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  • @ZEXIVA77 The NPC memory "quirks" you mention are unfortunately the state of chat AI in 2026. This is because of what is called "context rot" and also AI hallucination. Online implementations allow for greater context memory but it still happens. Other issues you can have with AI is the NPC going from first person to third person.

    One way to mitigate these issues is to provide contextual info in the chat prompt or in text files. But honestly, it's these AI "failures" that make the game more random and even amusing at times, Of course you can't do much about hallucination and it does, and will, happen.

    It would be great to have a forum where devs could exchange on implementing AI chat and TTS. A dedicated forum and not the one that has been around forever..it sucks. If you're interested I'll see if i can find a free forum host with decent latency.

    6 juni 2026
  • @nj5050 Wrong. Very Wrong. Do some research before spreading misinformation conspiracy.
    For those who many not be aware, you can be completely and truly offline AI.
    We've been doing this for years so here is Offline AI 101: uncensored and offline.
    1, Download the Ollama app and an uncensored (or censored) model
    https://ollama.com/
    https://ollama.com/search?q=uncensored
    2. Not sure if you're online or offline? Run a simple cmd/batch file:
    netsh interface set interface "Ethernet 2" disable (replace Ethernet 2 with your own)

    You are now offline with an AI open source chat app which is very similar to ChatGPT etc.
    For the icing on the cake add an open source TTS like KoKoro, Pocket, or Piper.
    All run offline as well. Still skeptical, then write your own python TTS Server.

    Final result? We have dozens of videos to show case it. We can even have NPCs converse with other NPCs...unscripted.
    https://www.youtube.com/watch?v=gWn2_NE2dIA

    5 juni 2026
  • @kevo10122 A mod like this one by @ZEXIVA77 should have more than 700+ downloads. I think there are 2 reasons behind the slow adoption. First, GTA V modding is definitely on the decline and secondly, and most importantly, the role and potential of AI is neither understood nor appreciated by users in general. The constant AI bashing by the media doesn't help either.

    As for our mod, we will reevaluate based on how this script does in terms of adoption --- or we might wait for GTA V! - assuming it can be reimagined for VI. There are major differences between our project and this one relative to installation, Ours requires downloads and installations of the free/open source chat engine and TTS. While not in the realm of rocket science, it requires slightly more than the very basic skills of the average community user...many of which don't know how to install a mod without an OIV and even more who don't know how to uninstall an addon or script without a mod found in the tools section. Very sad but true... Thanks for the feedback though, it is appreciated.

    4 juni 2026
  • @floydturbo The log is clearly telling you what the error is.
    The system cannot find the file specified.
    File name: 'ScriptHookVDotNet3, Version=3.7.0.142
    So download 3.7.0.142 and install it and that will eliminate that specific error.
    When source code is compiled as a dll, it may or may not work with other versions. In this case it doesn't like the version you're using because it was compiled against .142
    https://github.com/scripthookvdotnet/scripthookvdotnet-nightly/releases/tag/v3.7.0-nightly.142

    3 juni 2026
  • @ZEXIVA77 You took the right approach. Keep it as simple as possible for a community that lacks the necessary knowledge for anything beyond an OIV installer. Wishing you the best with your project, Ours is on hold, maybe for GTA VI? Who knows.

    3 juni 2026
  • @ZEXIVA77 Hi. We created a fully open source AI environment that does not require Grok or other cloud services. It uses Ollama as the chat engine and local servers (Piper, Pocket, and KoKoro etc for TTS). The latest versions have lip synch as well.
    The mod has vehicle and ped recognition (addons and vanilla) as well as background info (fed by text files) for both vehicle specifcations as well as background info on all peds -random or hardcoded. Conversations however are 100% unscripted and because it is local it is uncensored. Key words can be used to trigger animations. All components (AI and TTS) are free and customizable. Unfortunately the community isn't ready for this. Perhaps in the future.

    If interested you can view it here:

    https://gta5modhelp.blogspot.com/2025/10/beyond-npcs-creating-true-ai-companions.html

    3 juni 2026