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@KaneChopwood so, about the wanted levels, you can try maxing the zone's level; this should disable police in the area (if maxWantedLevelInMaxedGangTurf is 0 in modOptions.xml)
about the story npcs getting angry at your gang, you can try using shift+B at the npc and use the "make ped friendly to your gang" option (not sure if the water explosion will make you fail the mission, but it's ok, it should be saved for the rest of the play session)
@Kcirre haha yeah, the mod can cause some trouble in certain missions. You can try setting aggressiveness to defensive, disable ambient spawning, disable wars and that kind of stuff to see if the mod interferes a bit less
@omerta0414 hmmmm so, I think wars work a bit like Battlefield games: it involves capturing the spawns and preventing the enemy from taking them back. Optionally, you can make the side with no spawns gradually lose reinforcements, by editing the msTimeBetweenWarPunishingForNoSpawns value to something greater than 0.
it's possible to make the mod set up more spawns in the current version by editing the modOptions.xml file: setting warsMinNumControlPoints to a higher value should force more control points to appear, even in wars in lower level zones
@Jay2016 hmmm.... How many gangs do you have in your gangData.xml file?
@Jay2016 hahah yeah, it's a bit of a mess, but try searching for "maxCoexistingGangs" in the file and it should appear. It's in the modOptions.xml file
@No Context hmmmm that could mean scripthookvdotnet isn't running for some reason. Do you have a ScriptHookV.log and an asiloader.log file?
@Jay2016 hmmmm... is the maxCoexistingGangs modOption set to a higher value than the current number of existing gangs? If you want 3 gangs (including yours), you should set it to 4 or more (4 should be enough in this case, this number being higher doesn't affect the likelihood of a new gang appearing)
@ashleyallen hmmm about the spawns issue, could you tell me more about the change you made? Do both the gangs involved in the war have vehicles registered?
About the control points, have you noticed if the attacker/defender point ratio changes depending on the attacked turf's level and the attack size you choose?
@omerta0414 haha yeah, the war system has changed to a "capturable control point" style, with preset locations as the points whenever possible. This is partially because of the "spawn inside buildings" issue.
Hmmm and by swamped, you mean they just stand still after spawning? Does it happen to all members or just the ones spawned in one of the CPs?
@No Context @novacana do you get any errors in your scripthookvdotnet.log file?