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Map Updates 2.7

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Information:
This mod adds various changes around the map and existing interiors, plus also map and interiors additions

Changes:
- Unused FIB office interior
- Unused garage interior from the "High Life" DLC
- Police station interior (based on the original sheriff station interior) in La Mesa
- Slightly altered Sheriff station interior in Rancho
- Beeker's Garage interior next to the Lost MC clubhouse in East Vinewood
- Motel room (based on the interior from the Jack Howitzer's TV show interior) at "The Motor Motel" in the Grand Senora Desert
- Vinewood Casino: removed the "Opening Soon" banner, added doors at the front entrance, a valet podium (plus a valet scenario), a Patriot Stretch car generator and some props in the right/back side of the casino
- Lester's house: added two doors in the back of the house
- LTD Gasoline interior: removed the dirt decals, added a reflective floor and changed the color of some lights (based on a promotional screen of the game)
- Bahama Mamas: fixes to both exterior (neons, walls) and interior (removed baked shadows of non existing objects, moved some palm plants), added working doors at the front and collisions for the sofas and stools
- LifeInvader HQ: openable conference room doors and removed collision blockers
- Purchasable car garage: removed the dirt decals, changed the floor texture and added a reflective effect to it
- Portola Drive: added some light bulbs around the palm trees
- Modified "High Life" DLC apartment interior in Banham Canyon

Requirements (Legacy):
- OpenIV.asi
- Script Hook V .NET or Script Hook V .Net Enhanced
- InteriorsV or any other script/trainer that can load interiors

Requirements (Enhanced):
- Codewalker. Note: use the Discord link in the description in order to download the latest version
- OpenRPF
- Script Hook V .Net Enhanced
- InteriorsV or any other script/trainer that can load interiors

Installation (Legacy):
- Move the "spmapupdates" and "spmapupdates2" folders in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/spMapUpdates/</Item>" and "<Item>dlcpacks:/spMapUpdates2/</Item>" to the "dlclist.xml"
- Move "MapUpdates.dll" and "MapUpdates.ini" (from the "Legacy and Enhanced" folder) in the "scripts" folder. Open "MapUpdates.ini" to configure the options of the various interiors
- MP Map Files: Use the package installer of OpenIV or extract the files and import them manually

Installation (Enhanced):
- Move the "spMapUpdates_Gen9" and "spMapUpdates2_Gen9" folders in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/spMapUpdates_Gen9/</Item>" and "<Item>dlcpacks:/spMapUpdates2_Gen9/</Item>" to the "dlclist.xml"
- Move "MapUpdates.dll" and "MapUpdates.ini" (from the "Legacy and Enhanced" folder) in the "scripts" folder. Open "MapUpdates.ini" to configure the options of the various interiors
- MP Map Files: check "Installation.txt" included in the archive for the path of the files

Special Thanks:
- dexyfex for Codewalker
- Skylumz for Sollumz
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper script
- Dekurwinator for the documentation on portals, flags, audio and vertex colors
- Tobiii for additional info about the MLO portals
- tangerinenuistance5 for the Occlusion Generator
- nkjellman for finding the unused FIB office and MP garage interiors
- NewTheft for the tutorial on how to hide parts of the map
- HeySlickThatsMe for the idea of adding a floor mirror to the MP garage
- alloc8or for the NativeDB
- FIFASam for V Creator
- pedr0fontoura for the audio occlusion tool

Changelog:
v2.7:
- Added new audio occlusion files for the interiors
- Added higher quality models for the bulb lights around Portola Drive. Note: they're still not perfect and clip through the palm trees because of the tessellation
- Fixed the new timecycle modifier of the Lester's house not loading properly
- Garage: fixed the timecycle modifier not loading properly and removed the reflective floor
- Motel room: turned two emissives into timed entities that are loaded only at night and fixed the LOD not loading properly
- Added new files for the compatibility with the "A Safehouse in the Hils" DLC, compatibility with "Beta Map Restoration" and version of the mod for GTA 5 Enhanced
- Split the content into two separate DLC packs (one "COMPAT" and "LEVEL"). Note: both are required for the mod to work properly
- Updated the requirements, the installation instructions, the DLC packs, the script (and the source code), configuration file and the OIV package
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Först uppladdad: 4 oktober 2023
Senast uppdaterad: 2 timmar sedan
Senast nedladdad: 4 minuter sen

All Versions

 2.7 (current)

22 nerladdade , 100 MB
2 timmar sedan

 2.6.1

3747 nerladdade , 70 MB
12 februari 2025

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