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kodithegreat
Uluru
30 filer gillade
28 kommentarer
2 videos
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1568 nerladdade
  • 0ff99e c2d76ddd3940b16b075f248b30f9d1e4f72c4c94 full

    Can you make an auto installer for all vehicles? It literally takes so long to install all of them just to have the game crash.

    25 augusti 2020
  • 0ff99e c2d76ddd3940b16b075f248b30f9d1e4f72c4c94 full
  • 0ff99e c2d76ddd3940b16b075f248b30f9d1e4f72c4c94 full

    Randomly crashing whilst playing through story mode and freeroam.

    1 december 2017
  • 0ff99e c2d76ddd3940b16b075f248b30f9d1e4f72c4c94 full

    [16:22:57] [DEBUG] Created script domain 'ScriptDomain_ADD55096' with v2.9.6.
    [16:22:57] [DEBUG] Loading scripts from 'C:\Rockstar Games\scripts' into script domain 'ScriptDomain_ADD55096' ...
    [16:22:57] [DEBUG] Found 1 script(s) in 'JetBlast.dll'.
    [16:22:57] [DEBUG] Found 0 script(s) in 'Lidgren.Network.dll'.
    [16:22:57] [DEBUG] Found 1 script(s) in 'LiveryChanger.dll'.
    [16:22:57] [DEBUG] Found 0 script(s) in 'MaxMind.Db.dll'.
    [16:22:57] [DEBUG] Found 0 script(s) in 'MaxMind.GeoIP2.dll'.
    [16:22:57] [DEBUG] Found 1 script(s) in 'NativeUI.dll'.
    [16:22:57] [DEBUG] Found 0 script(s) in 'Newtonsoft.Json.dll'.
    [16:22:57] [DEBUG] Found 1 script(s) in 'ParkedCarReplacement.dll'.
    [16:22:57] [DEBUG] Found 0 script(s) in 'protobuf-net.dll'.
    [16:22:57] [DEBUG] Found 0 script(s) in 'SharpDX.DirectInput.dll'.
    [16:22:57] [DEBUG] Found 0 script(s) in 'SharpDX.dll'.
    [16:22:57] [DEBUG] Found 0 script(s) in 'SharpDX.XInput.dll'.
    [16:22:57] [DEBUG] Found 22 script(s) in 'SixStarResponse.dll'.
    [16:22:57] [DEBUG] Starting 26 script(s) ...
    [16:22:57] [DEBUG] Instantiating script 'JetBlast.ScriptMain' in script domain 'ScriptDomain_ADD55096' ...
    [16:23:02] [DEBUG] Started script 'JetBlast.ScriptMain'.
    [16:23:02] [DEBUG] Instantiating script 'LiveryChanger' in script domain 'ScriptDomain_ADD55096' ...
    [16:23:02] [ERROR] Failed to instantiate script 'LiveryChanger' because constructor threw an exception:
    System.TypeInitializationException: The type initializer for 'Log' threw an exception. ---> System.IO.IOException: The process cannot access the file 'C:\Rockstar Games\LiveryChanger.log' because it is being used by another process.
    at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
    at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
    at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
    at System.IO.StreamWriter.CreateFile(String path, Boolean append, Boolean checkHost)
    at System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding, Int32 bufferSize, Boolean checkHost)
    at System.IO.StreamWriter..ctor(String path, Boolean append)
    at Log..cctor()
    --- End of inner exception stack trace ---
    at LiveryChanger..ctor()
    [16:23:02] [DEBUG] Instantiating script 'NativeUI.BigMessageThread' in script domain 'ScriptDomain_ADD55096' ...
    [16:23:02] [DEBUG] Started script 'NativeUI.BigMessageThread'.
    [16:23:02] [DEBUG] Instantiating script 'ParkedCarReplacement' in script domain 'ScriptDomain_ADD55096' ...
    [16:23:02] [ERROR] Failed to instantiate script 'ParkedCarReplacement' because constructor threw an exception:
    System.TypeInitializationException: The type initializer for 'Logging' threw an exception. ---> System.IO.IOException: The process cannot access the file 'C:\Rockstar Games\ParkedCarReplacement.log' because it is being used by another process.
    at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
    at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
    at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
    at System.IO.StreamWriter.CreateFile(String path, Boolean append, Boolean checkHost)
    at System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding, Int32 bufferSize, Boolean checkHost)
    at System.IO.StreamWriter..ctor(String path, Boolean append)
    at Logging..cctor()
    --- End of inner exception stack trace ---
    at Logging.Error(String source, String format, Object arg1)
    at ParkedCarReplacement.ParseXml()
    at ParkedCarReplacement..ctor()
    [16:23:02] [DEBUG] Instantiating script 'SixStar_AI_Lewd' in script domain 'ScriptDomain_ADD55096' ...
    [16:23:02] [DEBUG] Started script 'SixStar_AI_Lewd'.
    [16:23:02] [DEBUG] Instantiating script 'SixStar_AI_Lewdad' in script domain 'ScriptDomain_ADD55096' ...
    [16:23:02] [DEBUG] Started script 'SixStar_AI_Lewdad'.
    [16:23:02] [DEBUG] Instantiating script 'SixStar_AI_Rhino' in script domain 'ScriptDomain_ADD55096' ...
    [16:23:02] [DEBUG] Started script 'SixStar_AI_Rhino'.
    [16:23:02] [DEBUG] Instantiating script 'SixStar_AI_Valkyrie' in script domain 'ScriptDomain_ADD55096' ...
    [16:23:02] [DEBUG] Started script 'SixStar_AI_Valkyrie'.
    [16:23:02] [DEBUG] Instantiating script 'SixStar_AI_Buzzard' in script domain 'ScriptDomain_ADD55096' ...
    [16:23:02] [DEBUG] Started script 'SixStar_AI_Buzzard'.
    [16:23:02] [DEBUG] Instantiating script 'SixStar_AI_Hydra' in script domain 'ScriptDomain_ADD55096' ...
    [16:23:02] [DEBUG] Started script 'SixStar_AI_Hydra'.
    [16:23:02] [DEBUG] Instantiating script 'SixStar_AI_Lazer' in script domain 'ScriptDomain_ADD55096' ...
    [16:23:02] [DEBUG] Started script 'SixStar_AI_Lazer'.
    [16:23:02] [DEBUG] Instantiating script 'SixStar_AI_Generic_Ground' in script domain 'ScriptDomain_ADD55096' ...
    [16:23:02] [DEBUG] Started script 'SixStar_AI_Generic_Ground'.
    [16:23:02] [DEBUG] Instantiating script 'SixStar_AI_Generic_Jet' in script domain 'ScriptDomain_ADD55096' ...
    [16:23:02] [DEBUG] Started script 'SixStar_AI_Generic_Jet'.
    [16:23:02] [DEBUG] Instantiating script 'SixStar_AI_Generic_Chopper' in script domain 'ScriptDomain_ADD55096' ...
    [16:23:02] [DEBUG] Started script 'SixStar_AI_Generic_Chopper'.
    [16:23:02] [DEBUG] Instantiating script 'SixStar_AI_MountedGunners' in script domain 'ScriptDomain_ADD55096' ...
    [16:23:02] [DEBUG] Started script 'SixStar_AI_MountedGunners'.
    [16:23:02] [DEBUG] Instantiating script 'SixStar_AI_Submarine' in script domain 'ScriptDomain_ADD55096' ...
    [16:23:02] [DEBUG] Started script 'SixStar_AI_Submarine'.
    [16:23:02] [DEBUG] Instantiating script 'BetterChasesMessageQueue' in script domain 'ScriptDomain_ADD55096' ...
    [16:23:02] [DEBUG] Started script 'BetterChasesMessageQueue'.
    [16:23:02] [DEBUG] Instantiating script 'BetterChasesUI' in script domain 'ScriptDomain_ADD55096' ...
    [16:23:02] [DEBUG] Started script 'BetterChasesUI'.
    [16:23:02] [DEBUG] Instantiating script 'BetterChases' in script domain 'ScriptDomain_ADD55096' ...
    [16:23:02] [ERROR] Failed to instantiate script 'BetterChases' because constructor threw an exception:
    System.TypeInitializationException: The type initializer for 'Log' threw an exception. ---> System.IO.IOException: The process cannot access the file 'C:\Rockstar Games\SixStarResponse.log' because it is being used by another process.
    at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
    at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
    at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
    at System.IO.StreamWriter.CreateFile(String path, Boolean append, Boolean checkHost)
    at System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding, Int32 bufferSize, Boolean checkHost)
    at System.IO.StreamWriter..ctor(String path, Boolean append)
    at Log..cctor()
    --- End of inner exception stack trace ---
    at Log.Send(Object src, Object message, Boolean print)
    at Native.Call[T](Hash hash, InputArgument[] inputargs)
    at SharedMethods.ShowMessage(String message, String icon, String title, String subtitle)
    at BetterChases.LoadSettings()
    at BetterChases..ctor()
    [16:23:02] [DEBUG] Instantiating script 'BetterChasesWantedLevelInstantCopHandler' in script domain 'ScriptDomain_ADD55096' ...
    [16:23:02] [DEBUG] Started script 'BetterChasesWantedLevelInstantCopHandler'.
    [16:23:02] [DEBUG] Instantiating script 'IncidentManager' in script domain 'ScriptDomain_ADD55096' ...
    [16:23:02] [DEBUG] Started script 'IncidentManager'.
    [16:23:02] [DEBUG] Instantiating script 'SixStar_DeleteQueue' in script domain 'ScriptDomain_ADD55096' ...
    [16:23:02] [ERROR] Failed to instantiate script 'SixStar_DeleteQueue' because constructor threw an exception:
    System.TypeInitializationException: The type initializer for 'Log' threw an exception. ---> System.IO.IOException: The process cannot access the file 'C:\Rockstar Games\SixStarResponse.log' because it is being used by another process.
    at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
    at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
    at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
    at System.IO.StreamWriter.CreateFile(String path, Boolean append, Boolean checkHost)
    at System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding, Int32 bufferSize, Boolean checkHost)
    at System.IO.StreamWriter..ctor(String path, Boolean append)
    at Log..cctor()
    --- End of inner exception stack trace ---
    at Log.Send(Object src, Object message, Boolean print)
    at Log.Write(Boolean print, Object source, String format, Object arg1, Object arg2)
    at SixStar_DeleteQueue..ctor()
    [16:23:02] [DEBUG] Instantiating script 'EntityGetter' in script domain 'ScriptDomain_ADD55096' ...
    [16:23:02] [DEBUG] Started script 'EntityGetter'.
    [16:23:02] [DEBUG] Instantiating script 'SixStar_EntityMonitor' in script domain 'ScriptDomain_ADD55096' ...
    [16:23:02] [ERROR] Failed to instantiate script 'SixStar_EntityMonitor' because constructor threw an exception:
    System.TypeInitializationException: The type initializer for 'Log' threw an exception. ---> System.IO.IOException: The process cannot access the file 'C:\Rockstar Games\SixStarResponse.log' because it is being used by another process.
    at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
    at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
    at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
    at System.IO.StreamWriter.CreateFile(String path, Boolean append, Boolean checkHost)
    at System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding, Int32 bufferSize, Boolean checkHost)
    at System.IO.StreamWriter..ctor(String path, Boolean append)
    at Log..cctor()
    --- End of inner exception stack trace ---
    at Log.Send(Object src, Object message, Boolean print)
    at Log.Write(Boolean print, Object source, String format, Object arg1)
    [16:23:02] [DEBUG] Instantiating script 'SixStarResponse' in script domain 'ScriptDomain_ADD55096' ...
    [16:23:02] [ERROR] Failed to instantiate script 'SixStarResponse' because constructor threw an exception:
    System.TypeInitializationException: The type initializer for 'Log' threw an exception. ---> System.IO.IOException: The process cannot access the file 'C:\Rockstar Games\SixStarResponse.log' because it is being used by another process.
    at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
    at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
    at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
    at System.IO.StreamWriter.CreateFile(String path, Boolean append, Boolean checkHost)
    at System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding, Int32 bufferSize, Boolean checkHost)
    at System.IO.StreamWriter..ctor(String path, Boolean append)
    at Log..cctor()
    --- End of inner exception stack trace ---
    at Log.DeleteLog()
    at SixStarResponse..ctor()
    [16:23:02] [DEBUG] Instantiating script 'SixStar_SpawnQueue' in script domain 'ScriptDomain_ADD55096' ...
    [16:23:02] [DEBUG] Started script 'SixStar_SpawnQueue'.
    [16:29:40] [ERROR] Caught fatal unhandled exception:
    System.NullReferenceException: Object reference not set to an instance of an object.
    at BetterChasesUI.BetterChasesUI_Tick(Object sender, EventArgs e)
    at GTA.Script.raise_Tick(Object value0, EventArgs value1)
    at GTA.Script.MainLoop()

    Expandera för att läsa fulla kommentaren
    1 december 2017
  • 0ff99e c2d76ddd3940b16b075f248b30f9d1e4f72c4c94 full

    @lucasvinbr Thank you for the quick response!

    29 november 2017
  • 0ff99e c2d76ddd3940b16b075f248b30f9d1e4f72c4c94 full

    Is it possible to play this alongside story mode? I'm also experiencing a bug where I do not gain a wanted level. Other than that 10/10.

    29 november 2017
  • 0ff99e c2d76ddd3940b16b075f248b30f9d1e4f72c4c94 full
  • 0ff99e c2d76ddd3940b16b075f248b30f9d1e4f72c4c94 full

    https://puu.sh/ysBhG/e4fd23685c.jpg
    The two screens infront are just frozen but the ones behind work a bit but can't see shit with them in the way.
    1920x1080
    Willing to do tests have a better GPU and on SSD.

    24 november 2017
  • 0ff99e c2d76ddd3940b16b075f248b30f9d1e4f72c4c94 full

    https://www.sendspace.com/file/pxoclg
    Could you please edit my handling.meta? I love your mod but cannot use it with RDE.

    8 november 2016
  • 0ff99e c2d76ddd3940b16b075f248b30f9d1e4f72c4c94 full

    Should just add this to your bodyguard spawner and make it so you can choose what weapon they spawn with and accuracy how many guns etc in a config instead of having to manually select each weapon per guard.

    12 juni 2015