Flare Vehicle Save 1.0.1 Major Update
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1635
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[FlareVehicleSave] - [Major Update 1.0.1]
Description:
Credits Goes Out To systematic Phone Open SourceHere!
Requirements:
FlareVehicleSave is a vehicle management and persistence system that automates the saving, loading, and tracking of vehicles, their states, and related game data in an open-world or sandbox environment. This mod enhances gameplay continuity by retaining the state of vehicles, characters, and the world itself.
Core Features:
Use Case:
FlareVehicleSave is ideal for players or developers who want to ensure immersive gameplay by maintaining continuity of vehicle states, character configurations, and world settings across sessions. The system strikes a balance between functionality and performance.
Potential Drawbacks:
Description:
Credits Goes Out To systematic Phone Open SourceHere!
Requirements:
- Script Hook V
Download Here!
- Script Hook V. Net
Download Here!
FlareVehicleSave is a vehicle management and persistence system that automates the saving, loading, and tracking of vehicles, their states, and related game data in an open-world or sandbox environment. This mod enhances gameplay continuity by retaining the state of vehicles, characters, and the world itself.
Core Features:
Streaming Management - STREAMER:
- Optimizes performance by dynamically spawning and despawning vehicles based on player proximity.
Options:
EnableVehicleStreamer: Automatically handles vehicle despawning when far and respawning when close.
StreamInDistance: Distance within which vehicles appear around the player.
StreamOutDistance: Distance at which vehicles despawn.
MaxNumberOfStreamedInCars: Limits the maximum number of cars simultaneously visible, prioritizing closer ones.
Save and Load Configurations - SETTINGS:
- Controls how and when vehicle and character data are saved.
Options:
MaxNumberOfCars: Adjusts the total number of savable vehicles.
RemovePersonalVehicles: Removes default protagonist vehicles, potentially impacting game functions like garages.
DataSavingTime: Time interval in milliseconds for database synchronization.
SpawnAllVehiclesOnStartup: Automatically spawns all saved vehicles on game startup.
SpawnAllVehiclesAtSafeSpawn: Spawns vehicles at predefined safe locations, overriding their last known positions.
ShowVehicleOutlines: Toggles visual bounding boxes around vehicles.
SaveDuringMissions: Prevents saving in mid-mission to avoid undesired save states.
EnablePhoneTurnOnByController: Adds controller support for activating in-game phone features.
EnableBlips: Displays markers on saved vehicle locations on the map.
PlaySpeechOnCarDelivery: Triggers audio responses when vehicles are delivered.
FocusOnCarDelivery: Automatically centers the camera on delivered vehicles.
EnableRemoteSystem: Enables remote lock and unlock and engine controls.
EnableRemoteMovement: Adds remote control functionality for vehicle movement.
ReturnVehiclesToSafeLocation: Automatically returns vehicles to their safe spot upon player death or arrest.
Keybindings - KEYS: Customizable key mappings for essential functions such as saving vehicles, accessing the phone, and performing special actions.
Character Persistence - CHARACTER:
- Retains character-specific data such as position, appearance, and inventory.
Options:
SaveCharacterPosition: Saves the character's position.
SaveCharacterSkin: Saves the character's appearance.
SaveCharacterClothes: Saves equipped clothing.
SaveCharacterHealthArmor: Tracks health and armor.
SaveCharacterWeapons: Saves carried weapons.
Vehicle Persistence - VEHICLES: Tracks and saves detailed states of vehicles to maintain continuity, including modifications, extras, doors, windows, lights, engines, wheel positions, and convertible states.
World State Persistence - WORLD:
- Saves the game's environmental settings for seamless continuity.
Options:
SaveGameTime: Tracks and restores in-game time.
SaveGameWeather: Saves the current weather state.
Use Case:
FlareVehicleSave is ideal for players or developers who want to ensure immersive gameplay by maintaining continuity of vehicle states, character configurations, and world settings across sessions. The system strikes a balance between functionality and performance.
Potential Drawbacks:
- Misconfigured settings such as enabling features like RemovePersonalVehicles could disrupt certain game functionalities.
- Enabling frequent save intervals such as DataSavingTime may cause minor performance delays during active play.
Först uppladdad: 25 december 2024
Senast uppdaterad: 10 dagar sen
Senast nedladdad: 13 minuter sen
29 Kommentarer
More mods by FlareXll:
[FlareVehicleSave] - [Major Update 1.0.1]
Description:
Credits Goes Out To systematic Phone Open SourceHere!
Requirements:
FlareVehicleSave is a vehicle management and persistence system that automates the saving, loading, and tracking of vehicles, their states, and related game data in an open-world or sandbox environment. This mod enhances gameplay continuity by retaining the state of vehicles, characters, and the world itself.
Core Features:
Use Case:
FlareVehicleSave is ideal for players or developers who want to ensure immersive gameplay by maintaining continuity of vehicle states, character configurations, and world settings across sessions. The system strikes a balance between functionality and performance.
Potential Drawbacks:
Description:
Credits Goes Out To systematic Phone Open SourceHere!
Requirements:
- Script Hook V
Download Here!
- Script Hook V. Net
Download Here!
FlareVehicleSave is a vehicle management and persistence system that automates the saving, loading, and tracking of vehicles, their states, and related game data in an open-world or sandbox environment. This mod enhances gameplay continuity by retaining the state of vehicles, characters, and the world itself.
Core Features:
Streaming Management - STREAMER:
- Optimizes performance by dynamically spawning and despawning vehicles based on player proximity.
Options:
EnableVehicleStreamer: Automatically handles vehicle despawning when far and respawning when close.
StreamInDistance: Distance within which vehicles appear around the player.
StreamOutDistance: Distance at which vehicles despawn.
MaxNumberOfStreamedInCars: Limits the maximum number of cars simultaneously visible, prioritizing closer ones.
Save and Load Configurations - SETTINGS:
- Controls how and when vehicle and character data are saved.
Options:
MaxNumberOfCars: Adjusts the total number of savable vehicles.
RemovePersonalVehicles: Removes default protagonist vehicles, potentially impacting game functions like garages.
DataSavingTime: Time interval in milliseconds for database synchronization.
SpawnAllVehiclesOnStartup: Automatically spawns all saved vehicles on game startup.
SpawnAllVehiclesAtSafeSpawn: Spawns vehicles at predefined safe locations, overriding their last known positions.
ShowVehicleOutlines: Toggles visual bounding boxes around vehicles.
SaveDuringMissions: Prevents saving in mid-mission to avoid undesired save states.
EnablePhoneTurnOnByController: Adds controller support for activating in-game phone features.
EnableBlips: Displays markers on saved vehicle locations on the map.
PlaySpeechOnCarDelivery: Triggers audio responses when vehicles are delivered.
FocusOnCarDelivery: Automatically centers the camera on delivered vehicles.
EnableRemoteSystem: Enables remote lock and unlock and engine controls.
EnableRemoteMovement: Adds remote control functionality for vehicle movement.
ReturnVehiclesToSafeLocation: Automatically returns vehicles to their safe spot upon player death or arrest.
Keybindings - KEYS: Customizable key mappings for essential functions such as saving vehicles, accessing the phone, and performing special actions.
Character Persistence - CHARACTER:
- Retains character-specific data such as position, appearance, and inventory.
Options:
SaveCharacterPosition: Saves the character's position.
SaveCharacterSkin: Saves the character's appearance.
SaveCharacterClothes: Saves equipped clothing.
SaveCharacterHealthArmor: Tracks health and armor.
SaveCharacterWeapons: Saves carried weapons.
Vehicle Persistence - VEHICLES: Tracks and saves detailed states of vehicles to maintain continuity, including modifications, extras, doors, windows, lights, engines, wheel positions, and convertible states.
World State Persistence - WORLD:
- Saves the game's environmental settings for seamless continuity.
Options:
SaveGameTime: Tracks and restores in-game time.
SaveGameWeather: Saves the current weather state.
Use Case:
FlareVehicleSave is ideal for players or developers who want to ensure immersive gameplay by maintaining continuity of vehicle states, character configurations, and world settings across sessions. The system strikes a balance between functionality and performance.
Potential Drawbacks:
- Misconfigured settings such as enabling features like RemovePersonalVehicles could disrupt certain game functionalities.
- Enabling frequent save intervals such as DataSavingTime may cause minor performance delays during active play.
Först uppladdad: 25 december 2024
Senast uppdaterad: 10 dagar sen
Senast nedladdad: 13 minuter sen
New And Fully Remade Update Can Be Found On My Discord https://discord.gg/SFFHqj7fAv
@jjj777 This mod is working just fine the only thing there is just a blank in the menu which like the Author said its a BETA will be address on probably next. Update
@FlareXll good work as always i love this one now i can save my vehicles with no problem and get them out when i want but it would be good if you can make it to where the script can spawn only 1 at a time that would be super also but i know this is still in BETA good work tho
Would love to see an implementation of the vehicles dissappearing after a certain distance, and having a certain spot for vehicles to respawn after abandoned (Like the default personal vehicles of the characters, that respawn at the safehouse after leaving them behind)
So far no one has bothered with improving upon every other persistence mod with features like those
@thalilmythos that takes time also i have that in mind its not that easy to Implement but i understand what logic you getting at
@thalilmythos I understand what logic you getting at but that will not work so easy unless you basically rewriting the whole script this vehicle save anywhere you can save the vehicle at your save house and when you load back in to the game it will be where you save it this was not written to work as default personal vehicle this make it so you can save any favorite vehicle without losing them
"Big shout-out to @GTAWood for creating an amazing installation video for my Save Vehicle script! Your clear and detailed guide makes it so easy for everyone to get up and running. I appreciate the effort you put into making this accessible for the community. Thanks for the support!"
Very good mod but what is the speedometer mod that you use?
@troa the is a full complete mod pack called 5Real look it up on google
Great mod but do you know if there is a fix for when i pull my cars back out, they are stock instead of having my modifications on them?
@H8_M3 that will be fix in next update this is not the full release this is still BETA
@FlareXll i totally understand, thank you! great mod other than that!
Hello, when you reload your DLC transport (water transport), the game crashes
The DLC was this: www.gtainside.com/en/gta5/boats/101634-driveable-enhanced-aircraft-carrier-v5-1-add-on/ there was a loading error with this model
@sany07-07 there is a update been work on so i will look into this and this seems to be a huge add on
@FlareXll @FlareXll I see you took some from the code of advanced persistence, which actually does what I suggested, the only mistake that mod has is that the vehicles that are streamed, do not have a safe location, woud love to see if you can implement that in here, so that streamed vehicles instead of remaining in the last place, they go back to a set safe location, like they usually do when they are not streamed and you die or get busted
@thalilmythos its already there bro you have to set it True or False it dose not automatically set the safe location for you you have to pull up the phone and set the safe location so if you died or get arrested it will be where you set the safe location
@FlareXll In the original script it only works when the vehicle streamer is disabled
meaning, that the last location of a streamed vehicle (the location it is at when it despawns) replaces the safe location
@thalilmythos bro you do not need to touch the streamer all you have to do if you need the vehicle to be at a safe location when you died or get arrested and you need the vehicle to be back at your safe house of you use Franklin Trevor Or Micheal pull out your phone select your list of safe vehicle then find set safe spawn when you do this if you die or get arrested the vehicle will be where you set the safe spawn
@FlareXll I'm trying to explain to you, I KNOW HOW TO USE THE MOD, you don't need to explain it to me, what I'm saying is I WANT TO USE THE VEHICLE STREAMER, but the vehicle streamer eliminates the safe spawn feature it's even on the original mod's description dog.