Dispatch.meta - Cop Cars, Helicopters & Gang Car Variations 1.3
3081
35
3081
35
**v1.3 changes
wanted level 3 radius increased by 8
wanted level 4 radius increased by 30
wanted level 5 radius increased by 199
makes the cops search for you more as they have a longer distance to search for you now. you change
the radius distances starting at line 127. wanted level 4 i think is 500 for default values and
wanted level 5 is 700 or 750 for default values.
added a different marine ped to crusader on army base. so now theres 2 variations instead of 1.
fbi2 vehicle at army base has a new marine ped added.
insurgent and annihilator have 1 more variation of ped added to the vehicle and helio.
valkyrie helio has 1 more ped variation added to it.
added female sheriff variation to spawn alongside male sheriff with the sheriff vehicles.
added female sheriff variation to spawn alongside male sheriff on road blocks
the biggest change is the popgroups file. I cleaned up all the coding also deleted about 10-12 cars
that i thought were either rust buckets or didnt feel like seeing spawn around town. Added 3 more cars
to spawn into traffic and added 1 bike that was left out. Now even more cars spawn around town by cleaning up the code.
Also included a visualsettings.dat file which makes your daytime lights, brake lights, reverse lights all brighter during daytime. More info and a more detailed explanation of changes inside readme file.
***v1.2 changes
frogger2 aka fbi helio has been replaced with the Army Valkyrie helio that has guns mounted on it for the army base.
also the Savage Army helio with missiles and gun on it now spawns at army base. I believe at wanted level 4 or 5.
Added fbi2 vehicle to roadblocks for army base.
you will notice inside each folder there is a v2 folder
the only changes i did alongside the v1.2 update was changing the cop or swat ped models to
the BlackOps_01 ped model this is only for inside the army base so that its all army models and not a mix of cops and army.
***v1.1 changes
I added fbi2, insurgent, annihilator helio and frogger2 fbi helio to army bases
Added police4 to some more areas and fixed police 3 in one area
Added patriot aka hummer to gang cars
Added fbi to roadblocks
Increased gang and army ped size from 6 to 8
added 1-2 more cops at certain scenarios at wanted level 4
added 1-2 more copats at wanted level 5 in various scenarios
This mod adds more variations of cops in various locations. Annihilator helio added to wanted levels 4 and 5. Fbi2 car is now the spike strip vehicle instead of the policet which is a police van.
This is for game version 1.0877 bikers dlc update
the following changes have been made:
FireTrucks respond between 4 to 9 secs faster
Ambulances respond between 8 to 15 secs faster
Cops left respond time the same
police 2 added to countryside aka Blaine County
roadblocks have 3 cops instead of 2 at wanted level 3
roadblocks have 5 cops instead of 4 at wanted level 4
roadblocks have 6 cops at wanted level 5
Biker Backup peds increased to 5 instead of 4
police helicopter annihilator is added to countryside and army base at wanted level 4-5
wanted level 4 radius increased from 510 to 560
wanted level 5 radius increased from 850 to 900
gangs now have the following new cars:
manana is an old cadillac
gburrito2 is the chevy van
Install locations
mods\update\update.rpf\common\data (the dispatch.meta file size is 18.8kb for this location)
and
mods\common.rpf\data (the dispatch.meta file size is 18.1kb for this location)
then popgroups.ymt goes to mods\update\update.rpf\x64\levels\gta5
if you have a modded popgroups.ymt already then i left the lines needed to modify inside the readme file as the coding doesnt show up correctly on here.
wanted level 3 radius increased by 8
wanted level 4 radius increased by 30
wanted level 5 radius increased by 199
makes the cops search for you more as they have a longer distance to search for you now. you change
the radius distances starting at line 127. wanted level 4 i think is 500 for default values and
wanted level 5 is 700 or 750 for default values.
added a different marine ped to crusader on army base. so now theres 2 variations instead of 1.
fbi2 vehicle at army base has a new marine ped added.
insurgent and annihilator have 1 more variation of ped added to the vehicle and helio.
valkyrie helio has 1 more ped variation added to it.
added female sheriff variation to spawn alongside male sheriff with the sheriff vehicles.
added female sheriff variation to spawn alongside male sheriff on road blocks
the biggest change is the popgroups file. I cleaned up all the coding also deleted about 10-12 cars
that i thought were either rust buckets or didnt feel like seeing spawn around town. Added 3 more cars
to spawn into traffic and added 1 bike that was left out. Now even more cars spawn around town by cleaning up the code.
Also included a visualsettings.dat file which makes your daytime lights, brake lights, reverse lights all brighter during daytime. More info and a more detailed explanation of changes inside readme file.
***v1.2 changes
frogger2 aka fbi helio has been replaced with the Army Valkyrie helio that has guns mounted on it for the army base.
also the Savage Army helio with missiles and gun on it now spawns at army base. I believe at wanted level 4 or 5.
Added fbi2 vehicle to roadblocks for army base.
you will notice inside each folder there is a v2 folder
the only changes i did alongside the v1.2 update was changing the cop or swat ped models to
the BlackOps_01 ped model this is only for inside the army base so that its all army models and not a mix of cops and army.
***v1.1 changes
I added fbi2, insurgent, annihilator helio and frogger2 fbi helio to army bases
Added police4 to some more areas and fixed police 3 in one area
Added patriot aka hummer to gang cars
Added fbi to roadblocks
Increased gang and army ped size from 6 to 8
added 1-2 more cops at certain scenarios at wanted level 4
added 1-2 more copats at wanted level 5 in various scenarios
This mod adds more variations of cops in various locations. Annihilator helio added to wanted levels 4 and 5. Fbi2 car is now the spike strip vehicle instead of the policet which is a police van.
This is for game version 1.0877 bikers dlc update
the following changes have been made:
FireTrucks respond between 4 to 9 secs faster
Ambulances respond between 8 to 15 secs faster
Cops left respond time the same
police 2 added to countryside aka Blaine County
roadblocks have 3 cops instead of 2 at wanted level 3
roadblocks have 5 cops instead of 4 at wanted level 4
roadblocks have 6 cops at wanted level 5
Biker Backup peds increased to 5 instead of 4
police helicopter annihilator is added to countryside and army base at wanted level 4-5
wanted level 4 radius increased from 510 to 560
wanted level 5 radius increased from 850 to 900
gangs now have the following new cars:
manana is an old cadillac
gburrito2 is the chevy van
Install locations
mods\update\update.rpf\common\data (the dispatch.meta file size is 18.8kb for this location)
and
mods\common.rpf\data (the dispatch.meta file size is 18.1kb for this location)
then popgroups.ymt goes to mods\update\update.rpf\x64\levels\gta5
if you have a modded popgroups.ymt already then i left the lines needed to modify inside the readme file as the coding doesnt show up correctly on here.
Först uppladdad: 30 oktober 2016
Senast uppdaterad: 14 november 2016
Senast nedladdad: 17 timmar sedan
14 Kommentarer
More mods by Willief23:
**v1.3 changes
wanted level 3 radius increased by 8
wanted level 4 radius increased by 30
wanted level 5 radius increased by 199
makes the cops search for you more as they have a longer distance to search for you now. you change
the radius distances starting at line 127. wanted level 4 i think is 500 for default values and
wanted level 5 is 700 or 750 for default values.
added a different marine ped to crusader on army base. so now theres 2 variations instead of 1.
fbi2 vehicle at army base has a new marine ped added.
insurgent and annihilator have 1 more variation of ped added to the vehicle and helio.
valkyrie helio has 1 more ped variation added to it.
added female sheriff variation to spawn alongside male sheriff with the sheriff vehicles.
added female sheriff variation to spawn alongside male sheriff on road blocks
the biggest change is the popgroups file. I cleaned up all the coding also deleted about 10-12 cars
that i thought were either rust buckets or didnt feel like seeing spawn around town. Added 3 more cars
to spawn into traffic and added 1 bike that was left out. Now even more cars spawn around town by cleaning up the code.
Also included a visualsettings.dat file which makes your daytime lights, brake lights, reverse lights all brighter during daytime. More info and a more detailed explanation of changes inside readme file.
***v1.2 changes
frogger2 aka fbi helio has been replaced with the Army Valkyrie helio that has guns mounted on it for the army base.
also the Savage Army helio with missiles and gun on it now spawns at army base. I believe at wanted level 4 or 5.
Added fbi2 vehicle to roadblocks for army base.
you will notice inside each folder there is a v2 folder
the only changes i did alongside the v1.2 update was changing the cop or swat ped models to
the BlackOps_01 ped model this is only for inside the army base so that its all army models and not a mix of cops and army.
***v1.1 changes
I added fbi2, insurgent, annihilator helio and frogger2 fbi helio to army bases
Added police4 to some more areas and fixed police 3 in one area
Added patriot aka hummer to gang cars
Added fbi to roadblocks
Increased gang and army ped size from 6 to 8
added 1-2 more cops at certain scenarios at wanted level 4
added 1-2 more copats at wanted level 5 in various scenarios
This mod adds more variations of cops in various locations. Annihilator helio added to wanted levels 4 and 5. Fbi2 car is now the spike strip vehicle instead of the policet which is a police van.
This is for game version 1.0877 bikers dlc update
the following changes have been made:
FireTrucks respond between 4 to 9 secs faster
Ambulances respond between 8 to 15 secs faster
Cops left respond time the same
police 2 added to countryside aka Blaine County
roadblocks have 3 cops instead of 2 at wanted level 3
roadblocks have 5 cops instead of 4 at wanted level 4
roadblocks have 6 cops at wanted level 5
Biker Backup peds increased to 5 instead of 4
police helicopter annihilator is added to countryside and army base at wanted level 4-5
wanted level 4 radius increased from 510 to 560
wanted level 5 radius increased from 850 to 900
gangs now have the following new cars:
manana is an old cadillac
gburrito2 is the chevy van
Install locations
mods\update\update.rpf\common\data (the dispatch.meta file size is 18.8kb for this location)
and
mods\common.rpf\data (the dispatch.meta file size is 18.1kb for this location)
then popgroups.ymt goes to mods\update\update.rpf\x64\levels\gta5
if you have a modded popgroups.ymt already then i left the lines needed to modify inside the readme file as the coding doesnt show up correctly on here.
wanted level 3 radius increased by 8
wanted level 4 radius increased by 30
wanted level 5 radius increased by 199
makes the cops search for you more as they have a longer distance to search for you now. you change
the radius distances starting at line 127. wanted level 4 i think is 500 for default values and
wanted level 5 is 700 or 750 for default values.
added a different marine ped to crusader on army base. so now theres 2 variations instead of 1.
fbi2 vehicle at army base has a new marine ped added.
insurgent and annihilator have 1 more variation of ped added to the vehicle and helio.
valkyrie helio has 1 more ped variation added to it.
added female sheriff variation to spawn alongside male sheriff with the sheriff vehicles.
added female sheriff variation to spawn alongside male sheriff on road blocks
the biggest change is the popgroups file. I cleaned up all the coding also deleted about 10-12 cars
that i thought were either rust buckets or didnt feel like seeing spawn around town. Added 3 more cars
to spawn into traffic and added 1 bike that was left out. Now even more cars spawn around town by cleaning up the code.
Also included a visualsettings.dat file which makes your daytime lights, brake lights, reverse lights all brighter during daytime. More info and a more detailed explanation of changes inside readme file.
***v1.2 changes
frogger2 aka fbi helio has been replaced with the Army Valkyrie helio that has guns mounted on it for the army base.
also the Savage Army helio with missiles and gun on it now spawns at army base. I believe at wanted level 4 or 5.
Added fbi2 vehicle to roadblocks for army base.
you will notice inside each folder there is a v2 folder
the only changes i did alongside the v1.2 update was changing the cop or swat ped models to
the BlackOps_01 ped model this is only for inside the army base so that its all army models and not a mix of cops and army.
***v1.1 changes
I added fbi2, insurgent, annihilator helio and frogger2 fbi helio to army bases
Added police4 to some more areas and fixed police 3 in one area
Added patriot aka hummer to gang cars
Added fbi to roadblocks
Increased gang and army ped size from 6 to 8
added 1-2 more cops at certain scenarios at wanted level 4
added 1-2 more copats at wanted level 5 in various scenarios
This mod adds more variations of cops in various locations. Annihilator helio added to wanted levels 4 and 5. Fbi2 car is now the spike strip vehicle instead of the policet which is a police van.
This is for game version 1.0877 bikers dlc update
the following changes have been made:
FireTrucks respond between 4 to 9 secs faster
Ambulances respond between 8 to 15 secs faster
Cops left respond time the same
police 2 added to countryside aka Blaine County
roadblocks have 3 cops instead of 2 at wanted level 3
roadblocks have 5 cops instead of 4 at wanted level 4
roadblocks have 6 cops at wanted level 5
Biker Backup peds increased to 5 instead of 4
police helicopter annihilator is added to countryside and army base at wanted level 4-5
wanted level 4 radius increased from 510 to 560
wanted level 5 radius increased from 850 to 900
gangs now have the following new cars:
manana is an old cadillac
gburrito2 is the chevy van
Install locations
mods\update\update.rpf\common\data (the dispatch.meta file size is 18.8kb for this location)
and
mods\common.rpf\data (the dispatch.meta file size is 18.1kb for this location)
then popgroups.ymt goes to mods\update\update.rpf\x64\levels\gta5
if you have a modded popgroups.ymt already then i left the lines needed to modify inside the readme file as the coding doesnt show up correctly on here.
Först uppladdad: 30 oktober 2016
Senast uppdaterad: 14 november 2016
Senast nedladdad: 17 timmar sedan
I noticed that the ambulance also comes quicker if you change some lines in the handling.meta file. Extract the handling.meta file from update/update.rpf/common/data/ search for ambulan and replace the lines below, the rest of the lines are left alone since they are the same
<handlingName>AMBULAN</handlingName>
<fMass value="2500.000000" />
<fInitialDragCoeff value="6.000000" />
<fPercentSubmerged value="80.000000" />
<vecCentreOfMassOffset x="0.000000" y="0.000000" z="0.000000" />
<vecInertiaMultiplier x="1.000000" y="1.000000" z="1.300000" />
<fDriveBiasFront value="0.500000" />
<nInitialDriveGears value="5" />
<fInitialDriveForce value="0.285000" />
<fDriveInertia value="1.000000" />
<fClutchChangeRateScaleUpShift value="2.500000" />
<fClutchChangeRateScaleDownShift value="2.500000" />
<fInitialDriveMaxFlatVel value="152.000000" />
<fBrakeForce value="0.720000" />
<fBrakeBiasFront value="0.650000" />
<fHandBrakeForce value="0.400000" />
do the same thing for the firetruck. search for firetruk and replace these lines only. the rest are left alone as they are the same values.
<handlingName>firetruk</handlingName>
<fMass value="7500.000000" />
<fInitialDragCoeff value="5.000000" />
<fPercentSubmerged value="80.000000" />
<vecCentreOfMassOffset x="0.000000" y="0.100000" z="-0.250000" />
<vecInertiaMultiplier x="1.000000" y="1.000000" z="1.800000" />
<fDriveBiasFront value="0.000000" />
<nInitialDriveGears value="5" />
<fInitialDriveForce value="0.255000" />
<fDriveInertia value="0.750000" />
<fClutchChangeRateScaleUpShift value="2.500000" />
<fClutchChangeRateScaleDownShift value="2.500000" />
<fInitialDriveMaxFlatVel value="136.000000" />
<fBrakeForce value="0.650000" />
<fBrakeBiasFront value="0.500000" />
<fHandBrakeForce value="0.300000" />
now the firetruck and ambulance will respond at more reasonable times.
Cool. :)
increased shooting accuracy for various peds
Army went from 18% to 35% accuracy
Swat went from 18% to 32% accuracy
Cops went from 18% to 28% accuracy
Security went from 18% to 22% accuracy
Gangs went from 18% to 25% accuracy
install file to
mods\update\update.rpf\common\data\ai
https://www.mediafire.com/?jdnleaiikldqxlk
good, you have some nice ideas, i was thinking that Savage and Valkyrie i need to make show more often somewhere, instead of just flying above base...
dispatch is really nice and flexible, you can use added helicopter mods and add them into variety of police chasing helis too
@Willief23 I added some of your popgroups & dispatch edits into world of variety's files. Results are awesome. Just what I wanted. Thanks.
@Weirdoutworld glad you like the mod :)
@Weirdoutworld make sure to download v1.3 for the improved popgroups file
Thanks a lot man, now it's more realistic!
weird it make my game crash
made my game crash...
how to edit dispatch.meta for yourself and add cars to chase?
@Willief23 ugh... my game crashes... when i install it... even in Non-ModsFoldered update.rpf
yep game crashes with this installed... need an update
crashing.. this mode looks cool please fix crash issue i wanna use this