Custom Blips (Save Locations / Co-ordinates on Map) 2.2
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10329
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Info :
Hope you find it useful.
I am open to suggestions, kindly let me know in the comment section.
Good day :)
Installation :
That's it ! Just copy the files and Run the Game - you should see your custom blips on the map.
Tutorial : (Here's how to add a blip:)
1. Open the menu using Control-N.
2. Navigate & use the menu using up, down, backspace & enter keys.
3. Use the options to create or delete blips.
Keys Configuration : (All the keys can be changed from the in-game menu.)
Menu Navigation :
Changelog -
2.2 :
2.1 :
2.0 :
1.2 :
1.1 :
1.0.0.2 :
1.0.0.1 :
1.0.0.0 :
Credits -
Alexander Blade for creating ScriptHookV
Crosire (https://www.gta5-mods.com/users/crosire) for creating ScriptHookV.Net
Justalemon (https://www.gta5-mods.com/users/justalemon) for creating LemonUI.
FifaSam (https://www.gta5-mods.com/users/FIFASam) for creating AddonBlips which is the inspiration behind this mod (I was using his mod but found a few shortcomings so I created this).
- This mod let's you add custom blips on your GTA 5 map.
- Very useful if you add houses or interiors or maps to your game & want to give them Custom names & Icon (blip) on the map for easier access.
- You can add as many blips as you want & can set any name & color you wish.
- Default color for the blips is Random, however you can change it to any of the 7-8 colors available.
- You can set any sprite/icon for the blips.
- You can reload this script individually, without having to reload all the ScriptHookV-Net mods.
- There's an option to import blips from saved files of previous versions of this script.
- It can also import blips from Addon-Blips mod.
Hope you find it useful.
I am open to suggestions, kindly let me know in the comment section.
Good day :)
Installation :
- Extract & copy the contents of the zip file to your "scripts" folder.
- If you do not have a scripts folder, kindly create one in your GTA 5 game folder.
- This mod relies on SciptHookVDotNet (https://www.gta5-mods.com/tools/scripthookv-net), make sure you have the latest version.
That's it ! Just copy the files and Run the Game - you should see your custom blips on the map.
Tutorial : (Here's how to add a blip:)
1. Open the menu using Control-N.
2. Navigate & use the menu using up, down, backspace & enter keys.
3. Use the options to create or delete blips.
Keys Configuration : (All the keys can be changed from the in-game menu.)
- Main Menu = Control N
- Reload Script = Shift I
- Show/Hide Blips = Shift Tab
Menu Navigation :
- UP / DOWN / ENTER / BACKSPACE
- Use Control UP / Control DOWN in the sprites menu to navigate faster.
Changelog -
2.2 :
- Fixed - Fixed - Faster navigation using the Control key was not working in the Sprites Menu inside of the Edit Blip Menu.
2.1 :
- Fixed - The script was not working properly for some people who have the game language set as some language other than English. Now the script should work properly for all languages. Thanks to Luq (https://www.gta5-mods.com/users/Luq) for co-operating with me & having the patience while I repeatedly asked him for screenshots & log files etc, his help & time was crucial in fixing this bug for every non english user who will use this script.
2.0 :
- Fixed - All bugs (hopefully), I can't find any bugs, if you do, let me know, I will fix it asap.
- Added the options to edit blips, delete blips & teleport to blips.
- General clean-up of code, now it runs smoothly with little to no impact on game.
1.2 :
- Added the options to import blips from previous versions & Add-on Blips script by FifaSam.
- Fixed - Blip persistence was not working properly sometimes.
- Fixed - Blip sprite menu opened to first value in the list instead of opening on the default sprite set by me.
- Fixed - Startup Message was showing up at times when it shouldn't.
- Added - option to navigate quickly in Sprites List - Press Control UP/DOWN to navigate faster.
- Sorted sprite names in Blip-Sprites.
- Changed the default sprite for new blip to an animated one which looks much cooler.
1.1 :
- Ok, completely changed & streamlined the code & blip management system yet again for better performance (no text file now, extremely stable & future proof)
- Added in game menu for the whole thing (very user friendly)
1.0.0.2 :
- Completely changed the code and blip management system, now it works through a single text file (future proofing as I add more features)
- Added the ability to set custom or random colors to the blips.
- I thought about all the people who already have many text files created for different blips (either for Add-on Blips or the previous version of this script) & added backwards compatibity so that all the blips from those text files can be imported & a random color added to them.
- Updated the SpriteList to now include over 600 sprites, previously they were just about 200.
- Added the option to set modifiers to the shortcut keys.
- Added an option to reload just this sript without having to reload the entire SciptHookVDotNet.
- Fixed - The blips weren't being deleted on script reload, creating multiple copies of the same blip.
1.0.0.1 :
- Fixed - Blips were always persistent on the mini map even if they weren't selected.
1.0.0.0 :
- Initial release - port from Add-on Blips
Credits -
Alexander Blade for creating ScriptHookV
Crosire (https://www.gta5-mods.com/users/crosire) for creating ScriptHookV.Net
Justalemon (https://www.gta5-mods.com/users/justalemon) for creating LemonUI.
FifaSam (https://www.gta5-mods.com/users/FIFASam) for creating AddonBlips which is the inspiration behind this mod (I was using his mod but found a few shortcomings so I created this).
Först uppladdad: 31 maj 2021
Senast uppdaterad: 28 juni 2021
Senast nedladdad: 4 timmar sedan
All Versions
124 Kommentarer
Info :
Hope you find it useful.
I am open to suggestions, kindly let me know in the comment section.
Good day :)
Installation :
That's it ! Just copy the files and Run the Game - you should see your custom blips on the map.
Tutorial : (Here's how to add a blip:)
1. Open the menu using Control-N.
2. Navigate & use the menu using up, down, backspace & enter keys.
3. Use the options to create or delete blips.
Keys Configuration : (All the keys can be changed from the in-game menu.)
Menu Navigation :
Changelog -
2.2 :
2.1 :
2.0 :
1.2 :
1.1 :
1.0.0.2 :
1.0.0.1 :
1.0.0.0 :
Credits -
Alexander Blade for creating ScriptHookV
Crosire (https://www.gta5-mods.com/users/crosire) for creating ScriptHookV.Net
Justalemon (https://www.gta5-mods.com/users/justalemon) for creating LemonUI.
FifaSam (https://www.gta5-mods.com/users/FIFASam) for creating AddonBlips which is the inspiration behind this mod (I was using his mod but found a few shortcomings so I created this).
- This mod let's you add custom blips on your GTA 5 map.
- Very useful if you add houses or interiors or maps to your game & want to give them Custom names & Icon (blip) on the map for easier access.
- You can add as many blips as you want & can set any name & color you wish.
- Default color for the blips is Random, however you can change it to any of the 7-8 colors available.
- You can set any sprite/icon for the blips.
- You can reload this script individually, without having to reload all the ScriptHookV-Net mods.
- There's an option to import blips from saved files of previous versions of this script.
- It can also import blips from Addon-Blips mod.
Hope you find it useful.
I am open to suggestions, kindly let me know in the comment section.
Good day :)
Installation :
- Extract & copy the contents of the zip file to your "scripts" folder.
- If you do not have a scripts folder, kindly create one in your GTA 5 game folder.
- This mod relies on SciptHookVDotNet (https://www.gta5-mods.com/tools/scripthookv-net), make sure you have the latest version.
That's it ! Just copy the files and Run the Game - you should see your custom blips on the map.
Tutorial : (Here's how to add a blip:)
1. Open the menu using Control-N.
2. Navigate & use the menu using up, down, backspace & enter keys.
3. Use the options to create or delete blips.
Keys Configuration : (All the keys can be changed from the in-game menu.)
- Main Menu = Control N
- Reload Script = Shift I
- Show/Hide Blips = Shift Tab
Menu Navigation :
- UP / DOWN / ENTER / BACKSPACE
- Use Control UP / Control DOWN in the sprites menu to navigate faster.
Changelog -
2.2 :
- Fixed - Fixed - Faster navigation using the Control key was not working in the Sprites Menu inside of the Edit Blip Menu.
2.1 :
- Fixed - The script was not working properly for some people who have the game language set as some language other than English. Now the script should work properly for all languages. Thanks to Luq (https://www.gta5-mods.com/users/Luq) for co-operating with me & having the patience while I repeatedly asked him for screenshots & log files etc, his help & time was crucial in fixing this bug for every non english user who will use this script.
2.0 :
- Fixed - All bugs (hopefully), I can't find any bugs, if you do, let me know, I will fix it asap.
- Added the options to edit blips, delete blips & teleport to blips.
- General clean-up of code, now it runs smoothly with little to no impact on game.
1.2 :
- Added the options to import blips from previous versions & Add-on Blips script by FifaSam.
- Fixed - Blip persistence was not working properly sometimes.
- Fixed - Blip sprite menu opened to first value in the list instead of opening on the default sprite set by me.
- Fixed - Startup Message was showing up at times when it shouldn't.
- Added - option to navigate quickly in Sprites List - Press Control UP/DOWN to navigate faster.
- Sorted sprite names in Blip-Sprites.
- Changed the default sprite for new blip to an animated one which looks much cooler.
1.1 :
- Ok, completely changed & streamlined the code & blip management system yet again for better performance (no text file now, extremely stable & future proof)
- Added in game menu for the whole thing (very user friendly)
1.0.0.2 :
- Completely changed the code and blip management system, now it works through a single text file (future proofing as I add more features)
- Added the ability to set custom or random colors to the blips.
- I thought about all the people who already have many text files created for different blips (either for Add-on Blips or the previous version of this script) & added backwards compatibity so that all the blips from those text files can be imported & a random color added to them.
- Updated the SpriteList to now include over 600 sprites, previously they were just about 200.
- Added the option to set modifiers to the shortcut keys.
- Added an option to reload just this sript without having to reload the entire SciptHookVDotNet.
- Fixed - The blips weren't being deleted on script reload, creating multiple copies of the same blip.
1.0.0.1 :
- Fixed - Blips were always persistent on the mini map even if they weren't selected.
1.0.0.0 :
- Initial release - port from Add-on Blips
Credits -
Alexander Blade for creating ScriptHookV
Crosire (https://www.gta5-mods.com/users/crosire) for creating ScriptHookV.Net
Justalemon (https://www.gta5-mods.com/users/justalemon) for creating LemonUI.
FifaSam (https://www.gta5-mods.com/users/FIFASam) for creating AddonBlips which is the inspiration behind this mod (I was using his mod but found a few shortcomings so I created this).
Först uppladdad: 31 maj 2021
Senast uppdaterad: 28 juni 2021
Senast nedladdad: 4 timmar sedan
Just perfect !!! thank you sir
@hksbindra please add a group of tags so we can put multiple tags under one name and scroll the dialog like this with vanilla tags
Is there a way to go through the blip sprites faster? Mouse's scrollwheel and up/down keys are very slow to navigate with.
Mod is cool, but can u update it? i think everyone want to group blips with the same name
@everyone concerned - I am so sorry for not updating and not even replying on time, been stuck in life. Now I am free, installing GTA right now and will be working on this and other mods this week. Will post an update soon to see what's possible and implement it.
@hksbindra Thanks for coming back bro!
Hey guys, sorry for promising and not delivering yet again, had pressing matters to attend to. I am working on it today, update imminent.
@Itzhak880 @Hydraxonn @Killins @Skullz- @ystaaz Anyone wants to help test it ??? Grouping is done using a new Unique ID method. Sadly I don't have the time to test it extensively.
@hksbindra yeah I'd love to test it! Send me a DM, or contact me on Discord!
@hksbindra Sure thing, you can send me a DM or contact me on discord 𝗂𝗅𝗅𝗎𝗌𝗌𝗂𝗈𝗇#0297 (ID: 385115973914722304)
toggle blips by shift+tab doesnt work, even if controlls changed
@Fractal420 Buddy it works fine when I checked it. Maybe some other mod or perhaps the game controls are interfering somehow on your pc.
You do not need to open the mod menu while trying the shortcut keys, in-fact it probably won't work if the menu is open. Just press the shortcut buttons while in game and not paused.
If you need further help, kindly contact me on discord.
@hksbindra Is there any way to delete unwanted sprites? There are way too many sprites in the list and most of 'em I'm never gonna use. I deleted almost 99% of the ones listed in the CustomBlips-Sprites.txt and only kept the ones I wanted but, when I launch the game the list gets updated automatically and brings all those deleted sprites back into the list which is like over 400 of 'em. How do I prevent the sprites list from being updated if I delete a whole bunch of them from the list?
@hksbindra I'm ready to help you test
@JAM102970 I'm afraid that's not possible as I coded it to keep the list up-to-date with the game (future versions included). It's to give every option to the users. Maybe I can add a button to update the sprites list, instead of automatically doing it. I have just come back after a 10 day trip so no promises on when, but I'll see what I can do.
@ystaaz @Killins Someone is already testing it, join my discord to test the latest build. Today I will start working on it again.
@hksbindra So let me get this straight, if you do manage to eliminate auto-update that will only prevent newer sprites from automatically showing up on the list right? All the original ones that were included in the mod will still show up in the game even if I delete a whole bunch of them?
Do the blips of this mod count to trigger the issue of missions and vanilla game blips dissapearing because you have too much, or are they a different blips system that can coexist with those of the base game?
If possible, then please add a way to remove the blips from the game when I've deleted them from the database after reloading the script. Also a way to change all of the blips colors to same would be nice too.
I'm unable to import blips from AddonBlips, as it gives me a Unhandled exception
it finally did work! thanks