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Should fLowSpeedTractionLossMult and fTractionCurve be changed like Inverse Power recommends? Is that compatible with this mod?
What does it mean when it says fLowSpeedTractionLossMult should be at or near 0.0? What is that, where, why?
Is ScriptHookVDotNet3.dll really supposed to go in the scripts folder? Are you just bundling ScriptHookVDotNet? Because, uh, Isn't that dll supposed to go in the GTA V root?
Even the latest version does not properly disable controller input, and dpad up conflicts with the phone.
L3 would also conflict with the horn and vehicle sirens.
Could it be made automatic like bi/motor cycle helmets, where if you're still for a bit its automatically put on?
The corpses limits more than just peds, I had set a really high limit and caused some carnage, and noticed there was.. no traffic. nobody to kill, no cars, and NO COPS!
This is a pretty serious issue and I wish it would be fixed.
It would also be better if smart remove cleaned corpses up when a mission was failed and retried, and when you die, or get busted.
Reason being that when a mission fails and retry, they "didnt die" and you'll get duplicates, and when *you* die its been hours in-game so presumably the city cleaned them up.
Otherwise a nice mod
What does this mod actually.. do? Will it make vanilla nudes, like strippers, not look like shit?
Why does this list NativeUI as a separate requirement when it bundles it? Theres no need to go and get it yourself. Also, NativeUI should be replaced by LemonUI.
Try https://www.gta5-mods.com/vehicles/realistic-car-damage-with-better-deformation-for-dlc-vehicles instead, its much newer