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working just fine in SP
Patoche, this is a wonderful map, thank you for sharing with us!
@Xxxmage impossible as the file exceeds the size 5Mods server allows for hosting (which is 400MB)
Thanks for sharing, too bad all 206 have a stretched tire design and lacking global.gxt2 entries
thank you for sharing!
fun for a bit but incompatible with Larcius' V Remastered Revised (reworked from Le__AK) and Alex106's betavegprops, many clipping palms and trees in LS area
@kjb33 hi there, you might want to check if you're using latest prerequisites (ScripthookV), dropped the VehFuncsV.asi, its ini and the VehFuncsV folder in your base gamefolder and made sure the modelname in the car specific ini (that goes in that VehfuncsV folder) is identical to the modelname the car has,
Dennis' amggtbs in my 2189.0 game with its wipers and spoiler-flap:
well, what I always do is look at the EXPLANATION AND LIST OF KEYCODES in sjaak327's Trainer.ini to know what code is what key
then in ZMenu.ini you can change the keybinds in the KEYBINDINGS SECTION, so change MenuToggle=118 (F7 to activate into 114 = F3)
@Fedus add installation instructions in your description, thank you
Also, don't use the MapModel tag as that's reserved for 3D generated terrain (Add-On Maps)
add missing list which basic game functions are supported:
- hands on steering wheel
- glass shards and breaking glass on windows
- working dials
- mirror reflections
- radio display
- dirtmap and burn area
- working indicators
@FrMOdZz hi there,
I finally had some more time and ported your FiveM version of Okuibuki Motor Park to SP
so if you want, contact me on Discord so I can send you over the files?
that way you can upload this map and maybe others too?
I can port them to SP easily for you