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After seeing ENT in serious need of an update (and with the other ENT members not having the time anymore to update ENT) I've taken on the role of keeping ENT as up to date as I can.
I've been releasing updates on GTAForums for a while now, but due to multiple requests - I'm going to put the changes here as well as in the ENT thread on GTAForums
This is built on Enhanced Native Trainer update 28 (so your previous database file and config will work with this).
Notable features include:
- Skin customiser
- Vehicle customiser
- Weapon customiser
- Organised & extra vehicles
- Organised & extra teleport locations
- Ability to save vehicles & skins
- Many additional general options
- Saves/restores settings across multiple uses
- Controller support
For installation details and keys/controls, and what's new in each release, please read the document in the ZIP.
This will tell you, for example, that by default, game controls are disabled whilst in the menu, but that you can turn this off in Miscellaneous > Trainer Options. See, useful.
You can redefine the keys using the supplied XML, which should be placed in the game directory.
Known Issues:
- Reshade 1.1 will crash your game if you run ENT alongside it. I'm told Redux works fine however. It's way above my head, so not something I can fix.
- When loading ENT, unplug any controller and let your game load before plugging it back in. Not doing this will result in your game crashing during loading, or an infinite loading screen!
I've included the original thread as I (and others) still use it to test builds and give feedback on them.
If any of the other ENT team members want me to rename my updated fork of ENT (to prevent issues with the names and anything I may add which they may not want in ENT), please PM me and I'll change it.
How to use the Hotkey functionality (Tutorial courtesy of Slash Alex):
Due to formatting problems (Xml code not showing up) - this is a link to tutorial instead:
https://pastebin.com/80qQzDx6 Visa ämne på GTAForums »
I've been releasing updates on GTAForums for a while now, but due to multiple requests - I'm going to put the changes here as well as in the ENT thread on GTAForums
This is built on Enhanced Native Trainer update 28 (so your previous database file and config will work with this).
Notable features include:
- Skin customiser
- Vehicle customiser
- Weapon customiser
- Organised & extra vehicles
- Organised & extra teleport locations
- Ability to save vehicles & skins
- Many additional general options
- Saves/restores settings across multiple uses
- Controller support
For installation details and keys/controls, and what's new in each release, please read the document in the ZIP.
This will tell you, for example, that by default, game controls are disabled whilst in the menu, but that you can turn this off in Miscellaneous > Trainer Options. See, useful.
You can redefine the keys using the supplied XML, which should be placed in the game directory.
Known Issues:
- Reshade 1.1 will crash your game if you run ENT alongside it. I'm told Redux works fine however. It's way above my head, so not something I can fix.
- When loading ENT, unplug any controller and let your game load before plugging it back in. Not doing this will result in your game crashing during loading, or an infinite loading screen!
I've included the original thread as I (and others) still use it to test builds and give feedback on them.
If any of the other ENT team members want me to rename my updated fork of ENT (to prevent issues with the names and anything I may add which they may not want in ENT), please PM me and I'll change it.
How to use the Hotkey functionality (Tutorial courtesy of Slash Alex):
Due to formatting problems (Xml code not showing up) - this is a link to tutorial instead:
https://pastebin.com/80qQzDx6 Visa ämne på GTAForums »
Först uppladdad: 8 oktober 2016
Senast uppdaterad: 30 maj 2022
Senast nedladdad: 1 minute sen
All Versions
11535 Kommentarer
After seeing ENT in serious need of an update (and with the other ENT members not having the time anymore to update ENT) I've taken on the role of keeping ENT as up to date as I can.
I've been releasing updates on GTAForums for a while now, but due to multiple requests - I'm going to put the changes here as well as in the ENT thread on GTAForums
This is built on Enhanced Native Trainer update 28 (so your previous database file and config will work with this).
Notable features include:
- Skin customiser
- Vehicle customiser
- Weapon customiser
- Organised & extra vehicles
- Organised & extra teleport locations
- Ability to save vehicles & skins
- Many additional general options
- Saves/restores settings across multiple uses
- Controller support
For installation details and keys/controls, and what's new in each release, please read the document in the ZIP.
This will tell you, for example, that by default, game controls are disabled whilst in the menu, but that you can turn this off in Miscellaneous > Trainer Options. See, useful.
You can redefine the keys using the supplied XML, which should be placed in the game directory.
Known Issues:
- Reshade 1.1 will crash your game if you run ENT alongside it. I'm told Redux works fine however. It's way above my head, so not something I can fix.
- When loading ENT, unplug any controller and let your game load before plugging it back in. Not doing this will result in your game crashing during loading, or an infinite loading screen!
I've included the original thread as I (and others) still use it to test builds and give feedback on them.
If any of the other ENT team members want me to rename my updated fork of ENT (to prevent issues with the names and anything I may add which they may not want in ENT), please PM me and I'll change it.
How to use the Hotkey functionality (Tutorial courtesy of Slash Alex):
Due to formatting problems (Xml code not showing up) - this is a link to tutorial instead:
https://pastebin.com/80qQzDx6 Visa ämne på GTAForums »
I've been releasing updates on GTAForums for a while now, but due to multiple requests - I'm going to put the changes here as well as in the ENT thread on GTAForums
This is built on Enhanced Native Trainer update 28 (so your previous database file and config will work with this).
Notable features include:
- Skin customiser
- Vehicle customiser
- Weapon customiser
- Organised & extra vehicles
- Organised & extra teleport locations
- Ability to save vehicles & skins
- Many additional general options
- Saves/restores settings across multiple uses
- Controller support
For installation details and keys/controls, and what's new in each release, please read the document in the ZIP.
This will tell you, for example, that by default, game controls are disabled whilst in the menu, but that you can turn this off in Miscellaneous > Trainer Options. See, useful.
You can redefine the keys using the supplied XML, which should be placed in the game directory.
Known Issues:
- Reshade 1.1 will crash your game if you run ENT alongside it. I'm told Redux works fine however. It's way above my head, so not something I can fix.
- When loading ENT, unplug any controller and let your game load before plugging it back in. Not doing this will result in your game crashing during loading, or an infinite loading screen!
I've included the original thread as I (and others) still use it to test builds and give feedback on them.
If any of the other ENT team members want me to rename my updated fork of ENT (to prevent issues with the names and anything I may add which they may not want in ENT), please PM me and I'll change it.
How to use the Hotkey functionality (Tutorial courtesy of Slash Alex):
Due to formatting problems (Xml code not showing up) - this is a link to tutorial instead:
https://pastebin.com/80qQzDx6 Visa ämne på GTAForums »
Först uppladdad: 8 oktober 2016
Senast uppdaterad: 30 maj 2022
Senast nedladdad: 1 minute sen
Enhanced Native Trainer: Update 49.1
Fixed:
• Prevented ENT from showing placeholder vehicles which would crash your game when spawned. These will be removed when R* either removes them or fixes the crashing.
Contributions wholly thanks to @Slash_Alex:
Added:
• Added a 'Hide/Show HUD' hotkey.
• Added a 'Freeze/Unfreeze Wanted Level' hotkey.
• Added some online NPCs to use as a skin or to spawn as bodyguards and peds.
Improved:
• Improved the 'Screen Filters' menu a bit. ENT remembers the chosen filter now.
Fixed:
• Fixed a nasty bug in the 'Freeze Wanted Level' option. It didn't work properly sometimes
• Fixed a tiny bug in the 'Equip Saved Weapons' feature. It didn't work properly sometimes
• Fixed a tiny bug in the 'Radio In Police Vehicle' option
• Fixed some incorrect weapons locations
• Fixed a bug in the 'Headlights During Blackout' option. It no longer makes vehicles invincible
• Fixed some missing previews
Known Bugs:-
• Some of the weapon tints (namely MK1 tints) use the incorrect name in ENT. This is a side effect of using the in-game names.
• Track wheels appear to duplicate their entries. There should be 30 rims, not 220.
If we select the option to auto-load weapons at the start, what file does it modify? I believe it's causing a crash to desktop and even if I replace all the files for ENT, it still crashes my game.
Stuck loading MP maps enabled as soon as I spawn in SP. I don't have access to the trainer while its loading either. Is there a way to disable it in the game files? Like some sort of user config deletion that im just not seeing in the files. Every thing works fine, until I throw ENT in the mix.
What I've tried already
EVERYTHING IS UP TO DATE
Deleted MODS folder and started a new fresh folder
Validated files through steam
reinstalled mods(REDUX, scripthook, and ENT)
Any help would be greatly appreciated.
Having issues spawning in some car like. Imponte Arbiter GT. its not listed and if I try and do it manually it just crashes the game no error message or anything. And only seems to be the newest batch of cars. @Slash_Alex . Outside of that its a great tool thanks for your time making it.
@Malarkey That's why we have disabled these cars: Pfister Astron Custom SUV, Imponte Arbiter GT, Karin S95, Coil Cyclone II, Pegassi Weaponised Ignus. AFAIK they are not yet available in the game yet and will just crash it when you try to spawn them. We'll enable them again when R* fixes them.
@UnrulyGunslinger Press Win + R and type: %appdata%\GTAV Enhanced Native Trainer. Then delete the ENT.db file to reset ENT back to default options.
@Xplorer4x4 It loads all the weapons available in the game and yeah, if your game is not up-to-date it could cause crashes.
@Slash_Alex nope, I am up to date. Possibly related to one of the 3d/color weapon map mods that I have installed?
@Malarkey
Just to add what Alex mentioned - R* left incomplete vehicles and some MP character clothes in the game which just crash if you try and spawn/equip them (missing models or other data). They've rushed out the last 2 updates to patch some anti-cheat stuff and left it in which is why we've had to temporarily remove them until R* gets round to finishing the content off.
Is there a way to use a saved player appearance on a bodyguard? (or any easy way to implement that?)
@Zemanez when you go in to spawn vehicles and choose emergency, is there a certain files that ENT reads to compile that list? My spawn list shows me a ton of vehicles that I have not installed models for. For example, it lists units like CAMPUS1, CAMPUS2, but I have not installed any Campus police dept vehicles.
Also, as far as weapons go, I noticed StopThePed has a function for "realistic weapons" so I thought maybe that was causing it but I disabled that and same thing. I will try to recreate the error later and grab a log for it so we can try to get a better idea of what's going.
@Zemanez I grabbed an ENT log and RPH log of the weapons crash. Would you like me to PM it to you?
What happened to "Global Game Speed"? Used to be able to slow the game down, doesn't seem to work no matter what value is adjusted.
@Preshader
I believe R* broke that feature - they changed how the time native worked.
@Xplorer4x4
ENT reads the entity pool and filters on entity type (vehicle) before sorting the giant list of 768+ vehicles into lists by vehicle type, which is then shown to you as the subcategories. It sounds like another mod has installed that model or at least it was found in the entity pool when ENT dumped the contents.
You could put the log into Pastebin if it doesn't contain any names etc.
@Zemanez to big for pastebin, https://1drv.ms/u/s!AnVGTP5W1Lh2grdYkH5v-ftVYeltRg?e=6pc9vB
In regards to the weapon spawn, so if I spawn all weapons, it crashes. However, I can spawn any individual weapons but there's a catch, in 95% of cases the gun will spawn for a second and I may be able to get around or two off but then the weapon disables itself and defaults back to my last known fully spawnable weapon.
As for the "entity pool" in regards to vehicles, could you be a bit more specific?
Since you inherited the project, is the source code, current or dated, available as that would help me understand how different things work?
@Zemanez I see the car has been in game since March. Was just wondering how much R* screwed up since the PC version seems to crash the game.
when i spawn a vehicle it doesn't show and my ENT automatically crashes i cant use it afterwards unless i restart the game
Can it be used with a menyoo trainer?
@Mielzbtw
Yes.
@Lapd Code 3
Which vehicle are you trying to spawn? There's some in-complete ones R* left in which will crash your game but we've removed those from ENT until R* fixes it.
@Malarkey
I suspect it's because of the amount of reverse engineering and documentation being written around R*'s anti-cheat. There's signs they panicked and released a half complete update to close some of the newly disclosed holes.
@Xplorer4x4
Thanks for the logs. That weapon bug sounds new. I know R* have a script running in the background to remove MP weapons and vehicles (because "they don't belong here" - which is why we have to set a global to prevent the vehicles disappearing) so that might be to blame (the crash might be a conflict between the script trying to remove the weapons as they're being given).
The entity pool contains all the vehicles, props etc loaded from the files. There's also one for peds, pickups etc. ENT uses Zorg93's vehicle updater code to go through the pool, does a bit check (bit 5 is set if the entity is a vehicle) on each entity and pulls out entities which match that criteria. It then filters them into sub-categories by type (entity pool + 10). Menyoo uses Zorg's vehicle pool code as well if you want to check it out.
Regarding the source - it's pretty much the same as it was when it was first written. We've added new features and tweaked existing ones where possible but haven't done much more in-depth (i.e entire feature re-writes etc).
@Zemanez i fixed it ...it was a carcol issue not related to this trainer thanks anyway for reply
Where is the skins file and the saved vehicles located ?
@BlackDevil666 In ENT.db. You can get there by typing the following into a File explorer address bar: %appdata%\GTAV Enhanced Native Trainer
The game crashes after a few minutes I start it. Is there anyone who could tell me the issue? It crashes after installing 49.1 trainer version.