@SevenPlanet1904 I will look into it and see if I can recreate the error you're recieving. Maybe try older versions of this script? There also might be some other mod interfering with mine.. But I will look into it and determine if it is this script.
@SevenPlanet1904 Be sure you are on the latest version of ScriptHookV. The latest version was released on Feb. 2019. Also be sure you have ScriptHook5DotNet. The error doesn't occur with my game and others on the latest version of ScriptHook files.
@Zirowaski Please be sure that you use the updated version of my script menu. Seems like you are using the old version. The new version comes with this download, so if you have a dmods.dll in your current script folder, replace it with the new one in this download.
@Kpym If you have everything installed, please open the ScriptHookVDotNet.2.log file in the main game folder. If you do not have that file, it probably means you're missing ScriptHookVDotNet.
If you do have it, look for:
[22:39:21] [DEBUG] Instantiating script 'Drake_s_Mod_Menu.Mod_Menu' in script domain 'ScriptDomain_10242E06' ...
[22:39:21] [DEBUG] Started script 'Drake_s_Mod_Menu.Mod_Menu'.
[22:39:21] [DEBUG] Instantiating script 'DSF_Vehicle_Switch.DSF' in script domain 'ScriptDomain_10242E06' ...
[22:39:21] [DEBUG] Started script 'DSF_Vehicle_Switch.DSF'.
If you don't see this, something is wrong.
If you need more help, feel free to private message me and I will assist you further.
Thanks everyone!
@m0ro Please be sure you have dmods.dll installed along with DSV Vehicle Script.dmods. The mod menu is the dmods.dll file so without that, you can't use the script.
@skelepap If you look above the map, you'll see the name and the type of the car. I couldn't get the brand of the car to show up, but I am trying to figure that out as we speak. Same with the brand logo. It's hard to notice, I forgot to list it as a feature lol.
@LBGdyx Also be sure you replaced the old "Whistle Spear.dll" with the new one. It sounds like you have all the files if you are able to see the "Activate" and "Deactivate" Functions. I did update the script as well as adding Dmods.dll.
I will investigate this further and see if I can find any issues with my script.
@LBGdyx Hm interesting. When you select "Activate Script" does anything happen or does it just do nothing? Be sure the new files "Whistle Spear.dmods" and or "Cicada Dagger.dmods" are also in your scripts directory. My mod menu uses the .dmods files as a way to talk to the other scripts.
As for open config file, it should at the very least open the notepad. This may be an issue with my mod menu. I will have a look at it and try to find any bugs I may have missed.
But for now all I can tell you is to make sure you have Dmods.dll installed and any .dmods files installed in the "scripts" folder.
@lishren I'll add a target distance float value in the .ini config. Be warned though, the further you go, the more lag you'll experience.
@chaalks I'll add both super run and super jump to be toggleable in the .ini config in the next update.
Happy to say my script menu is almost completed so expect an update soon!
@SevenPlanet1904 I will look into it and see if I can recreate the error you're recieving. Maybe try older versions of this script? There also might be some other mod interfering with mine.. But I will look into it and determine if it is this script.
@SevenPlanet1904 Be sure you are on the latest version of ScriptHookV. The latest version was released on Feb. 2019. Also be sure you have ScriptHook5DotNet. The error doesn't occur with my game and others on the latest version of ScriptHook files.
@Zirowaski Please be sure that you use the updated version of my script menu. Seems like you are using the old version. The new version comes with this download, so if you have a dmods.dll in your current script folder, replace it with the new one in this download.
@Kpym If you have everything installed, please open the ScriptHookVDotNet.2.log file in the main game folder. If you do not have that file, it probably means you're missing ScriptHookVDotNet.
If you do have it, look for:
[22:39:21] [DEBUG] Instantiating script 'Drake_s_Mod_Menu.Mod_Menu' in script domain 'ScriptDomain_10242E06' ...
[22:39:21] [DEBUG] Started script 'Drake_s_Mod_Menu.Mod_Menu'.
[22:39:21] [DEBUG] Instantiating script 'DSF_Vehicle_Switch.DSF' in script domain 'ScriptDomain_10242E06' ...
[22:39:21] [DEBUG] Started script 'DSF_Vehicle_Switch.DSF'.
If you don't see this, something is wrong.
If you need more help, feel free to private message me and I will assist you further.
Thanks everyone!
@m0ro Please be sure you have dmods.dll installed along with DSV Vehicle Script.dmods. The mod menu is the dmods.dll file so without that, you can't use the script.
@skelepap If you look above the map, you'll see the name and the type of the car. I couldn't get the brand of the car to show up, but I am trying to figure that out as we speak. Same with the brand logo. It's hard to notice, I forgot to list it as a feature lol.
Issue is fixed in version 1.45, as soon as that version is approved. Thank you LGBdyx for helping me catch my silly mistake!
@LGBdyx Nevermind I have found the error. It comes from both cicada and whistle spear. I will fix it and upload a hotfix asap! Should be fixed soon.
@LBGdyx Also be sure you replaced the old "Whistle Spear.dll" with the new one. It sounds like you have all the files if you are able to see the "Activate" and "Deactivate" Functions. I did update the script as well as adding Dmods.dll.
I will investigate this further and see if I can find any issues with my script.
@LBGdyx Hm interesting. When you select "Activate Script" does anything happen or does it just do nothing? Be sure the new files "Whistle Spear.dmods" and or "Cicada Dagger.dmods" are also in your scripts directory. My mod menu uses the .dmods files as a way to talk to the other scripts.
As for open config file, it should at the very least open the notepad. This may be an issue with my mod menu. I will have a look at it and try to find any bugs I may have missed.
But for now all I can tell you is to make sure you have Dmods.dll installed and any .dmods files installed in the "scripts" folder.
@lishren I'll add a target distance float value in the .ini config. Be warned though, the further you go, the more lag you'll experience.
@chaalks I'll add both super run and super jump to be toggleable in the .ini config in the next update.
Happy to say my script menu is almost completed so expect an update soon!