about this, but if you do, you know its trying to stay low impact on stability and resources.
Original Titan Sub and Cyclops edited by myself from a model available on:
https://sketchfab.com/3d-models/oceangate-titan-submarine-3fb70941cade4a20982ac982454a0fcf
Mothership also edited by myself from original available on:
https://sketchfab.com/3d-models/hopper-dredger-mv-crane-1972-c394f27823364d32a6829362dc1b95a9
Dive platform made by myself and using Rockstar props.
Feel free to use this mod in whatever you like. Videos, movies, YouTube or whatever you want. BUT!!!!! If you add this or use it in your own mods PLEASE take the few seconds to leave me a heads up! And NOBODY has permission to use this mod for making money! I don't do FiveM and I don't know how to write scripts that run on that so don't even bother asking please.
IT IS HIGHLY RECOMMENDED THAT YOU HAVE MP MAPS ENABLED. It might not work
the same without it. You should also have a GTA version at least new enough to include
Cayo Island.
###################################################################
###################################################################
FILES YOU NEED TO INSTALL BEFORE THIS MOD WILL WORK:
###################################################################
###################################################################
SCRIPTHOOK BY ALEXANDER BLADE
https://www.gta5-mods.com/tools/script-hook-v
COMMUNITY SCRIPTHOOK VERSION 3
https://www.gta5-mods.com/tools/scripthookv-net
NO BOUNDARY LIMITS BY UNKNOWN MODDER
https://www.gta5-mods.com/scripts/no-boundary-limits-unknown-modder
###################################################################
###################################################################
IF YOUR GAME IS CRASHING OR FREEZING USING LARGE MODS, YOU MAY
NEED ONE OF THESE MEMORY HEAP ADJUSTERS AND CUSTOM GAMECONFIG!
###################################################################
###################################################################
A CUSTOM GAME CONFIG IS HIGHLY SUGGESTED, FIND ONE HERE
https://www.gta5-mods.com/search/GAMECONFIG
A MEMORY HEAP ADJUSTER IS ALSO A GOOD SUGGESTION
https://www.gta5-mods.com/tools/heapadjuster
###################################################################
###################################################################
INSTALLATION
###################################################################
###################################################################
AFTER CHECKING THAT YOU HAVE THE REQUIRED FILES INSTALLED, ITS
TIME TO INSTALL OCEANGATE EXPEDITIONS.
PLACE THE FOLDER CALLED "oceangate" IN:
GRAND THEFT AUTO V/ MODS/ UPDATE/ X64/ DLCPACKS
PLACE THE FOLDER CALLED "OceanGateScripts" IN:
GRAND THEFT AUTO V/ scripts/
MAKE SURE YOU PUT THE ENTIRE FOLDER, NOT JUST ITS CONTENTS!!!!
PLACE THE DLL FILE "NAudio.dll" IN:
GRAND THEFT AUTO V/ scripts/
IN OPENIV OR CODEWALKER RPF VIEWER, NAVIGATE TO:
MODS/ UPDATE/ UPDATE.RPF/ COMMON/ DATA/
FIND THE FILE CALLED "dlclist.xml"
MAKE SURE OPENIV OR CWRPF VIEWER IS IN EDIT MODE.
RIGHT CLICK THE FILE "dlclist.xml" AND SELECT EDIT.
AT THE BOTTOM OF THE LIST ADD:
dlcpacks:\oceangate\
EXIT EDIT MODE AND GO CHECK OUT YOUR GAME.
###########################################################
###########################################################
OceanGate has come to San Andreas. Now is your chance to join them on mini sub adventures around the great state! Check out the incredible and often unexplored ocean world that Rockstar actually spent a lot of time on. See wild life and other mysterious things
like shipwrecks or ocean graveyards! Dive to the famous Titanic wreck site!
To get started, find the mini sub Icon on your map down at the southern pier area.
Approach the desk at the OceanGate pop-up and follow the on screen button prompts when they appear.
Mod features 2 working mini subs: The Titan (as seen in its last dive configuration), and the Cyclops based on its first version. If you want to spawn and use the subs without going on an expedition they can be spawned using the names "thetitan" and "thecyclops".
Working diving platforms as seen used by OceanGate to get the mini subs in and out of
the dive zones without hoisting the little subs directly.
Support ships with a small crew for visual effect. Looks like Wade and Floyd finally found
some honest work.......
Custom sound effects and in game sound effect.
Custom transitions to locations using in game camera effects.
Custom scenarios for failure and success when applicable.
I am excited to share this mod but PLEASE take note that I made this first for MYSELF but have decided to share it. If you find a problem with the mod feel free to let me know and I will try to correct it when I have time. But any suggestions, IE: "oh you should blah blah" will mostly likely NOT happen unless its something I would personally want to add to this mod. That's not to say I won't add more or update, I'm just saying its already doing what I wanted the mod to do, so I don't have any current desire to change things "just because".
I have tried to account for many different things that can "go wrong" while using the script, but as I do not use many scripts I didn't write, I cannot promise that this will work with every script out there.
WARNINGS AND KNOWN ISSUES:
When attaching the Cyclops sub back to the dive platform, sometimes the camera will insist on staying low until the sub finishes surfacing or is detached again. Its not a big issues but I have seen it do this a few times.
When standing on the support ship in certain areas, if you move the camera just right, the ship will almost seem to disappear for a moment. This is NOT a boundary box issue, I think its because the ships bridge is not loaded as a proper interior and so the stacked models have a bug. I will most likely edit and repair the ship model later to see if I can fix this.
The main support ship is slightly too large scale. This is on purpose because at exact scale, its almost impossible to get around certain parts of the ship because of the collisions. But if you want to feel like a kid again, go stand in the bridge pardner!
If you reset/abort your scripts, sometimes Oceangate will make another Map blip for the main base at the pier. The script has all the settings and detection to avoid this, but sometimes does it anyway.
Source Code..... well its available upon REQUEST. I am NOT above sharing and helping everyone in the community. But please don't think I am new to this just because nobody recognizes this handle. Been doing this since Cleo was new to GTASA over 10 years ago. I really don't want to find anymore of my stuff re-purposed to make others cash on private roleplay without so much as a heads up again. If you need help or code snippets, just ask.
I do not currently have a Discord channel, YouTube channel, or anything too social. You can reach me here or my discord handle is Stryker78 number 3375. Not sure how to link that pardners. Not too social media savvy here.
Techy-Nerdy Stuff:
This mod aims to be low impact on your games processes. Most items are only called for as needed and are called for by the games default native controls as often as possible. So going on lots of dive should not lead to your city going into LOD mode or getting unstable unless your system is really.... well weak.... sorry.
If you also dabble with scirpts, this info will mean more to you I guess. The script uses "in area of effect" to get things started. Until the game loads the Ymap at the pier with the desk and you approach it, the script isn't really doing anything but waiting. The script DOES use distance.to checks while actively in use on its missions as needed. But usually never more than 1 at a time. If you don't code, don't worry about this, but if you do, you know its trying to stay low impact on stability and resources.
Original Titan Sub and Cyclops edited by myself from a model available on:
https://sketchfab.com/3d-models/oceangate-titan-submarine-3fb70941cade4a20982ac982454a0fcf
Mothership also edited by myself from original available on:
https://sketchfab.com/3d-models/hopper-dredger-mv-crane-1972-c394f27823364d32a6829362dc1b95a9
Dive platform made by myself and using Rockstar props.
Feel free to use this mod in whatever you like. Videos, movies, YouTube or whatever you want. BUT!!!!! If you add this or use it in your own mods PLEASE take the few seconds to leave me a heads up! And NOBODY has permission to use this mod for making money! I don't do FiveM and I don't know how to write scripts that run on that so don't even bother asking please.
Först uppladdad: 18 augusti 2023
Senast uppdaterad: 20 augusti 2023
Senast nedladdad: 11 timmar sedan
the script keeps aborting when i start a expedition help pls
@KSIhairfine123 At what point does it abort? After you select an expedition or before the menu shows? If you have all the required files, lets just make sure you didn't miss a step. You MUST make sure you have the no boundary mod installed and your game should have MP maps enabled. You also MUST have a version of GTA new enough to contain Cayo island. If ANY of the resources from that update are missing, the script cannot get the files it needs to start. Also, make sure you put the ENTIRE OceanGateScripts folder into your scrpts folder. So the installed path for the script folder should be: Grand Theft Auto V/ scripts/ OceanGateScripts/ .. Make sure you @ me so I know ya need something. I don't come in here every day otherwise.
after i start the expedition it aborts in scripts thingy
@KSIhairfine123 Well hombre it looks like this is where we part paths. You see, I tend to look into people when they ask me for help. It allows me to see what tech level I should be prepared to work with in solving an issue. After seeing your comments and choices of words on several mods recently, I would rather you uninstall our subs and not use them anyway. I have family that is part of the community people like you are so afraid of. So just leave your little comments and move on pardner.
Hi @Stryker78, i downloades this beatiful mod, i have a question, what can i see the little submarine blips on the map ? Thank in advance.
PS : I'm french but my english language is not very well and i'm sorry about that ;)
Sorry for the inconvenience, I have another question, how can I activate MP MAPS? Thanks in advance for helping me.
That's it, I found the location of the oceangate office but I don't have access to a menu that offers me shipments @Stryker78
@HydroSky Hello and sorry you are having some problems. To turn on MP maps, you need a mod like Simple Trainer:
https://www.gta5-mods.com/scripts/simple-trainer-for-gtav
It has options in its menu to turn the MP maps on and off. When you first load your game, do you see a notification above the mini map that says "OceanGateExpedition"? When you stand in front of the desk at the office, or when walking around the desk, you never see a notification to open the menu? I am first trying to determine if your script is running. If you see the office, the DLC is properly installed, but you might have a problem with your script setup.
I have the impression that my scripts are not working, I also downloaded Rotor Simulation Helicopters, but again this one does not want to open, I made sure that I had installed the DLC, and yes it is good there, the same for the script, I'm starting to run out of ideas. @Stryker78
@HydroSky Sounds like a scripts issue yes. Do you have scripthook and community scripthook 3 installed? They should be installed to your GTA 5 root folder. Also in your root folder should be the scripts folder. And that folder MUST say scripts in all lower case letter. Inside the scripts folder should be the OceanGateExpeditions folder and the Naudio.dll.
Can you add me on discord so we can communicate better? My discord: .hydrosky @Stryker78
OK @Stryker78 my problem is solved, i aven't downloaded Community ScriptHook Dot Net, i so sorry for the inconvenience and thank you for sharing this superb mod with us.
Will it implodes?
@Rayfrox T-T
i go to the location but there is no boat i see npc swimming
The prompts are loading but are almost completely off screen. How can I move them?
Hi, so, I downloaded the mod, entered the game, went to the table and got a mission but it shows a submarine somewhere on the map in the sea but I arrive at the location and there is nothing, not even a boat... What should I do?
@Stryker78 Every time I arrive at the marked location in the sea there is nothing...I decide to dive but apparently the sonar doesn't appear, the map is normal and I reach a depth of 100 or so and end up imploding...What do you tell me about that?
I Just tried this mod after all this time and i gotta say, it was made really well, just a few hiccups with the gamepad, and no its not a logitech, but seriously great job, i did not expect those loading screens and screen captures, awesome stuff
For anyone having issues, be sure to try it with the naudio file that the script came with, other versions may not work