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    @DiabloGato47
    >Is there any way to edit the shops and add some more on our own?

    There's no easy way to do that. You need to decompile the code (use "dnSpy" for that), learn how this mod works and edit the things you want. It's possible to add a new stores. Just use one of the shops code as a base, copy and paste it (the whole shop class), rename the class and some of the shop specific parts of the code (shop coords, vehicle spawn coords, camera coords, file paths, names, etc) and it should work. It'll take some time and effort (you'll probably encounter some issues) but eventually you'll get it done. But learn all that by yourself if you're new to this stuff - I don't have time to teach you how to do that, sorry.

    >The addon portion is the assets for Warstock correct?

    Warstock assets, Higgins Helicopters (billboards), Elitas Travel (billboard) and Paleto Truck Sales (just a texture)

    5 dagar sen
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    @OnmyDickheavy Hi there! Are those sneakers your mod too? Can you share a link on them? =)

    15 juni 2022
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    Pretty useful tool. Saves a lotta time. Thank you!

    1 juni 2022
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    @thalilmythos sure. The easiest way is to make it invisible. Open PersonalParkingSpace.cs file with a notepad and find this part of the code:

    private void CreateParkingBlip()
    {
    parkingBlip = World.CreateBlip(parking_lot_location);
    parkingBlip.Sprite = BlipSprite.PropertyManagement;
    parkingBlip.Color = BlipColor.Yellow;
    parkingBlip.Name = "Personal Parking Space";
    parkingBlip.IsShortRange = true;
    }

    Then add "parkingBlip.Alpha = 0;" string (without the quotes) right after this string "parkingBlip.IsShortRange = true;"
    After you do this, that part of the code should look like this:

    private void CreateParkingBlip()
    {
    parkingBlip = World.CreateBlip(parking_lot_location);
    parkingBlip.Sprite = BlipSprite.PropertyManagement;
    parkingBlip.Color = BlipColor.Yellow;
    parkingBlip.Name = "Personal Parking Space";
    parkingBlip.IsShortRange = true;
    parkingBlip.Alpha = 0;
    }

    Now just save "PersonalParkingSpace.cs" and there will be no blip on the map. If you want to bring it back just set Alpha from "0" to "255". The string will look like this "parkingBlip.Alpha = 255;" (without the quotes of course).

    1 juni 2022
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    Kommentaren har stiftas

    [Update 2.0]

    -Added the ability to have separate parking places for each of the 6 characters (Franklin, Michael, Trevor, MP Female, MP Male, any other character)
    -Fixed an issue due to which the wheels were not saved after parking the vehicle.

    NOTE: In this update the savedata location is also changed. The new location is "GTAV/scripts/PersonalParkingSpace/". After the first start the mod will create this folder and 7 savedata files in it. 6 files are the vehicle data for each of the 6 characters (Franklin.ini, Michael.ini, Trevor.ini, MPFemale.ini, MPMale.ini, Other.ini) and 1 file is marker setting data (Settings.ini).

    NOTE: If you are upgrading mod from 1.0 to 2.0 and you want to keep your vehicle data from 1.0, you need to rename your old savedata file from "PersonalParkingSpace.ini" to "Franklin.ini" (for example) and move it to "GTAV/scripts/PersonalParkingSpace/" folder overwriting the existing new file.

    31 maj 2022
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    Noticed an issue - wheels are not saved after the vehicle is parked. This will be fixed in the next update pretty soon.

    30 maj 2022
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    @Rayman212 There definitely won't be additional parking spaces or car slots. The purpose of this mod is to save one specific vehicle in a place you'd like to use most of the time. BUT probably somewhere in the near future I'll add the ability to have a separate parking places for each of the 4 characters (for Franklin, Michael, Trevor and anyone else).

    28 maj 2022
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    @thalilmythos yep. It saves almost everything. Even the most useless modifications like tire smoke color and color of xenon headlights =)

    28 maj 2022
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    @Niziul I've seen some mods in a source code format (.cs and .vb) here. But yeah, most of the mods are compiled

    27 maj 2022
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    @Laksh akre Yes, the car is loaded from an .INI file everytime you get close enough to a parking place. Of course it'll be there after you restart your game.

    27 maj 2022