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Tested further, it's not actually RDE that's conflicting here. Seems it's actually Prop Restore (I use the ymap version since it's way more performance-friendly). Guess I'll just need to merge the ymaps together.
@Alex106 It doesn't touch that ymap, but it does edit the containing rpf archive (indust_02_metadata.rpf), which I transferred into dlc_patch. Guessing it's overwriting whatever changes you make in your archive?
The poles in Mirror Park still flicker with this update. Pharmacy sign is improved, but still has some weird stuff going on with the LODs. Humane Labs railing bug is fixed.
Upon further testing, moving the edited ymap into dlc_patch instead of the modded dlc archive resolves the issue. So that particular bug was on my end.
So this is weird. I looked into the pole issue further. It seems to be caused by a conflict between this mod and the RDE 4.0 beta build that I'm running, which modifies lr_cs4_10_strm_0.ymap. Removing that ymap from the rde dlc archive fixes this problem. But what's strange is that the ymap is meant to be for the mp map as far as I'm aware, and this glitch was occurring on the sp map. Plus, the edited ymap only changes some vehicle models and positioning.
@Alex106 Did you crash a car into it?
The mod causes a bug with one of the poles in front of the Sandy Shores hospital. If you crash into it, it spasms around. Presumably the mod puts a second pole there. Doesn't occur without map fixes installed.
Came across another instance of bad LODs on this railing at Humane Labs.
In addition, does "mpmappatches" have any bearing on the sp map at all, or can I leave it uninstalled if I only use that map?
Lastly, I came across these flickering texture bugs: