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  • 8ee42d angry wolf 03

    @RiME557 I checked it out. The no-livery version is clean. However, I can't 'enter' the Roamer. Drive, yes. Walk inside to the back, nope. Some collision or what-not is in the way at the stairs.

    5 dagar sen
  • 8ee42d angry wolf 03

    Map loaded in fine. No issues with collision and yes there was grass and trash at the garage entrances. I agree with the addition of a restroom and perhaps some storage racks with spare parts. Main issue I have is for some reason it causes GJ1996's 'Countryside Home' to crash the game with a (spits) 'kernel error' if you get near the area. Otherwise, not bad work at all.

    5 dagar sen
  • 8ee42d angry wolf 03

    Has anyone had any luck getting codewalker to see these props? I've tried to get it to do so to convert xml's to ymaps with no joy. It only sees the 'number props' not any of the building pieces.

    5 dagar sen
  • 8ee42d angry wolf 03

    @RiME557 Cool. I've installed it and will check it out. Any luck on hooking up add-on trailers?

    5 dagar sen
  • 8ee42d angry wolf 03

    @Bjergsoints, man I've tried everything to get rid of the collision that blocks this mod! I initially had another grove st. MLO in the same spot, but had to get rid of it because it crashed the game if you got near the area. I also had the one that is a stash house next door on the right (with the red garage door.) There was a collision issue after the 'Contract' second update that I couldn't get rid of. Eventually, I put in your mod with that one. You could see into both and the doors would open, but no luck getting in. If you phased in even with a trainer, you just fall through the floor. I got rid of the stash house and ditched collisions from 'mpmappatches' and 'x64k' in the mods folder. Still had the collision and still fall through the floor so I haven't been able to at least test the mod to see if I like it. Looks good, but these last updates have messed with the grove st. area badly like Rennie mentioned. Unless someone can identify some specific files to ditch, this one's a wash.

    5 dagar sen
  • 8ee42d angry wolf 03

    @RiME557 Still hoping for that 'no livery' option. In the meantime, I can't get a modded flatbed trailer to hook up to the back of the bus to tow a vehicle. The vanilla 'boat trailer' works, but looks whack with a car or motorcycle attached. Any chance you can 'hook that up?'

    7 dagar sen
  • 8ee42d angry wolf 03

    @Jail0Breaker Losing your weapons load is strange. Usually, you just lose your ammo in any MKII weapons when you change appearance in SP. Is ENT the only trainer you're using? If so, until there's a fix using 'simple trainer' overrides ENT and Menyoo and will keep your weapons load intact. You'll still lose ammo in any MKII weapons when you change appearances though.

    7 dagar sen
  • 8ee42d angry wolf 03

    @SketchyGods From what I can see, you aren't using MapBuilder props. I can't see them in codewalker when I try to convert to ymap and they get nasty occlusion using xml2ymap converter.

    7 dagar sen
  • 8ee42d angry wolf 03

    Hey Sketchy, question; what are you using to prep those buildings for interiors? Looks like you're clearing out the occlusions and collisions. I figure you're using 3DSM to cut open the doors and windows. Is that right?

    20 september 2022
  • 8ee42d angry wolf 03

    @Zemanez, bodyguards are still broken. Deselecting 'vigilante peds' got them working again, but when I tried to get one to 'share a weapon' ENT crashed the game. I swear this last P.oS. update messed everything up that worked great. Hope you and the team can fixt this....

    17 september 2022