I can't seem to unbind the turn signals. They say they're unassigned but pressing Q and E outside of vehicles still brings up a warning message/still works. Otherwise great stuff
Yeah the mod concept is great and it works really well - but the whole idea that the engine turns on/off by itself is annoying. Maybe make it an option? I hope Rockstar really goes in depth with vehicle controls/features like this in GTA 6.
@CorpseGrinder Use OpenIV, find x64, audio, resident and then you "extract as oac." After you extract the desired sound bank (in this case, vehicles.awc) as an OAC, you'll want to find that location, find the sound you want to replace and replace it. After you're done editing/replacing the files, you drag the "vehicles.oac" back to "vehicles.awc" and it will repackage the soundbank for use. If you need more assistance, I'm sure there's videos. Sorry for the late reply!!
All's working on my end. Every ped model, every vehicle that might have a seatbelt. Although sometimes I would have to reload my scripts in the console.
A suggestion - the seatbelt chime should play on engine start as well, not only after unfastening.
Can you add a sound effect on locking and unlocking?
LQ Interior**
Stopped working after the last two updates (i think). Says it's an invalid model but it's installed properly.
I can't seem to unbind the turn signals. They say they're unassigned but pressing Q and E outside of vehicles still brings up a warning message/still works. Otherwise great stuff
God, I hope Rockstar has better sound design for vehicles in GTA 6. The SFX from the doors to the engine is fantastic.
Yeah the mod concept is great and it works really well - but the whole idea that the engine turns on/off by itself is annoying. Maybe make it an option? I hope Rockstar really goes in depth with vehicle controls/features like this in GTA 6.
@CorpseGrinder Use OpenIV, find x64, audio, resident and then you "extract as oac." After you extract the desired sound bank (in this case, vehicles.awc) as an OAC, you'll want to find that location, find the sound you want to replace and replace it. After you're done editing/replacing the files, you drag the "vehicles.oac" back to "vehicles.awc" and it will repackage the soundbank for use. If you need more assistance, I'm sure there's videos. Sorry for the late reply!!
doesn't seem to be working for me for some reason
All's working on my end. Every ped model, every vehicle that might have a seatbelt. Although sometimes I would have to reload my scripts in the console.
A suggestion - the seatbelt chime should play on engine start as well, not only after unfastening.
Also - The hotkey change doesn't work. It's stuck on L