Alarm On Explosions [.NET] 2.1


Requests, early access to unreleased mods, polls, discussions and suggestions:


  • Explosions will set off car's alarms in area (only parked cars that have alarms installed are affected)
  • Gun shots in close range of the car set off it's alarm, unless a silencer is equipped
  • Launching rockets (RPG, Homing Launcher) in close range of the car sets off it's alarm
  • Windows of cars that are close to the explosion will be shattered

    Please do not hesitate to comment if you have any features you would like to be added.

  • 1.0

  • 1.1
    -Alarms will stop after a random amount of time for each car (they stopped simultaneously before)
    -Delay between the explosion and the alarm starting slightly reduced to be more realistic

  • 2.0
    -Rewrote the script, radius is calculated from epicenter of explosion now instead of players position
    -Windows of cars that are close to the explosion will be shattered
    -Added ability to tweak radius via .ini

  • 2.1
    -Alarms can be triggered by gun shots now (unless the weapon is silenced)
    -Alarms can be triggered by RPG and Homing Launcher rocket launch (if standing close)
    -Increased amount of cars that don't have alarms to make it more realistic
    -Decreased maximum alarm time (from 30 to 20 seconds)
    -Decreased minimum alarm time (from 10 to 0 seconds)
    -Minor bug fixes

  • ASI Loader
  • Script Hook V
  • Community Script Hook V .NET 3.5.1

  • Extract files in to the scripts folder

    Source code:
  • Show Full Description

    Först uppladdad: 29 december 2022
    Senast uppdaterad: 7 juli 2023
    Senast nedladdad: 5 timmar sedan

    All Versions

     2.1 (current)

    2686 nerladdade , 4 KB
    7 juli 2023

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