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1 minute ago
I wish the author of this mod fixed all the bugs in it but he has abandoned this project a long time ago. the most annoying bug is when another car crashes into the back of the truck and one of the workers falls down. He just stands there and never gets back on the truck again. :-/
@MasterD Wow! Kudos to your ongoing effort. This mod truly deserves to be featured. I would add another 5 stars if only I could. :)
@meimeiriver The game makes the decision.
@MasterD Thanks so much for the new update. :)
@meimeiriver This house is not part of the map. The game's code doesn't recognize it and the rocks below the helipad are considered as no suitable landing space. Sorry but that ain't workin'.
Thanks for the kind words though. :)
@meimeiriver That's great to hear. Have fun.:)
@meimeiriver Thanks and make sure OnlineInteriors is uninstalled. That mod has major flaws and corrupts the whole system.
@MasterD I think here's a misunderstanding. The bubbleship spawns alright. What I am taking about is the name in the menu. When I press F10 and choose the hangar where the bubble ship resides, it doesn't show "BUBBLEN" but "HYDRA" and that's because the vehicle.meta of the bubble ship has HYDRA in the GameName property. That's NOT YOUR fault of course. My idea is an additonal Name-property in each hangar vehicle slot for such cases. By default (if the property is empty) it gets the GameName entry but if that's wrong, the player could use this to change it to whatever he finds suitable. This way the ini wouldn't get corrupted. All you need to do (by code) is to read the ini and save it again with this Name-property for each slot (a lossless automated ini update).
@Spitfire7 Just spawn bubblen instead of bubbleship. Bubblen has a static cockpit.
@MasterD Him mate. Naming problem with addon vehicles. What I mean is the following: I have SkylineGTRFreak's bubble ship installed. When I place it in a hangar, the menu shows it as "HYDRA" because that's the GameName in the vehicles.meta. If I change this to "BUBBLEN" instead (which equals the model name) and I place this modified vehicle in a hangar, the menu shows it as "NULL". I guess it's not possible you make the mod identify the vehicles by their model name instead of the GameName without rendering the ini invalid. Maybe you can add a Name property which the user can edit if needed.