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After seeing ENT in serious need of an update (and with the other ENT members not having the time anymore to update ENT) I've taken on the role of keeping ENT as up to date as I can.
I've been releasing updates on GTAForums for a while now, but due to multiple requests - I'm going to put the changes here as well as in the ENT thread on GTAForums
This is built on Enhanced Native Trainer update 28 (so your previous database file and config will work with this).
Notable features include:
- Skin customiser
- Vehicle customiser
- Weapon customiser
- Organised & extra vehicles
- Organised & extra teleport locations
- Ability to save vehicles & skins
- Many additional general options
- Saves/restores settings across multiple uses
- Controller support
For installation details and keys/controls, and what's new in each release, please read the document in the ZIP.
This will tell you, for example, that by default, game controls are disabled whilst in the menu, but that you can turn this off in Miscellaneous > Trainer Options. See, useful.
You can redefine the keys using the supplied XML, which should be placed in the game directory.
Known Issues:
- Reshade 1.1 will crash your game if you run ENT alongside it. I'm told Redux works fine however. It's way above my head, so not something I can fix.
- When loading ENT, unplug any controller and let your game load before plugging it back in. Not doing this will result in your game crashing during loading, or an infinite loading screen!
I've included the original thread as I (and others) still use it to test builds and give feedback on them.
If any of the other ENT team members want me to rename my updated fork of ENT (to prevent issues with the names and anything I may add which they may not want in ENT), please PM me and I'll change it.
How to use the Hotkey functionality (Tutorial courtesy of Slash Alex):
Due to formatting problems (Xml code not showing up) - this is a link to tutorial instead:
https://pastebin.com/80qQzDx6 Visa ämne på GTAForums »
I've been releasing updates on GTAForums for a while now, but due to multiple requests - I'm going to put the changes here as well as in the ENT thread on GTAForums
This is built on Enhanced Native Trainer update 28 (so your previous database file and config will work with this).
Notable features include:
- Skin customiser
- Vehicle customiser
- Weapon customiser
- Organised & extra vehicles
- Organised & extra teleport locations
- Ability to save vehicles & skins
- Many additional general options
- Saves/restores settings across multiple uses
- Controller support
For installation details and keys/controls, and what's new in each release, please read the document in the ZIP.
This will tell you, for example, that by default, game controls are disabled whilst in the menu, but that you can turn this off in Miscellaneous > Trainer Options. See, useful.
You can redefine the keys using the supplied XML, which should be placed in the game directory.
Known Issues:
- Reshade 1.1 will crash your game if you run ENT alongside it. I'm told Redux works fine however. It's way above my head, so not something I can fix.
- When loading ENT, unplug any controller and let your game load before plugging it back in. Not doing this will result in your game crashing during loading, or an infinite loading screen!
I've included the original thread as I (and others) still use it to test builds and give feedback on them.
If any of the other ENT team members want me to rename my updated fork of ENT (to prevent issues with the names and anything I may add which they may not want in ENT), please PM me and I'll change it.
How to use the Hotkey functionality (Tutorial courtesy of Slash Alex):
Due to formatting problems (Xml code not showing up) - this is a link to tutorial instead:
https://pastebin.com/80qQzDx6 Visa ämne på GTAForums »
Först uppladdad: 8 oktober 2016
Senast uppdaterad: 17 juni 2023
Senast nedladdad: 5 sekunder sedan
All Versions
12157 Kommentarer
After seeing ENT in serious need of an update (and with the other ENT members not having the time anymore to update ENT) I've taken on the role of keeping ENT as up to date as I can.
I've been releasing updates on GTAForums for a while now, but due to multiple requests - I'm going to put the changes here as well as in the ENT thread on GTAForums
This is built on Enhanced Native Trainer update 28 (so your previous database file and config will work with this).
Notable features include:
- Skin customiser
- Vehicle customiser
- Weapon customiser
- Organised & extra vehicles
- Organised & extra teleport locations
- Ability to save vehicles & skins
- Many additional general options
- Saves/restores settings across multiple uses
- Controller support
For installation details and keys/controls, and what's new in each release, please read the document in the ZIP.
This will tell you, for example, that by default, game controls are disabled whilst in the menu, but that you can turn this off in Miscellaneous > Trainer Options. See, useful.
You can redefine the keys using the supplied XML, which should be placed in the game directory.
Known Issues:
- Reshade 1.1 will crash your game if you run ENT alongside it. I'm told Redux works fine however. It's way above my head, so not something I can fix.
- When loading ENT, unplug any controller and let your game load before plugging it back in. Not doing this will result in your game crashing during loading, or an infinite loading screen!
I've included the original thread as I (and others) still use it to test builds and give feedback on them.
If any of the other ENT team members want me to rename my updated fork of ENT (to prevent issues with the names and anything I may add which they may not want in ENT), please PM me and I'll change it.
How to use the Hotkey functionality (Tutorial courtesy of Slash Alex):
Due to formatting problems (Xml code not showing up) - this is a link to tutorial instead:
https://pastebin.com/80qQzDx6 Visa ämne på GTAForums »
I've been releasing updates on GTAForums for a while now, but due to multiple requests - I'm going to put the changes here as well as in the ENT thread on GTAForums
This is built on Enhanced Native Trainer update 28 (so your previous database file and config will work with this).
Notable features include:
- Skin customiser
- Vehicle customiser
- Weapon customiser
- Organised & extra vehicles
- Organised & extra teleport locations
- Ability to save vehicles & skins
- Many additional general options
- Saves/restores settings across multiple uses
- Controller support
For installation details and keys/controls, and what's new in each release, please read the document in the ZIP.
This will tell you, for example, that by default, game controls are disabled whilst in the menu, but that you can turn this off in Miscellaneous > Trainer Options. See, useful.
You can redefine the keys using the supplied XML, which should be placed in the game directory.
Known Issues:
- Reshade 1.1 will crash your game if you run ENT alongside it. I'm told Redux works fine however. It's way above my head, so not something I can fix.
- When loading ENT, unplug any controller and let your game load before plugging it back in. Not doing this will result in your game crashing during loading, or an infinite loading screen!
I've included the original thread as I (and others) still use it to test builds and give feedback on them.
If any of the other ENT team members want me to rename my updated fork of ENT (to prevent issues with the names and anything I may add which they may not want in ENT), please PM me and I'll change it.
How to use the Hotkey functionality (Tutorial courtesy of Slash Alex):
Due to formatting problems (Xml code not showing up) - this is a link to tutorial instead:
https://pastebin.com/80qQzDx6 Visa ämne på GTAForums »
Först uppladdad: 8 oktober 2016
Senast uppdaterad: 17 juni 2023
Senast nedladdad: 5 sekunder sedan
Enhanced Native Trainer: Update 52
Contributions wholly thanks to @Slash_Alex:-
Added:
* Added a Tactical SMG weapon
* Added missing vehicles previews
* Added a 'Merryweather R&D Centre' online interior
Fixed:
* Fixed the Precision rifle position. It's under the Sniper Rifles menu now
* Fixed a tiny bug in the 'Peds Don't Like Weapons' feature. Peds needlessly reacted to the 'Acid Packet' weapon
Known Bugs:-
Some of the weapon tints (namely MK1 tints) use the incorrect name in ENT. This is a side effect of using the in-game names.
Track wheels appear to duplicate their entries. There should be 30 rims, not 220.
cant modify bennys vehicles when i spawn them..example banshee RR, cant change wheels or anything...any fix ?
@Zemanez can you add horse power multiplier and torque multiplier in this trainer like menyoo?
when i booted the game up the enchanced native trainer asi had a error saying core error thing
@Zemanez Just had this error https://i.ibb.co/wLLGmcn/Untitled.png
@Zemanez can you disable the bodyguard teleporting to the player thing? it really gets annoying when they warp to the player because they get too much distance from me and then don't want to fight anymore when someone is attacking me and I have to re-spawn them again to get them to help.
Is there a cracked version of this for cracked SHV for online mode?
How do I enable MP maps when using this with Menyoo Trainer?
There is any option for unlimited all weapon range please?
Found the bug, after I reset all setting, everytime I open it again it always start at the reset setting page.
@Zemanez I'm having this crash "id 39" like crazy after going through clothes, sometimes directly when browsing through clothes or sometimes randomly (I've removed all my mods and it seems so far that even the random crashes might be from ENT) I get the error as shown above and sometimes it's a simple freeze then the game exits without any error message or even a Event Viewer log.
@Zemanez
Please separate character ability option, I want only weapon skill to 0 but not for other, I want to feel the gun recoil, but the character ability you make all of them to 0 that mean i'm dead by just running please fix this.
Is there a way to be able to get this to work with FiveM plugins?
@Zemanez Where does the menu store its settings and saved content? I loaded the mod files from a previous install and all settings, saved cars and outfits were gone.
@Zemanez There anyway to set the hotkeys for hide/unhide hud please.
The word doc with install instructions say to look in the "bin" folder. There isn't one. Inside the zip there are no .dll files at all.
bro,can you add an xml file that can collect vehicles and ped?Now just only add one vehicle and one ped into the trainer.
@voxxjet
Make sure your game is updated and/or use the verify option in the R* launcher.
@Jamaalplayzz
If you're spawning them with custom clothing or are using MP clothes then that'll happen.
@DROIDDOC
The SHV download has a bin folder, not ENT.
@EVGR
Thanks for the info. It sounds like those assets are actually breaking the same native R* uses to load the online map (as it swaps out SP assets for MP ones). Not something we can fix I'm afraid as it's a R* issue.
@Turismo757
Put: "%appdata%\GTAV Enhanced Native Trainer" into a file explorer address bar and you'll find the folder ENT uses to store the DB.
@xxeennxxeeii47
Not in ENT, no as that would require editing memory values. You'll probably want to see if there's a Cheat Engine table for stuff like that.
@Bozkurt20
Under Misc or World -> load online map.
@JoyLucien
ENT already auto-generates the vehicle list from whatever models the game loads so you can already add custom vehicles (just install them and use OpenIV's asi to load them in-game). Peds are still manually hard-coded however.
@Odelagd
Not that I know of as this was designed just for SP, not MP mods like FiveM.
@lordblackhand
Do you have the DLC installed/are you using a modded dlclist.xml file? That'll happen if ENT can't find the DLC assets (i.e wheels etc). We're looping over all loaded wheel types so if you've not got them or the game can't load them - neither can ENT.
@xxeennxxeeii47
May be something Alex could help with, but ENT development is kind of on hold for the foreseeable future given we're both busy with work etc. We'll update it, but new features etc aren't guaranteed.
Yes, this trainer can automatically recognize custom add-on vehicles. What I mean is to add a function that only displays custom add-on vehicles, and sort them according to the order in the xml file you edited. The vehicle name can also be customized according to the name in the xml file you edited, like menyoo. To add customized vehicle pictures, menyoo can add customized add-on vehicles in "AddedVehicleModels.xml", but they cannot be classified. It would be great if you could add this function. This makes it easier to find the vehicles you added.