All MP Vehicles in SP 3.0.7
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The mod adds all the vehicles from GTA Online to GTA 5. The new cars can be found in parking lots throughout Los Santos and Blaine County, as well as on the road in general traffic.
THE MOD SUPPORTS THE ENHANCED VERSION OF GTA 5! PLEASE READ THE REQUIREMENTS CAREFULLY!
Join my Discord server: https://discord.gg/vvxmKP5y5J
Add-On vehicles in traffic and parking lots
Since version 2.0.5 you can add Add-On vehicles to traffic and parking lots.
Open the NewVehiclesList.txt file and add a new line: SpawnModelName,class
For example: gstghell1,muscle
It is mandatory to capitalize the vehicle class as shown in the following example: boats, commercial, compacts, coupes, cycles, emergency, helicopters, industrial, karting, military, motorcycles, muscle, openwheel, offroad, planes, sedans, service, sports, sportsclassics, super, suvs, vans.
If the author did not specify which class the add-on vehicle belongs to, choose the class that seems most appropriate to you. This setting does not affect the performance of the car. It is necessary for correct spawning of cars in the following locations.
Adding cars to the blacklist
Starting with version 2.0.0 you can add cars to the blacklist. In this case they will not appear in parking lots and traffic. You will still be able to get these cars with a trainer or other mods. Open the text file mp blacklist.txt and add the names of the DLC cars you do not want to see in traffic or parking to the column.
Requirements:
ScriptHookV
ScriptHookVDotNet Enhanced (FOR ENHANCED)
ScriptHookDotNet at least v3.6.0-nightly.124 (FOR LEGACY)
Enhanced Content for Legacy (FOR LEGACY)
Move all files from the archive to the Scripts folder.
Script Settings
Open the AllMpVehiclesInSp.ini file to modify the script settings.
0 - disable
1 - enable
The mod is backward compatible with Legacy.
Changelog
3.0.7:
3.0.6:
3.0.5:
3.0.4:
3.0.3:
3.0.2:
Source code: https://github.com/sruckstar/gta5-all-mp-vehicles-in-sp
THE MOD SUPPORTS THE ENHANCED VERSION OF GTA 5! PLEASE READ THE REQUIREMENTS CAREFULLY!
- All content from GTA Online is added, including air and water vehicles, with the exception of vehicles from previous updates that are available in Single Player (SP).
- Over 100 new vehicle spawn points.
- You may come across a DLC car in traffic. Each class of car can only be found on certain roads and sections of road.
- Parking lot vehicle spawns are constantly changing.
- All military vehicles from GTA Online (including both versions of the Oppressor) will be added to the military base at Fort Zancudo.
- Specific spawn points are chosen for different types of specialized vehicles to justify their presence in the game's lore.
Join my Discord server: https://discord.gg/vvxmKP5y5J
Add-On vehicles in traffic and parking lots
Since version 2.0.5 you can add Add-On vehicles to traffic and parking lots.
Open the NewVehiclesList.txt file and add a new line: SpawnModelName,class
For example: gstghell1,muscle
It is mandatory to capitalize the vehicle class as shown in the following example: boats, commercial, compacts, coupes, cycles, emergency, helicopters, industrial, karting, military, motorcycles, muscle, openwheel, offroad, planes, sedans, service, sports, sportsclassics, super, suvs, vans.
If the author did not specify which class the add-on vehicle belongs to, choose the class that seems most appropriate to you. This setting does not affect the performance of the car. It is necessary for correct spawning of cars in the following locations.
Adding cars to the blacklist
Starting with version 2.0.0 you can add cars to the blacklist. In this case they will not appear in parking lots and traffic. You will still be able to get these cars with a trainer or other mods. Open the text file mp blacklist.txt and add the names of the DLC cars you do not want to see in traffic or parking to the column.
Requirements:
ScriptHookV
ScriptHookVDotNet Enhanced (FOR ENHANCED)
ScriptHookDotNet at least v3.6.0-nightly.124 (FOR LEGACY)
Enhanced Content for Legacy (FOR LEGACY)
Move all files from the archive to the Scripts folder.
Script Settings
Open the AllMpVehiclesInSp.ini file to modify the script settings.
0 - disable
1 - enable
- parking lots spawn - spawning of cars in parking lots
- doors - open or close doors. If the car door is closed, the player will break the car window.
- blips - enable or disable car blips on the map.
- tuning - if enabled, cars will receive random tuning items.
- tuning hsw - if enabled, cars will receive tuning upgrades from Hao.
- spawn traffic - enable or disable spawning of cars in traffic.
- traffic cars blips - enable or disable blips of cars in traffic.
- new license plates - activate unique license plates from Chop Shop Update
- blip color - set the color of car tags in parking lots (values from 0 to 85)
- blip color traffic - set the color of car labels in traffic (values from 0 to 85)
- time traffic gen - the time in milliseconds between cars being spawn in traffic (minimum value is 3000, default is 3000)
The mod is backward compatible with Legacy.
Changelog
3.0.7:
- Fixed a bug where the driver disappeared after exiting the vehicle
- Added advanced vehicle spawn and despawn distance settings to the INI file
- Fixed a bug where AI taxis did not disappear from traffic after adding the model (vivanite2) to mp-blacklist.txt
- Civilian vehicles now spawn noticeably more often than AI taxis
3.0.6:
- Support for the latest game version (1.72)
- The vehicle spawning algorithm for road traffic has been completely rewritten.
- Ability to disable vehicle spawning on parking lots via the INI file.
- Added vehicles to traffic and parking lots: Pfister Astrale, Vapid FMJ MK V, Grotti GT750, Grotti Itali Classic, Shitzu Keitora, Progen Luiva, Bravado Buffalo Cruiser, Bravado Buffalo STX Pursuit, Sentinel XS4, Pfister X-treme.
- Added KnoWay AI taxis (Karin Vivanite).
3.0.5:
- All vehicles from the enhanced version of GTA V can be found in parking lots and on the road.
- Ignus with weapons has been added to the military base, and the weapons work!
- The tuning hsw parameter has been added to the .ini file, which automatically installs Hao's improvements for compatible vehicles.
3.0.4:
- Added new cars from the Money Fronts update: Annis Minimus, Declasse Tampa GT, Overflod Suzume, Buckingham Helitours Maverick, Karin Woodlander, Ubermacht Sentinel GTS, Dewbauchee Rapid GT X, Annis Hardy, Karin Everon RS, Grotti LSCM Cheetah Classic, MTL Custom Flatbed, Brute, Stockade Bobcat Security, Declasse Walton L35 (Stock).
- Memory leaks that could cause the game to crash during long play sessions have been fixed. If you continue to experience this issue, please contact me on Discord.
3.0.3:
- Added new cars from the Enhanced version: Cyclone II, Arbiter GT and Astron Custom.
- Near the LS Car Meet, one of 24 vehicles with HSW enhancements and unique livery randomly appears.
- Fixed the appearance of police officers in civilian cars.
3.0.2:
- Fixed a memory leak that caused the game to crash during a long session with DLC traffic enabled.
- Vehicle loading errors have been replaced with a warning at game start if the online version is lower than the latest version.
Source code: https://github.com/sruckstar/gta5-all-mp-vehicles-in-sp
Först uppladdad: 29 maj 2023
Senast uppdaterad: 17 december 2025
Senast nedladdad: 18 minuter sen
All Versions
482 Kommentarer
More mods by andre500:
The mod adds all the vehicles from GTA Online to GTA 5. The new cars can be found in parking lots throughout Los Santos and Blaine County, as well as on the road in general traffic.
THE MOD SUPPORTS THE ENHANCED VERSION OF GTA 5! PLEASE READ THE REQUIREMENTS CAREFULLY!
Join my Discord server: https://discord.gg/vvxmKP5y5J
Add-On vehicles in traffic and parking lots
Since version 2.0.5 you can add Add-On vehicles to traffic and parking lots.
Open the NewVehiclesList.txt file and add a new line: SpawnModelName,class
For example: gstghell1,muscle
It is mandatory to capitalize the vehicle class as shown in the following example: boats, commercial, compacts, coupes, cycles, emergency, helicopters, industrial, karting, military, motorcycles, muscle, openwheel, offroad, planes, sedans, service, sports, sportsclassics, super, suvs, vans.
If the author did not specify which class the add-on vehicle belongs to, choose the class that seems most appropriate to you. This setting does not affect the performance of the car. It is necessary for correct spawning of cars in the following locations.
Adding cars to the blacklist
Starting with version 2.0.0 you can add cars to the blacklist. In this case they will not appear in parking lots and traffic. You will still be able to get these cars with a trainer or other mods. Open the text file mp blacklist.txt and add the names of the DLC cars you do not want to see in traffic or parking to the column.
Requirements:
ScriptHookV
ScriptHookVDotNet Enhanced (FOR ENHANCED)
ScriptHookDotNet at least v3.6.0-nightly.124 (FOR LEGACY)
Enhanced Content for Legacy (FOR LEGACY)
Move all files from the archive to the Scripts folder.
Script Settings
Open the AllMpVehiclesInSp.ini file to modify the script settings.
0 - disable
1 - enable
The mod is backward compatible with Legacy.
Changelog
3.0.7:
3.0.6:
3.0.5:
3.0.4:
3.0.3:
3.0.2:
Source code: https://github.com/sruckstar/gta5-all-mp-vehicles-in-sp
THE MOD SUPPORTS THE ENHANCED VERSION OF GTA 5! PLEASE READ THE REQUIREMENTS CAREFULLY!
- All content from GTA Online is added, including air and water vehicles, with the exception of vehicles from previous updates that are available in Single Player (SP).
- Over 100 new vehicle spawn points.
- You may come across a DLC car in traffic. Each class of car can only be found on certain roads and sections of road.
- Parking lot vehicle spawns are constantly changing.
- All military vehicles from GTA Online (including both versions of the Oppressor) will be added to the military base at Fort Zancudo.
- Specific spawn points are chosen for different types of specialized vehicles to justify their presence in the game's lore.
Join my Discord server: https://discord.gg/vvxmKP5y5J
Add-On vehicles in traffic and parking lots
Since version 2.0.5 you can add Add-On vehicles to traffic and parking lots.
Open the NewVehiclesList.txt file and add a new line: SpawnModelName,class
For example: gstghell1,muscle
It is mandatory to capitalize the vehicle class as shown in the following example: boats, commercial, compacts, coupes, cycles, emergency, helicopters, industrial, karting, military, motorcycles, muscle, openwheel, offroad, planes, sedans, service, sports, sportsclassics, super, suvs, vans.
If the author did not specify which class the add-on vehicle belongs to, choose the class that seems most appropriate to you. This setting does not affect the performance of the car. It is necessary for correct spawning of cars in the following locations.
Adding cars to the blacklist
Starting with version 2.0.0 you can add cars to the blacklist. In this case they will not appear in parking lots and traffic. You will still be able to get these cars with a trainer or other mods. Open the text file mp blacklist.txt and add the names of the DLC cars you do not want to see in traffic or parking to the column.
Requirements:
ScriptHookV
ScriptHookVDotNet Enhanced (FOR ENHANCED)
ScriptHookDotNet at least v3.6.0-nightly.124 (FOR LEGACY)
Enhanced Content for Legacy (FOR LEGACY)
Move all files from the archive to the Scripts folder.
Script Settings
Open the AllMpVehiclesInSp.ini file to modify the script settings.
0 - disable
1 - enable
- parking lots spawn - spawning of cars in parking lots
- doors - open or close doors. If the car door is closed, the player will break the car window.
- blips - enable or disable car blips on the map.
- tuning - if enabled, cars will receive random tuning items.
- tuning hsw - if enabled, cars will receive tuning upgrades from Hao.
- spawn traffic - enable or disable spawning of cars in traffic.
- traffic cars blips - enable or disable blips of cars in traffic.
- new license plates - activate unique license plates from Chop Shop Update
- blip color - set the color of car tags in parking lots (values from 0 to 85)
- blip color traffic - set the color of car labels in traffic (values from 0 to 85)
- time traffic gen - the time in milliseconds between cars being spawn in traffic (minimum value is 3000, default is 3000)
The mod is backward compatible with Legacy.
Changelog
3.0.7:
- Fixed a bug where the driver disappeared after exiting the vehicle
- Added advanced vehicle spawn and despawn distance settings to the INI file
- Fixed a bug where AI taxis did not disappear from traffic after adding the model (vivanite2) to mp-blacklist.txt
- Civilian vehicles now spawn noticeably more often than AI taxis
3.0.6:
- Support for the latest game version (1.72)
- The vehicle spawning algorithm for road traffic has been completely rewritten.
- Ability to disable vehicle spawning on parking lots via the INI file.
- Added vehicles to traffic and parking lots: Pfister Astrale, Vapid FMJ MK V, Grotti GT750, Grotti Itali Classic, Shitzu Keitora, Progen Luiva, Bravado Buffalo Cruiser, Bravado Buffalo STX Pursuit, Sentinel XS4, Pfister X-treme.
- Added KnoWay AI taxis (Karin Vivanite).
3.0.5:
- All vehicles from the enhanced version of GTA V can be found in parking lots and on the road.
- Ignus with weapons has been added to the military base, and the weapons work!
- The tuning hsw parameter has been added to the .ini file, which automatically installs Hao's improvements for compatible vehicles.
3.0.4:
- Added new cars from the Money Fronts update: Annis Minimus, Declasse Tampa GT, Overflod Suzume, Buckingham Helitours Maverick, Karin Woodlander, Ubermacht Sentinel GTS, Dewbauchee Rapid GT X, Annis Hardy, Karin Everon RS, Grotti LSCM Cheetah Classic, MTL Custom Flatbed, Brute, Stockade Bobcat Security, Declasse Walton L35 (Stock).
- Memory leaks that could cause the game to crash during long play sessions have been fixed. If you continue to experience this issue, please contact me on Discord.
3.0.3:
- Added new cars from the Enhanced version: Cyclone II, Arbiter GT and Astron Custom.
- Near the LS Car Meet, one of 24 vehicles with HSW enhancements and unique livery randomly appears.
- Fixed the appearance of police officers in civilian cars.
3.0.2:
- Fixed a memory leak that caused the game to crash during a long session with DLC traffic enabled.
- Vehicle loading errors have been replaced with a warning at game start if the online version is lower than the latest version.
Source code: https://github.com/sruckstar/gta5-all-mp-vehicles-in-sp
Först uppladdad: 29 maj 2023
Senast uppdaterad: 17 december 2025
Senast nedladdad: 18 minuter sen


















IF THE MOD DOES NOT WORK ON A LICENSED GAME:
1. Using OpenIV, go to {GTA Folder} \ update \ update.rpf \ common \ data \ dlclist.xml).
2. Open the xml file and copy the last line with the new update from there.
3. Using the same OpenIV go to the path {GTA Folder} \ mods \ update \ update.rpf \ common \ data \ dlclist.xml) and paste this line into the xml file.
If you have a licensed version of the game, no mods folder (or you have already updated dlclist.xml), but the mod still does not work, write to the support chat of my Discord server: https://discord.gg/vvxmKP5y5J.
ook thanks again for this amazing mod!! Will notify you again if I see any crash!
@andre500 hey so i figured the issue, it was with my dlclist.xml. (pedselector)
so when i do a clean install after deleting the mod and scripts folder, it installs the content for enhanced in the base game install.
therefore without adding any other mods, if i install All mp vehicles in SP mod, it will work. without installing enhanced content for legacy mod.
following that i added all the other mods leaving pedselector out and tested the game. it worked fine i saw 908 vehicles in the list.
once i added pedselector to the mods folder and the scripts as well as the dlclist.xml. it crashed the game.
following that, i looked at the dlxlist.xml in detail and found the following 5 entries causing the game to crash.
<Item>dlcpacks:/mp2025_01/</Item>
<Item>dlcpacks:/mp2024_01/</Item>
<Item>dlcpacks:/mpchristmas3/</Item>
<Item>dlcpacks:/mpsecurity/</Item>
<Item>dlcpacks:/mpheist3/</Item>
once i removed these form dlclist.xml, the game works without any issue but i see 830 something vehicles. which is fine, i can work with that.
Thank you for taking the time to reply and look into the issue.
The mod works!
something about pedselector is causing an issue. has anyone else got this bug?
@6thony I have the same exact problem. + the blacklist does not work or it's explained poorly
приветствую. как редактировать модели используемые и места появления их?
Where can I find the Greenwood Cruiser?
@PistacieHS Turns out this was due to scripthookenhanced, it's been updated!
So, I am having a bit of an issue where not a single vehicle from the NewVehicleList is spawning at all ever since the last update.
yo i could be tripping, but i got the multiplayer shit in singleplayer without the net whateva
doesnt work, it only spawns one car with green dot on map...no other cars spawning
theres a bug where it will work fine for a bit and/or then the dot gets stuck in the top left of the minimap then traffic dont spawn. only like one car
any way to modify something like the vigilante that needs the mobile ops center? the mobile ops doesnt work in this one
i crash everytime when i go into fort zancudo, how do i fix this? my guess is too many vehicles spawn for my game to handle
I have a problem where the MP cars won't spawn in traffic, the mod only works for cars in parking lots. I'm on enhanced, so maybe the lack of ScripthookDotNet nighly is the issue?
Привет. Мод действительно крутой и классный, однозначно лучший среди похожих. Да и похожие мне кажется заброшены на обновлениях после казино. Скрипт конечно преображает этот однообразный трафик из 2015 года, теперь tornado или panto не составляют 1/10 потока машин на улицах, что радует.
Вижу что 3.0.7 исправляет случайные вылеты, но она требует 1.72 обновления (legacy)
Могу ли я использовать 3.0.7 в своей 1.71 legacy, если добавлю в blacklist все 5 новых автомобилей и беспилотное такси?
p.s.
В трафике новых машин нет, они есть только на парковке. (Для тех, кто захочет поставить актуальную версию мода на игру версии от 1.71 и ранее)
I'm having an issue where the online vehicles only spawn every once in a while, is there a way to make them spawn more often?
I'm also experiencing the issue that only one MP car spawns at a time. It'll spawn in the distance with the green blip, but the rest of the traffic stays the same. I'd love some help to get it to work properly.
I have a question about installation. After moving the scripts folder, the game crashes when loading a save file. I have installed all the sripthooks, and they work as I tested them using the trainer.
In the next update would you be able to add an option in the config file to have cars spawn with no tuning but different colours? All the ones I see are only the default colour for the specific car. Either way, thank you for the mods!!