@eightcore glad you find it useful! Controller and rebinding support is something im looking into, it will likely come with a 2.0 version of this mod. I will begin work on 1.2 now with the following features;
Indicator/hazards support
Enable/Disable Map Modes
Enable/Disable phone color feature
@rhcnxfj13 I looked into this. This happens because the native function I use to hide the minimap hides the HUD in general. This is the native I need to use to ensure other mods don't suddenly re-enable the minimap, so I'm afraid that's the way it has to stay for now. If I do find a fix, I'll let you know and update the mod.
Kudos to you sir. It now works perfectly, as far as my quick testing has found. Within an hour the only issue has been fixed. Tremendous work, this is now an essential mod for my game.
Great work! Glad to see a version of this idea that doesn't need SHVDN. Unfortunately, if I die on a mod map thats too far away from the original game map, i repsawn under west vinewood and have to teleport back. I understand that this is a limitation of where the navmeshes and traffic paths are, but it would be absolutely fantastic if there was a system to detect when valid respawn coordinates have not been found. If the mod is about to respawn the player under west vinewood, it should instead respawn them at the exact location they died. I'd be happy to help test this if youd like, Thanks so much for your hard work!
@rhcnxfj13 I can't seem to replicate this. Are you using the latest version?
@eightcore glad you find it useful! Controller and rebinding support is something im looking into, it will likely come with a 2.0 version of this mod. I will begin work on 1.2 now with the following features;
Indicator/hazards support
Enable/Disable Map Modes
Enable/Disable phone color feature
Thanks for your suggestions and support!
@shakeyjake100 the islands themselves come from Liberty City V Remix, NorthWoods and Drivers Paradise. The bridges are custom made just for my game.
@Listiq Good idea. This will be added to 1.2 in the next few days.
@rhcnxfj13 I looked into this. This happens because the native function I use to hide the minimap hides the HUD in general. This is the native I need to use to ensure other mods don't suddenly re-enable the minimap, so I'm afraid that's the way it has to stay for now. If I do find a fix, I'll let you know and update the mod.
stunt laaaaaaaaaaaaads
Kudos to you sir. It now works perfectly, as far as my quick testing has found. Within an hour the only issue has been fixed. Tremendous work, this is now an essential mod for my game.
Wow, that was fast! testing now.
Great work! Glad to see a version of this idea that doesn't need SHVDN. Unfortunately, if I die on a mod map thats too far away from the original game map, i repsawn under west vinewood and have to teleport back. I understand that this is a limitation of where the navmeshes and traffic paths are, but it would be absolutely fantastic if there was a system to detect when valid respawn coordinates have not been found. If the mod is about to respawn the player under west vinewood, it should instead respawn them at the exact location they died. I'd be happy to help test this if youd like, Thanks so much for your hard work!
source code released. Absolute legend