Arcade-Realism Handling 1.01 Hotfix
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Note: This mod works best when having finer controls like a controller or steering wheel, rather than using the keyboard.
Update 1.01 Hotfix: Criminal Enterprises update. All the cars from this update have been changed.
The Hotfix addresses some cars not being upgradable through LSC. Modding through trainers was still possible. Issue found thanks to Slick Nick
KOWN ISSUE: There is a strange bug with the Freight Trailer. It shares its handling settings with the Army Trailer and the Freight Trailer with the Cutter on top, but it just will not hitch to a truck, even though the others do. This causes the "off shore" path of the Merryweather Heist to fail once the truck with the sub arrives at the Sandy Shores airport.
I've been unable to fix this (so far). It's NOT an issue with the Packer, as other vehicles won't hitch either. Issue found by dceve
If you want to show your appreciation, you can always buy me a coffee.
=======
ABOUT:
=======
I've worked for over 1,300 hours on modifying every single land vehicle in GTA V, including DLC vehicles. I'm trying to find a nice balance between more realistic vehicle behaviour, and a fun/arcade style of driving. I sincerely hope you find this mod enjoyable.
- Pretty much every handling value has been edited. Mass, top speeds, acceleration, grip, suspension, drag and downforce, ...
- Vehicles have slightly less grip and braking force, but still enough to be fun and not make you miss a turn.
- Completely reworked the suspension. When upgrading suspension, most cars will receive stiffer springs and more traction!
- Crashes and accidents cause a bit more damage. If you don't like this, I recommend you buy armour for your vehicle.
- Vehicles have a better sense of weight to them.
- Removed ABS from older cars. Later vehicles from around the '90s have it as an option (Get in a Blista Compact and find out!).
- Cars like the Adder can reach 400 plus km/h, similar to their real life counterparts. In fact, all cars have speeds closer to their real-life counter parts.
- Some more advanced vehicle settings that were only possible after later GTA updates have been applied to vehicles from before those updates.
- So much more... I even added some hidden features. (Let me know if you think you've found one!)
=============
INSTALLATION:
=============
Use OpenIV to replace the handling.meta file in the mods/update/update.rpf/common/data folder. Make a back-up if you want to. That's it.
Since all vehicle files are in one file, GTA V can crash loading in so many vehicles. To easily fix this, I recommend using Delapidated's config file mod, and the three others he suggested:
- https://www.gta5-mods.com/misc/gameconfig-xml-dilapidated
- https://www.gta5-mods.com/tools/heapadjuster
- https://www.gta5-mods.com/tools/packfile-limit-adjuster
- https://www.gta5-mods.com/tools/cweaponinfoblob-limit-adjuster
Update 1.01 Hotfix: Criminal Enterprises update. All the cars from this update have been changed.
The Hotfix addresses some cars not being upgradable through LSC. Modding through trainers was still possible. Issue found thanks to Slick Nick
KOWN ISSUE: There is a strange bug with the Freight Trailer. It shares its handling settings with the Army Trailer and the Freight Trailer with the Cutter on top, but it just will not hitch to a truck, even though the others do. This causes the "off shore" path of the Merryweather Heist to fail once the truck with the sub arrives at the Sandy Shores airport.
I've been unable to fix this (so far). It's NOT an issue with the Packer, as other vehicles won't hitch either. Issue found by dceve
If you want to show your appreciation, you can always buy me a coffee.
=======
ABOUT:
=======
I've worked for over 1,300 hours on modifying every single land vehicle in GTA V, including DLC vehicles. I'm trying to find a nice balance between more realistic vehicle behaviour, and a fun/arcade style of driving. I sincerely hope you find this mod enjoyable.
- Pretty much every handling value has been edited. Mass, top speeds, acceleration, grip, suspension, drag and downforce, ...
- Vehicles have slightly less grip and braking force, but still enough to be fun and not make you miss a turn.
- Completely reworked the suspension. When upgrading suspension, most cars will receive stiffer springs and more traction!
- Crashes and accidents cause a bit more damage. If you don't like this, I recommend you buy armour for your vehicle.
- Vehicles have a better sense of weight to them.
- Removed ABS from older cars. Later vehicles from around the '90s have it as an option (Get in a Blista Compact and find out!).
- Cars like the Adder can reach 400 plus km/h, similar to their real life counterparts. In fact, all cars have speeds closer to their real-life counter parts.
- Some more advanced vehicle settings that were only possible after later GTA updates have been applied to vehicles from before those updates.
- So much more... I even added some hidden features. (Let me know if you think you've found one!)
=============
INSTALLATION:
=============
Use OpenIV to replace the handling.meta file in the mods/update/update.rpf/common/data folder. Make a back-up if you want to. That's it.
Since all vehicle files are in one file, GTA V can crash loading in so many vehicles. To easily fix this, I recommend using Delapidated's config file mod, and the three others he suggested:
- https://www.gta5-mods.com/misc/gameconfig-xml-dilapidated
- https://www.gta5-mods.com/tools/heapadjuster
- https://www.gta5-mods.com/tools/packfile-limit-adjuster
- https://www.gta5-mods.com/tools/cweaponinfoblob-limit-adjuster
Först uppladdad: 23 september 2021
Senast uppdaterad: 3 dagar sen
Senast nedladdad: 22 minuter sen
203 Kommentarer
Note: This mod works best when having finer controls like a controller or steering wheel, rather than using the keyboard.
Update 1.01 Hotfix: Criminal Enterprises update. All the cars from this update have been changed.
The Hotfix addresses some cars not being upgradable through LSC. Modding through trainers was still possible. Issue found thanks to Slick Nick
KOWN ISSUE: There is a strange bug with the Freight Trailer. It shares its handling settings with the Army Trailer and the Freight Trailer with the Cutter on top, but it just will not hitch to a truck, even though the others do. This causes the "off shore" path of the Merryweather Heist to fail once the truck with the sub arrives at the Sandy Shores airport.
I've been unable to fix this (so far). It's NOT an issue with the Packer, as other vehicles won't hitch either. Issue found by dceve
If you want to show your appreciation, you can always buy me a coffee.
=======
ABOUT:
=======
I've worked for over 1,300 hours on modifying every single land vehicle in GTA V, including DLC vehicles. I'm trying to find a nice balance between more realistic vehicle behaviour, and a fun/arcade style of driving. I sincerely hope you find this mod enjoyable.
- Pretty much every handling value has been edited. Mass, top speeds, acceleration, grip, suspension, drag and downforce, ...
- Vehicles have slightly less grip and braking force, but still enough to be fun and not make you miss a turn.
- Completely reworked the suspension. When upgrading suspension, most cars will receive stiffer springs and more traction!
- Crashes and accidents cause a bit more damage. If you don't like this, I recommend you buy armour for your vehicle.
- Vehicles have a better sense of weight to them.
- Removed ABS from older cars. Later vehicles from around the '90s have it as an option (Get in a Blista Compact and find out!).
- Cars like the Adder can reach 400 plus km/h, similar to their real life counterparts. In fact, all cars have speeds closer to their real-life counter parts.
- Some more advanced vehicle settings that were only possible after later GTA updates have been applied to vehicles from before those updates.
- So much more... I even added some hidden features. (Let me know if you think you've found one!)
=============
INSTALLATION:
=============
Use OpenIV to replace the handling.meta file in the mods/update/update.rpf/common/data folder. Make a back-up if you want to. That's it.
Since all vehicle files are in one file, GTA V can crash loading in so many vehicles. To easily fix this, I recommend using Delapidated's config file mod, and the three others he suggested:
- https://www.gta5-mods.com/misc/gameconfig-xml-dilapidated
- https://www.gta5-mods.com/tools/heapadjuster
- https://www.gta5-mods.com/tools/packfile-limit-adjuster
- https://www.gta5-mods.com/tools/cweaponinfoblob-limit-adjuster
Update 1.01 Hotfix: Criminal Enterprises update. All the cars from this update have been changed.
The Hotfix addresses some cars not being upgradable through LSC. Modding through trainers was still possible. Issue found thanks to Slick Nick
KOWN ISSUE: There is a strange bug with the Freight Trailer. It shares its handling settings with the Army Trailer and the Freight Trailer with the Cutter on top, but it just will not hitch to a truck, even though the others do. This causes the "off shore" path of the Merryweather Heist to fail once the truck with the sub arrives at the Sandy Shores airport.
I've been unable to fix this (so far). It's NOT an issue with the Packer, as other vehicles won't hitch either. Issue found by dceve
If you want to show your appreciation, you can always buy me a coffee.
=======
ABOUT:
=======
I've worked for over 1,300 hours on modifying every single land vehicle in GTA V, including DLC vehicles. I'm trying to find a nice balance between more realistic vehicle behaviour, and a fun/arcade style of driving. I sincerely hope you find this mod enjoyable.
- Pretty much every handling value has been edited. Mass, top speeds, acceleration, grip, suspension, drag and downforce, ...
- Vehicles have slightly less grip and braking force, but still enough to be fun and not make you miss a turn.
- Completely reworked the suspension. When upgrading suspension, most cars will receive stiffer springs and more traction!
- Crashes and accidents cause a bit more damage. If you don't like this, I recommend you buy armour for your vehicle.
- Vehicles have a better sense of weight to them.
- Removed ABS from older cars. Later vehicles from around the '90s have it as an option (Get in a Blista Compact and find out!).
- Cars like the Adder can reach 400 plus km/h, similar to their real life counterparts. In fact, all cars have speeds closer to their real-life counter parts.
- Some more advanced vehicle settings that were only possible after later GTA updates have been applied to vehicles from before those updates.
- So much more... I even added some hidden features. (Let me know if you think you've found one!)
=============
INSTALLATION:
=============
Use OpenIV to replace the handling.meta file in the mods/update/update.rpf/common/data folder. Make a back-up if you want to. That's it.
Since all vehicle files are in one file, GTA V can crash loading in so many vehicles. To easily fix this, I recommend using Delapidated's config file mod, and the three others he suggested:
- https://www.gta5-mods.com/misc/gameconfig-xml-dilapidated
- https://www.gta5-mods.com/tools/heapadjuster
- https://www.gta5-mods.com/tools/packfile-limit-adjuster
- https://www.gta5-mods.com/tools/cweaponinfoblob-limit-adjuster
Först uppladdad: 23 september 2021
Senast uppdaterad: 3 dagar sen
Senast nedladdad: 22 minuter sen
The best vanilla handling mod I've ever used.
Vehicle details such as wheels turn, suspension feedback are perfectly tuned.
And most important, this mod supports MANY DLC vehicles !
@Quincunx ok
@MylesTheBroom
Have you changed vehicle.meta file of the emperor? Maybe there is something wrong with the center of gravity of the emperor.
@MylesTheBroom
Mine didn't roll over either.
And it may have to do with some scripts that change the vehicle handling, such as True Realistic Driving V mod
@Viking aircraft that explains it
@MylesTheBroom Ah yes, good that it's solved.
To everyone, I'm in the final tweaking and testing stages for the new vehicles. The update will arrive soon.
Hello friend, I found your mod on youtube, and I loved it without even having tested it yet hehe =D, I remember a Killatomate Realistic Driving V mod, but this one hasn't been updated in years =/
I'll test it later ;) and thank you for your mod.
@RoadWarrior Thanks. I tried that mod, among others, and none were to my satisfaction. A lot of handling mods don't have all the DLC vehicles. So, I decided to do it myself :)
Best handling as always.....always look forward to your updates...one question...any way to fix Trevor's truck to be moddable again...I can't mod his truck at los santos customs...I always use custom rims on his truck but I can't save the modded truck due to not being able to mod it at los santos customs...i use menyoo to change the rims.
@Slick_Nick Thank you once again for commenting :) Interesting. I didn't know this was an issue, as I use the Simple Trainer to quickly test upgrades. I'll look into that for you.
@Quincunx Thank you... and as always keep up the good work...i always recommend people who mod gta v to use this handling mod because this is the best one.
@Quincunx I think the same ;I'm also starting my own handling mods, but for now I'll have fun with yours =D
@Slick_Nick Thanks for pointing out that issue. Thanks to that, I discovered something new. I found out more cars are unmoddable (like the Bison), so I'll release a hotfix soon.
Thx again for releasing the update man. You rock
@Cabbage Dealer Thanks. I really appreciate people taking the time to write a comment.
@Quincunx Your welcome...this is my absolute fav handling mod and I appreciate the time you put into this mod.
hi pls fix the whell on other dlc car and addon car are missing
@kj1221 What?
@Quincunx other dlc and addon car wheel are messing
i forget the mods are supper great
@kj1221 How are the wheels missing? I don't understand what you're trying to say.