132022
1429
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28 april 2018
Best experienced with World of Variety.
Lively World also explicitly supports most of the content in VWE (2.2), so go get it too. Remember VWE and WoV can be installed together and have compatiblity patches for themselves.
Disclaimer:
Lively World's goal is to dynamically add simple scenarios and events around, but it is NOT a replacement of stuff like WoV. Not at all. For a properly lively world you need a population mod like WoV. Lively World only adds a top layer of dynamism.
Also, Lively World won't deal with complex scenarios like bank robberies or proper towing services, that stuff will always be a dedicated script.
It might include simple side missions, but not yet.
___________________________________________
Update - 0.6b
Fixed an issue with racers never spawning. Also improved the script's intro notifications.
Update - 0.6 (Current) - Album
Towing Service and Coroner will require an update to be compatible with Lively World 0.6, so watch those in the coming days. Its not critical, however.
Main fixes/improvements:
- DispatchWorks support.
- Immersion: new spawned entities will fade-in, as the vanilla game usually does
- Performnace improvements (Big loads distributed along different process ticks)
- Vastly Improved Emergency events (they're now multi-vehicle and support DispatchWorks liveries)
- Added a few traffic scenarios (stripped vehicles on gang areas, two bike scenarios (police/civilian), one about loud vehicle radios and one about vehicles actively overtaking on the highways)
- Improved the scenarios about vehicles driving out
- Improved traffic spawner and traffic replacer, these vehicles can now be chosen for other interactions aswell
- Redefined basic functions, which improves the overall inner workings of the script
__________________
Wouldn't you like to see stuff happen? This script makes stuff happen!
More specifically, it makes the game non-player characters interact with the world around them. Peds will use parked cars, taxis will pick up people, criminals will set up shady deals in quiet areas out of sight, emergency services will be more active, etc.
It also injects Add-On cars into traffic, which you can add yourself.
Just go to GTAV/Scripts/LivelyWorld.xml and edit the values there.
This proyect is in early stages, expect bugs and barebones features. Wait until 1.0 if you want the full experience.
Features
- Peds will now interact more with their surroundings
- Unique events can now happen, all of them dynamically placed and non-intrusive. You can interact with them or let them develop by themselves.
- Add-On vehicle injector, so you can have your favorite cars spawn naturally in traffic
- Other vehicle improvements (Tows actually towing, air traffic, barn finds, etc).
Current Scenarios/Events
- Vehicles overtaking on the highway
- Bicycles on vehicles near Vespucci
- People interacting with parked cars
- Gang Drivebys
- Carjackers
- Racers
- Tuned cars exiting Benny's Original Motorworks
- Taxis picking up people
- Drug deals
- Peds taking (actual) photos of your car
- Emergency vehicles rushing to unknown emergencies (unrelated to you)
Planned Scenarios/Events
- Ambient Street Races
- Offroad vehicles in countryside
- People camping
- Store robberies
- Muggers
- Police activity (Raids, traffic stops, chases, prisoner transports, convoys)
Known Issues
- Events and Scenarios have balancing issues. You may see too many or too few of some. I'm still working on the probabilities.
- For NonSteam users, the scenario where peds take photos of your vehicle will crash the script. Disable PlayerCoolCarPhoto in GTAV/Scripts/LivelyWorld.xml to avoid it. (I will fix it myself in the future)
Known Issues - Other Mods (Vehicles, population, etc)
Lively World makes heavy use of information defined by the Mods/Add-Ons it uses.
This includes:
- Ped type
- Vehicle bone positions/existence
- Vehicle names
- Vehicle classes
- Vehicle defined driver(model)
This is both good and bad. High quality content will be properly used by LivelyWorld, but vehicles/peds that lack these characteristics will easily create bugs and improper behavior.
Because of this, you should take care of which vehicles/peds you have installed. If you notice bugs related to specific vehicles/peds, you can either remove it from your game, or tell me so I can blacklist them.
Vehicles without proper LODs/too many polygons will destabilize your game, so don't add them to the traffic injector.
Installation
All files go into (GTA V Folder)/Scripts/.
If you don't have it, congratulations, this is your first script.
Create it.
Add-On vehicles support
- Widebody Tempesta
- Banshee 900hybrid
- E109
- Futo JTCC
- Crowd Runner
- Elegy RZ
- Widebody Vacca
- 9F Street Runner
- Caracara SE
- Taxi Esperanto (The police version isn't supported yet, I need to code a livery-area relationship system for it)
- Declase Lentus
Most of Vanillaworks Extended's and DispatchWorks's vehicles
To be expanded in the future. If you want Lively World to use/inject specific cars you have installed, go to LivelyWorld.xml and add them there.
Other reccomended mods
- Vanillaworks Extended
- DispatchWorks
- World of Variety
- Realism Dispatch Enhanced
Any other population mods will also benefit from this script.
REQUIREMENTS
.NET Framework 4.5.2
Visual C++ 2015
ScriptHookV
Latest
ScriptHookVDotNet Latest
Changelog
Update - 0.5.5
This update mostly brings a new event/scenario filter which will improve performance by only spawning scenarios/events that you'll likely notice, refraining from spawning stuff when you're busy or too far away.
Main fixes/improvements:
- Added more Add-On vehicles (check below)
- Better dispatching system for the rushing cops, they should spawn with any add-on cop vehicle you may have installed. As long as its found in traffic too.
- Reworked Events and Scenarios to fit better in the gameplay (Benny's Tuner is now a Scenario (common), instead of a rare Event, for example).
- Fixed emergency services not using their siren.
- Fixed emergency services not spawning aligned with the road (and smashing into a wall as soon as they apepared)
- Fixed PedDrivingOut scenarios where the ped drove like a maniac after driving out a parking place.
- Implemented a Event/Scenario flow system that should help keeping things interesting but not repetitive.
- Fixed theTrafficReplacer replacing persistent vehicles (which would cause incompatiblities, crashes and fuck with other scripts in general)
- Fixed the TrafficInjector patience, it wasn't really working at all before this.
- "Fixed" the spazzing Flatbeds. Only slow-going flatbeds will have cargo now.
- Fixed the Hunter dude squatting on the highways. He'll make sure to spawn on sideroads now.
- Made air traffic more common (up to 10, from 5).
- Made air traffic fly at more varied directions (so they won't fly EXACTLY above you anymore)
- Lots of little stuff I forgot to take notes of.
It also adds a little experiment of mine, where peds which want to take a photo of your car will actually take the photo, comment on the car and save the photo as a screenshot. Can be disabled disabling PlayerCoolCarPhoto in LivelyWorld.xml.
Update - 0.5
This update mostly contains fixes and improvements. It also brings the Barn finds, wrecked cars that will spawn in the fitting areas. You can get them fixed with a towtruck or getting them to an LS Customs.
An experimental minigame (WereCars) can be triggered with the "lwwerecar". It uses your last vehicle.
It was planned to be a Halloween surprise, but... well. Late to the party.
Update - 0.4.1
This update removes a few debug notifications I left on without noticing. :P
Update - 0.4
This update fixes the random freezes and includes a few vehicles from Smuggler's Run and Gunrunning.
Traffic Update - 0.3
This update adds a better traffic injector and improves existing traffic, focusing on air, water and big vehicles like trucks.
A lot of air and water based add-on vehicles are now supported by default, mostly civilian boats and planes. I'm currently working on the list below, come back in a few hours for a complete list.
You can check this new functionality by entering "lwtraffictest" as a cheat.
Gang Update
This update adds gang drivebys in gang areas.
Hunter Update
This update adds Hunters in the wilderness areas. Also, you may find animal trophies in pickups near Paleto Bay and Sandy Shores.
0.2.9
- Small hotfix regarding blackisted areas (events won't spawn in the army base or the airport)
0.2.8
- Fixed game crash (tow events fault)
- Improved Carjacker
- Added Gang Drivebys Visa ämnet på GTA5-Mods.com Forum »
Först uppladdad: 9 maj 2017
Senast uppdaterad: 6 december 2018
Senast nedladdad: 33 minuter sen
All Versions
1047 Kommentarer
Best experienced with World of Variety.
Lively World also explicitly supports most of the content in VWE (2.2), so go get it too. Remember VWE and WoV can be installed together and have compatiblity patches for themselves.
Disclaimer:
Lively World's goal is to dynamically add simple scenarios and events around, but it is NOT a replacement of stuff like WoV. Not at all. For a properly lively world you need a population mod like WoV. Lively World only adds a top layer of dynamism.
Also, Lively World won't deal with complex scenarios like bank robberies or proper towing services, that stuff will always be a dedicated script.
It might include simple side missions, but not yet.
___________________________________________
Update - 0.6b
Fixed an issue with racers never spawning. Also improved the script's intro notifications.
Update - 0.6 (Current) - Album
Towing Service and Coroner will require an update to be compatible with Lively World 0.6, so watch those in the coming days. Its not critical, however.
Main fixes/improvements:
- DispatchWorks support.
- Immersion: new spawned entities will fade-in, as the vanilla game usually does
- Performnace improvements (Big loads distributed along different process ticks)
- Vastly Improved Emergency events (they're now multi-vehicle and support DispatchWorks liveries)
- Added a few traffic scenarios (stripped vehicles on gang areas, two bike scenarios (police/civilian), one about loud vehicle radios and one about vehicles actively overtaking on the highways)
- Improved the scenarios about vehicles driving out
- Improved traffic spawner and traffic replacer, these vehicles can now be chosen for other interactions aswell
- Redefined basic functions, which improves the overall inner workings of the script
__________________
Wouldn't you like to see stuff happen? This script makes stuff happen!
More specifically, it makes the game non-player characters interact with the world around them. Peds will use parked cars, taxis will pick up people, criminals will set up shady deals in quiet areas out of sight, emergency services will be more active, etc.
It also injects Add-On cars into traffic, which you can add yourself.
Just go to GTAV/Scripts/LivelyWorld.xml and edit the values there.
This proyect is in early stages, expect bugs and barebones features. Wait until 1.0 if you want the full experience.
Features
- Peds will now interact more with their surroundings
- Unique events can now happen, all of them dynamically placed and non-intrusive. You can interact with them or let them develop by themselves.
- Add-On vehicle injector, so you can have your favorite cars spawn naturally in traffic
- Other vehicle improvements (Tows actually towing, air traffic, barn finds, etc).
Current Scenarios/Events
- Vehicles overtaking on the highway
- Bicycles on vehicles near Vespucci
- People interacting with parked cars
- Gang Drivebys
- Carjackers
- Racers
- Tuned cars exiting Benny's Original Motorworks
- Taxis picking up people
- Drug deals
- Peds taking (actual) photos of your car
- Emergency vehicles rushing to unknown emergencies (unrelated to you)
Planned Scenarios/Events
- Ambient Street Races
- Offroad vehicles in countryside
- People camping
- Store robberies
- Muggers
- Police activity (Raids, traffic stops, chases, prisoner transports, convoys)
Known Issues
- Events and Scenarios have balancing issues. You may see too many or too few of some. I'm still working on the probabilities.
- For NonSteam users, the scenario where peds take photos of your vehicle will crash the script. Disable PlayerCoolCarPhoto in GTAV/Scripts/LivelyWorld.xml to avoid it. (I will fix it myself in the future)
Known Issues - Other Mods (Vehicles, population, etc)
Lively World makes heavy use of information defined by the Mods/Add-Ons it uses.
This includes:
- Ped type
- Vehicle bone positions/existence
- Vehicle names
- Vehicle classes
- Vehicle defined driver(model)
This is both good and bad. High quality content will be properly used by LivelyWorld, but vehicles/peds that lack these characteristics will easily create bugs and improper behavior.
Because of this, you should take care of which vehicles/peds you have installed. If you notice bugs related to specific vehicles/peds, you can either remove it from your game, or tell me so I can blacklist them.
Vehicles without proper LODs/too many polygons will destabilize your game, so don't add them to the traffic injector.
Installation
All files go into (GTA V Folder)/Scripts/.
If you don't have it, congratulations, this is your first script.
Create it.
Add-On vehicles support
- Widebody Tempesta
- Banshee 900hybrid
- E109
- Futo JTCC
- Crowd Runner
- Elegy RZ
- Widebody Vacca
- 9F Street Runner
- Caracara SE
- Taxi Esperanto (The police version isn't supported yet, I need to code a livery-area relationship system for it)
- Declase Lentus
Most of Vanillaworks Extended's and DispatchWorks's vehicles
To be expanded in the future. If you want Lively World to use/inject specific cars you have installed, go to LivelyWorld.xml and add them there.
Other reccomended mods
- Vanillaworks Extended
- DispatchWorks
- World of Variety
- Realism Dispatch Enhanced
Any other population mods will also benefit from this script.
REQUIREMENTS
.NET Framework 4.5.2
Visual C++ 2015
ScriptHookV
Latest
ScriptHookVDotNet Latest
Changelog
Update - 0.5.5
This update mostly brings a new event/scenario filter which will improve performance by only spawning scenarios/events that you'll likely notice, refraining from spawning stuff when you're busy or too far away.
Main fixes/improvements:
- Added more Add-On vehicles (check below)
- Better dispatching system for the rushing cops, they should spawn with any add-on cop vehicle you may have installed. As long as its found in traffic too.
- Reworked Events and Scenarios to fit better in the gameplay (Benny's Tuner is now a Scenario (common), instead of a rare Event, for example).
- Fixed emergency services not using their siren.
- Fixed emergency services not spawning aligned with the road (and smashing into a wall as soon as they apepared)
- Fixed PedDrivingOut scenarios where the ped drove like a maniac after driving out a parking place.
- Implemented a Event/Scenario flow system that should help keeping things interesting but not repetitive.
- Fixed theTrafficReplacer replacing persistent vehicles (which would cause incompatiblities, crashes and fuck with other scripts in general)
- Fixed the TrafficInjector patience, it wasn't really working at all before this.
- "Fixed" the spazzing Flatbeds. Only slow-going flatbeds will have cargo now.
- Fixed the Hunter dude squatting on the highways. He'll make sure to spawn on sideroads now.
- Made air traffic more common (up to 10, from 5).
- Made air traffic fly at more varied directions (so they won't fly EXACTLY above you anymore)
- Lots of little stuff I forgot to take notes of.
It also adds a little experiment of mine, where peds which want to take a photo of your car will actually take the photo, comment on the car and save the photo as a screenshot. Can be disabled disabling PlayerCoolCarPhoto in LivelyWorld.xml.
Update - 0.5
This update mostly contains fixes and improvements. It also brings the Barn finds, wrecked cars that will spawn in the fitting areas. You can get them fixed with a towtruck or getting them to an LS Customs.
An experimental minigame (WereCars) can be triggered with the "lwwerecar". It uses your last vehicle.
It was planned to be a Halloween surprise, but... well. Late to the party.
Update - 0.4.1
This update removes a few debug notifications I left on without noticing. :P
Update - 0.4
This update fixes the random freezes and includes a few vehicles from Smuggler's Run and Gunrunning.
Traffic Update - 0.3
This update adds a better traffic injector and improves existing traffic, focusing on air, water and big vehicles like trucks.
A lot of air and water based add-on vehicles are now supported by default, mostly civilian boats and planes. I'm currently working on the list below, come back in a few hours for a complete list.
You can check this new functionality by entering "lwtraffictest" as a cheat.
Gang Update
This update adds gang drivebys in gang areas.
Hunter Update
This update adds Hunters in the wilderness areas. Also, you may find animal trophies in pickups near Paleto Bay and Sandy Shores.
0.2.9
- Small hotfix regarding blackisted areas (events won't spawn in the army base or the airport)
0.2.8
- Fixed game crash (tow events fault)
- Improved Carjacker
- Added Gang Drivebys Visa ämnet på GTA5-Mods.com Forum »
Först uppladdad: 9 maj 2017
Senast uppdaterad: 6 december 2018
Senast nedladdad: 33 minuter sen
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Great mod!
Btw, peds taking photos of my cars don't crash the script. I'm a non-Steam user! Just saying ;)4 oktober 2019 -
@Eddlm If you are panning to update this mod I'd like to point out a couple of things for the update. First if you could exclude the police cars and the emergency vehicles generally from having attached bicycles and second while I have turned off notifications the only one which keeps popping up is the bicycle attachment. Thanks! Keep it up!
9 oktober 2019 -
@Eddlm I am running about a 10 mod compilation with Redux and WoV as the main mods and I ran into a few problems. The first was a crash which occurred consistently at certain intervals and which was reduced by decreasing the event and scenario probabilities in this mod and was fixed by installing the Heap Load Adjuster mod WoV recommended. However I ran into another problem where NPCs on missions would simply bug out and idle in place despite clearly needing to do things. The only fix for that was to remove your mod, unfortunately.
If ANYONE knows of a potential workaround.fix for that problem I would greatly appreciate it and would prefer to use this mod if possible. Anyone know of a feature or anything I can disable that would be causing that NPC freeze? I made a guide with my mod build if it is relevant that I will post here when it is done.
21 oktober 2019 -
Hmm well, do yourself a favor and disable the HUNTER event and take out the TITAN vehicle from spawning because these two things are really terrible in my experience. The Hunter will shoot at you if he hears you shooting someone nearby and he spawns awkwardly in front of you or near you as soon as you killed the last one.
29 oktober 2019 -
got this error, then crash:
[15:58:42] [ERROR] Caught fatal unhandled exception:
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at LivelyWorld.AllVehiclesChecker()
at LivelyWorld.OnTick(Object sender, EventArgs e)
at GTA.Script.raise_Tick(Object value0, EventArgs value1)
at GTA.Script.MainLoop()30 oktober 2019 -
Expandera för att läsa fulla kommentaren
Here, try my edited version of the LivelyWorld.XML file... Just copy and Paste this over everything.
I got rid of the TITAN plane and Hunter event (cause the Titan crashes into the ground THE MOST out of all the other planes in here, As for the Hunter, he shoots at you if you act bad and he spawns too awkwardly nearby, also he doesn't fit into the Desert and he's always spawning in the desert. WTF is he hunting in the Desert? Cacti? then I also added in random Police Car spawns so sometimes you'll see them patrolling Los Santos, in the Countryside, you'll see Police BIKES every now and then going through traffic. They spawn with lights on after someone or on their way to a crime I guess and sometimes they just spawn normally in a chill fashion which adds to the city feeling alive IMO. It's pretty cool. Also Taxi's spawn just a tiny bit more often. I know UBER is a thing in 2019 and Taxi's are going down the toilet but this game took place in 2013 lol.<?xml version="1.0"?>
-<Data>
<!-- Here you can disable events you don't want happening.-->
-<DisabledEvents>
<Event>Hunter</Event>
<!-- Examples<Event>Carjacker</Event><Event>EmergencyRushing</Event><Event>Tow</Event><Event>Racer</Event><Event>Deal</Event><Event>Hunter</Event><Event>GangDriveby</Event><Event>DriverRushing</Event> -->
</DisabledEvents>
-<DisabledScenarios>
<Scenario>PlayerCoolCarPhoto</Scenario>
<!-- Examples<Scenario>StoppedAtLightsInteraction</Scenario><Scenario>PlayerCoolCarPhoto</Scenario><Scenario>AmbientTuner</Scenario><Scenario>DriverRushing</Scenario><Scenario>Taxi</Scenario><Scenario>ImprovedTowtrucks</Scenario><Scenario>AnimalTrophies</Scenario><Scenario>VehicleInteraction</Scenario><Scenario>ImprovedFreight</Scenario><Scenario>ImprovedFlatbeds</Scenario><Scenario>BarnFinds</Scenario><Scenario>CarCarryingBike</Scenario><Scenario>PoliceCarCarryingBike</Scenario><Scenario>DriverOvertake</Scenario><Scenario>LoudRadio</Scenario> -->
</DisabledScenarios>
-<Replacer>
<!-- This section handles what ingame cars the will replace. Source=original car, target=new car.Options: <model source="modelname" target="modelname" tuned="true/false" timeframe="day/night/all" zone="countryside/city/areaname/all" />Values not present will be ignored and interpreted as "no filter" or simply a "false" value.Example:<model target="comet3" />This will replace any car with the Comet Retro Custom (comet3), without regard for any specific zone or timeframe. The car won't be tuned.Replacers will only replace up to two vehicles, never more than that. This means they will never completely replace the originals (source vehicles). -->
<!-- Add-on cars -->
<model zone="city" target="taxiesperanto"/>
<!-- Not many taxis spawn in the game usually, so the Taxi Esperanto is set to replace any car it finds. -->
<model target="lentus" source="picador"/>
<model zone="richards majestic" target="policeold3"/>
<!-- Police STD Stanier -->
<model target="regina2" source="regina"/>
<!-- Regina Sedan -->
<model zone="city" target="elegyrz" source="elegy" timeframe="night" tuned="true"/>
<!-- Elegy RZ -->
<model zone="city" target="vacca2" source="vacca" tuned="true"/>
<!-- Vacca RocketCow Widebody -->
<model zone="city" target="schwarzer2" source="schwarzer" tuned="true"/>
<!-- Schwarzer Aggressor -->
<model zone="city" target="ninef3" source="ninef" tuned="true"/>
<!-- Widebody 9F -->
<model zone="city" target="tempesta2" source="tempesta" timeframe="night" tuned="true"/>
<!-- Tempesta Widebody-->
<!-- Disabled because Vanillaworks Extended spawns them-->
<!--<model source="rancherxl" target="rancher2"/><model source="burrito3" target="burrito6"/><model source="granger" target="e109"/><model source="banshee" target="banshee3" zone="city" timeframe="night"/><model source="gauntlet" target="hellhound" zone="city" timeframe="night"/><model source="mesa" target="coyote" /> -->
</Replacer>
-<Spawner>
<!-- This section defines what cars the script will spawn cars around.Options: <model source="carname" terrain="offroad/road/water/air" zone="countryside/city/areaname/all" timeframe="day/night/all" frecuency="3(minutes)" probability="50(percentage per check)"/> -->
-<Traffic>
<!-- Bagged -->
<model zone="countryside" source="caracarase" timeframe="day" probability="50" frecuency="4" terrain="road"/>
<!-- Caracara SE-->
<model zone="countryside" source="sandkinghd" timeframe="day" probability="50" frecuency="4" terrain="offroad"/>
<model zone="countryside" source="megaram" timeframe="day" probability="50" frecuency="4" terrain="offroad"/>
<model zone="city" source="vapidlow" timeframe="night" probability="50" frecuency="6" terrain="road"/>
<!-- Disabled because Vanillaworks Extended spawns them-->
<!--<model source="sabregt3" terrain="road" zone="countryside" timeframe="all" frecuency="1" probability="100"/><model source="sturdy2" terrain="road" zone="all" timeframe="all" frecuency="1" probability="100"/><model source="coroner" terrain="road" zone="all" timeframe="all" frecuency="5" probability="50"/><model source="roadkiller" terrain="road" zone="all" timeframe="all" frecuency="5" probability="70"/><model source="bsfugitive" terrain="road" zone="city" timeframe="all" frecuency="5" probability="70"/><model source="bspony" terrain="road" zone="city" timeframe="all" frecuency="5" probability="70"/><model source="bsgranger" terrain="road" zone="city" timeframe="all" frecuency="5" probability="70"/> -->
<!-- Special&Unmarked vehicles (Voit Turyv, models in Vanillaworks Extended)-->
<model zone="all" source="coquette4" timeframe="all" probability="70" frecuency="5" terrain="road"/>
<model zone="all" source="policecoq42" timeframe="all" probability="70" frecuency="5" terrain="road"/>
<model zone="countryside" source="sheriffbul" timeframe="all" probability="70" frecuency="5" terrain="road"/>
<model zone="city" source="policebul" timeframe="all" probability="70" frecuency="3" terrain="road"/>
<model zone="city" source="policebul2" timeframe="all" probability="70" frecuency="5" terrain="road"/>
<model zone="countryside" source="bulhway" timeframe="all" probability="70" frecuency="8" terrain="road"/>
<model zone="countryside" source="coqhway2" timeframe="all" probability="70" frecuency="8" terrain="road"/>
<model zone="countryside" source="infhway" timeframe="all" probability="70" frecuency="8" terrain="road"/>
<!-- Air&Land military vehicles (SkylineGTRFreak) -->
<model zone="countryside" source="osprey" probability="50" frecuency="5" terrain="air"/>
<model zone="all" source="767300" probability="60" frecuency="4" terrain="air"/>
<model zone="all" source="a319" probability="60" frecuency="3" terrain="air"/>
<model zone="all" source="beluga" probability="60" frecuency="3" terrain="air"/>
<model zone="all" source="galaxy" probability="60" frecuency="3" terrain="air"/>
<model zone="countryside" source="747fire" probability="60" frecuency="3" terrain="air"/>
<model zone="countryside" source="tfft" probability="30" frecuency="4" terrain="road"/>
<model zone="countryside" source="m977l" probability="30" frecuency="5" terrain="road"/>
<model zone="countryside" source="m977t" probability="30" frecuency="5" terrain="road"/>
<model zone="countryside" source="m939" probability="30" frecuency="5" terrain="road"/>
<!-- Air vehicles -->
<model zone="all" source="il76" probability="60" frecuency="3" terrain="air"/>
<model zone="countryside" source="s64e" probability="60" frecuency="3" terrain="air"/>
<!-- Water vehicles -->
<model zone="oceana" source="yaluxe" timeframe="day" probability="100" frecuency="3" terrain="water"/>
<model zone="oceana" source="warship4" timeframe="day" probability="100" frecuency="3" terrain="water"/>
<model zone="oceana" source="ocean" timeframe="day" probability="100" frecuency="3" terrain="water"/>
<!-- RDE vehicles -->
<model zone="oceana" source="cgswift" probability="50" frecuency="2" terrain="air"/>
<model zone="all" source="ambulmav" probability="50" frecuency="4" terrain="air"/>
<model zone="city" source="battalion" probability="30" frecuency="5" terrain="road"/>
<model zone="countryside" source="battalion2" probability="30" frecuency="5" terrain="offroad"/>
<!-- Vanilla vehicles -->
<model zone="city" source="RIOT" probability="60" frecuency="9" terrain="road"/>
<model zone="city" source="police" probability="70" frecuency="2" terrain="road"/>
<model zone="city" source="police2" probability="60" frecuency="4" terrain="road"/>
<model zone="city" source="police3" probability="60" frecuency="4" terrain="road"/>
<model zone="countryside" source="policeb" probability="60" frecuency="3" terrain="road"/>
<model zone="all" source="taxi" probability="70" frecuency="2" terrain="road"/>
<model zone="desrt" source="rebel" timeframe="day" probability="50" frecuency="3" terrain="offroad"/>
<model zone="countryside" source="manchez" timeframe="day" probability="50" frecuency="3" terrain="offroad"/>
<model zone="countryside" source="sanchez" timeframe="day" probability="50" frecuency="3" terrain="offroad"/>
<model zone="desrt" source="halftrack" probability="30" frecuency="8" terrain="road"/>
<model zone="all" source="buzzard2" probability="30" frecuency="1" terrain="air"/>
<model zone="all" source="besra" probability="50" frecuency="2" terrain="air"/>
<model zone="all" source="polmav" probability="70" frecuency="2" terrain="air"/>
<model zone="airp" source="cargoplane" probability="30" frecuency="2" terrain="air"/>
<model zone="all" source="maverick" probability="50" frecuency="2" terrain="air"/>
<model zone="all" source="swift" probability="50" frecuency="2" terrain="air"/>
<model zone="all" source="miljet" probability="50" frecuency="3" terrain="air"/>
<model zone="countryside" source="cuban800" probability="40" frecuency="2" terrain="air"/>
<model zone="oceana" source="tug" timeframe="day" probability="50" frecuency="2" terrain="water"/>
<model zone="alamo" source="tug" timeframe="day" probability="50" frecuency="2" terrain="water"/>
<model zone="alamo" source="jetmax" timeframe="day" probability="50" frecuency="2" terrain="water"/>
<model zone="all" source="seashark" timeframe="day" probability="50" frecuency="2" terrain="water"/>
<model zone="zancudo" source="seashark" timeframe="day" probability="45" frecuency="2" terrain="water"/>
<model zone="lago" source="seashark" timeframe="day" probability="50" frecuency="2" terrain="water"/>
<model zone="delbe" source="seashark" timeframe="day" probability="50" frecuency="2" terrain="water"/>
<model zone="delbe" source="speeder" timeframe="day" probability="50" frecuency="2" terrain="water"/>
<model zone="delbe" source="marquis" timeframe="day" probability="50" frecuency="2" terrain="water"/>
<model zone="all" source="hunter" probability="40" frecuency="6" terrain="air"/>
<model zone="lago" source="hunter" probability="50" frecuency="3" terrain="air"/>
<model zone="armyb" source="hunter" probability="75" frecuency="2" terrain="air"/>
<model zone="mtchil" source="havok" probability="50" frecuency="3" terrain="air"/>
<model zone="all" source="buzzard2" probability="50" frecuency="3" terrain="air"/>
<model zone="all" source="maverick" probability="50" frecuency="3" terrain="air"/>
<model zone="all" source="microlight" probability="50" frecuency="3" terrain="air"/>
<model zone="mtchil" source="microlight" timeframe="day" probability="80" frecuency="6" terrain="air"/>
<model zone="oceana" source="seabreze" probability="50" frecuency="3" terrain="air"/>
<model zone="alamo" source="seabreze" probability="50" frecuency="3" terrain="air"/>
</Traffic>
-<Bennys>
<model source="elegy" tuned="true"/>
<model source="comet3" tuned="true"/>
<model source="faction2" tuned="true"/>
<model source="faction3" tuned="true"/>
<model source="banshee2" tuned="true"/>
<model source="faction2" tuned="true"/>
<model source="sultanrs2" tuned="true"/>
<model source="vacca2" tuned="true"/>
<model source="elegy4" tuned="true"/>
<model source="dominator3" tuned="true"/>
<model source="banshee3" tuned="true"/>
<model source="futo3" tuned="true"/>
<model source="blistata" tuned="true"/>
<model source="tampa4" tuned="true"/>
<model source="banshee3" tuned="true"/>
<model source="hellhound" tuned="true"/>
<model source="tempesta2" tuned="true"/>
<model source="retinue" tuned="true"/>
<model source="rapidg3" tuned="true"/>
<model source="hermes" tuned="true"/>
<model source="hustler" tuned="true"/>
<!-- Add-on -->
<model source="sabre3" tuned="true"/>
<model source="vigero4" tuned="true"/>
<model source="brawler3" tuned="true"/>
</Bennys>
-<Racers>
<model source="visione" tuned="true"/>
<model source="cyclone" tuned="true"/>
<model source="comet" tuned="true"/>
<model source="elegy" tuned="true"/>
<model source="banshee2" tuned="true"/>
<model source="banshee" tuned="true"/>
<model source="ninef" tuned="true"/>
<model source="dominator" tuned="true"/>
<model source="retinue" tuned="true"/>
<model source="sultanrs2" tuned="true"/>
<model source="vacca" tuned="true"/>
<model source="sentinel3" tuned="true"/>
<model source="revolter" tuned="true"/>
<model source="pariah" tuned="true"/>
<model source="neon" tuned="true"/>
<model source="comet5" tuned="true"/>
<model source="jester3" tuned="true"/>
<model source="flash" tuned="true"/>
<!-- Add-on -->
<model source="elegyrz" tuned="true"/>
<model source="futo3" tuned="true"/>
<model source="flash" tuned="true"/>
<model source="tampa4" tuned="true"/>
<model source="banshee3" tuned="true"/>
<model source="hellhound" tuned="true"/>
<model source="tempesta2" tuned="true"/>
<model source="vacca2" tuned="true"/>
<model source="picador3" tuned="true"/>
<model source="fugitive2" tuned="true"/>
<model source="emperor6" tuned="true"/>
<model source="comet4" tuned="true"/>
<model source="coquette5" tuned="true"/>
<model source="coquette6" tuned="true"/>
<model source="hizoku2" tuned="true"/>
<model source="surano2" tuned="true"/>
<model source="rapidgt3" tuned="true"/>
<model source="tornado7" tuned="true"/>
<model source="bullet2" tuned="true"/>
<model source="infernus3" tuned="true"/>
<model source="dukes3" tuned="true"/>
<model source="stratum3" tuned="true"/>
<model source="requiem" tuned="true"/>
<model source="dukes4" tuned="true"/>
<model source="faction4" tuned="true"/>
<model source="dominator3" tuned="true"/>
<model source="yosemitexl3" tuned="true"/>
<model source="es550" tuned="true"/>
<model source="deluxo2" tuned="true"/>
<model source="fukyuz" tuned="true"/>
<model source="brawler3" tuned="true"/>
<model source="bfinjection3" tuned="true"/>
<model source="vigero4" tuned="true"/>
<model source="dingo" tuned="true"/>
<model source="dingo2" tuned="true"/>
</Racers>
-<Wrecks>
<model source="dukes3" tuned="false"/>
<model source="dukes" tuned="false"/>
<model source="faction" tuned="false"/>
<model source="faction" tuned="false"/>
<model source="speedo" tuned="false"/>
<model source="rebel2" tuned="false"/>
<model source="rebel2" tuned="false"/>
<model source="rebel2" tuned="false"/>
<model source="torero" tuned="false"/>
<model source="stinger2" tuned="false"/>
<model source="bfinject" tuned="false"/>
<model source="sanchez2" tuned="false"/>
<model source="sanchez2" tuned="false"/>
<model source="sanchez2" tuned="false"/>
<model source="blazer" tuned="false"/>
<model source="flatbed" tuned="false"/>
<model source="blista2" tuned="false"/>
<model source="blista2" tuned="false"/>
<model source="picador3" tuned="false"/>
<model source="sabregt3" tuned="false"/>
<model source="elegy4" tuned="false"/>
</Wrecks>
</Spawner>
</Data>
31 oktober 2019 -
The next thing I might do is add in un-marked Police Cruisers to spawn but they'll spawn in as randomly/rare as the RIOT van. Might remove all Planes from spawning, PERIOD, because they seem to crash too often and it throws me out of my immersion. Helicopters, on the other hand, seem to never crash but Idk for sure yet.
I'm still kind of convinced this is the mod responsible for my GAME CRASHING because sometimes it crashes after like 20 minutes and I think it started after I installed this mod or the VICE CITY DLC MAP MOD. I'm running on the latest Script Hook's and latest GTA V with DILAPIDATED's Gameconfig and a few other things like Packfile Limit Adjuster and/or Heap Adjuster, also a couple of more files like that that I can't remember the name of right now but yeah.
BTW I'm not a modder but it's pretty simple to modify these values to configure the spawning quite easily and I know most people on here who have this mod hate these issues in the mod just as much as I do so why not share the config I took the time to edit a little right?
31 oktober 2019 -
@FrostyGaming
Going into the mod configuration and reducing the scenario and event probability then installing the Heap adjuster fixed teh crashing for me.1 november 2019 -
@owedevil I've heard this from someone else! I don't think I've tested it yet but yeah I did install the new and improved adjustable heap limit adjuster from Dilapidated a few days ago. Haven't gotten on GTA V to see if it stopped the crashing. If I still crash I'll reduce the scenario and event probability more. I think I'll remove all the planes, they're pretty useless and some events and scenarios as well.
3 november 2019 -
Hey, your mod is causing me to spawn way to many vans in traffic. Anyway to fix this?
3 november 2019 -
This mod work same way as this?
9 november 2019 -
-
@FrostyGaming Thanks for this, I also did editing where I took off the bikes,photos,and planes. What I notices when you do this it crashes the games by causing memory leaks. What it does to mines the maps will start to disappear you won't see the roads it gets so bad you can't see where you going. So I deleted Lively Worlds and this never happens.
I like the mod because it adds a lot more going on and not much choas. The hunter, plane crashes and bikes spawning are three things that can be changed to some other event car fire, mugging.
19 november 2019 -
-
Can you please make an option to disable pop-up messege everytime they spawn, they so annoying please.
22 november 2019 -
This is a great mod. But for some reason the Vapid Contender spawns WAY too many times to the point where there's almost no variety on the roads. I don't know if it's because of this mod, World of Variety, or because of Vanilla Works Extended. I can't seem to find a fix to this horrible issue and it's driving me insane. If anyone can help me I'd greatly appreciate it. Thanks!
22 november 2019 -
@Eddlm This mod is amazing, but I keep crashing because of this mod. Dunno if it helps but, when I look at the debug.log, it always ends with this:
XX:XX:39 - Bennys
XX:XX:39 - HandleSpawnerEvents()
XX:XX:39 - RacerMaybe it is caused by a specific car that the racer scenario uses?
9 dagar sen -
So I just tried to spawn the cars the racer scenario is using and there were 3 cars which I couldn't spawn with Menyoo. Those are: "comet","sultanrs2" and "flash". My theory:
The mod trys to spawn these cars but because there is no car attached to that model name, the game crashes.9 dagar sen -
@Eddlm how could you abandon this :( atleast provide a fix for the users not using the add on packs you mentioned so we don't crash at bennys workshop because we don't have the vehicle addon pack.. Some of us may not like that mod so if possible please remove the lines of said vehicles causing the mod to break the game. Much appreciated if you reply or acknowledge this comment..
7 dagar sen
0.6 Out!
Check the description for all details and pictures. I believe stability is much better now.
I have noticed those 2K downloads over just 4 days, that's impressive guys, thanks for your trust.