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@dimedius Oh , I see, makes sense! Thanks for the clarification!
Why hasn't this done before? Thanks, the barriers always struck me as weird, they required you to crash against them in order for them to open.
Another Essential! I have one suggestion, though - fire hydrants are heavy, cast iron beasts. (I know there will be no more splish splash if they were static, but that would make them waaay more reallistic - unless you were in a tank, maybe if you come around to use the speed base destruction someone mentioned above?)
Also, what do you mean in the patch notes when you say "Includes pedestrians and empty vehicles parked on the side of the road."? Does that mean they will always be static and indestructible, or that it is optional and we can opt by not using it?
A much needed addition, keep them coming!
@wyruzzah yeah it looks totally different
@wyruzzah True, I wholeheartedly agree whith this. It looks so weird, and besides, add-on peds would be a welcome addition.
@Gottamgineer Nice, glad to help!
@Gottamgineer did it work?
@Gottamgineer if it says "Data at the root level is invalid. Line 1, position 1.
Failed to load The Dispatch Ghost Fix", it has to do with the encoding of the file. Open it with Notepad++, go to 'Encoding' on the toolbar select UTF-8 without BOM
For some reason I feel like the game needed this