Map Updates 2.7
22111
280
22111
280
Information:
This mod adds various changes around the map and existing interiors, plus also map and interiors additions
Changes:
- Unused FIB office interior
- Unused garage interior from the "High Life" DLC
- Police station interior (based on the original sheriff station interior) in La Mesa
- Slightly altered Sheriff station interior in Rancho
- Beeker's Garage interior next to the Lost MC clubhouse in East Vinewood
- Motel room (based on the interior from the Jack Howitzer's TV show interior) at "The Motor Motel" in the Grand Senora Desert
- Vinewood Casino: removed the "Opening Soon" banner, added doors at the front entrance, a valet podium (plus a valet scenario), a Patriot Stretch car generator and some props in the right/back side of the casino
- Lester's house: added two doors in the back of the house
- LTD Gasoline interior: removed the dirt decals, added a reflective floor and changed the color of some lights (based on a promotional screen of the game)
- Bahama Mamas: fixes to both exterior (neons, walls) and interior (removed baked shadows of non existing objects, moved some palm plants), added working doors at the front and collisions for the sofas and stools
- LifeInvader HQ: openable conference room doors and removed collision blockers
- Purchasable car garage: removed the dirt decals, changed the floor texture and added a reflective effect to it
- Portola Drive: added some light bulbs around the palm trees
- Modified "High Life" DLC apartment interior in Banham Canyon
Requirements (Legacy):
- OpenIV.asi
- Script Hook V .NET or Script Hook V .Net Enhanced
- InteriorsV or any other script/trainer that can load interiors
Requirements (Enhanced):
- Codewalker. Note: use the Discord link in the description in order to download the latest version
- OpenRPF
- Script Hook V .Net Enhanced
- InteriorsV or any other script/trainer that can load interiors
Installation (Legacy):
- Move the "spmapupdates" and "spmapupdates2" folders in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/spMapUpdates/</Item>" and "<Item>dlcpacks:/spMapUpdates2/</Item>" to the "dlclist.xml"
- Move "MapUpdates.dll" and "MapUpdates.ini" (from the "Legacy and Enhanced" folder) in the "scripts" folder. Open "MapUpdates.ini" to configure the options of the various interiors
- MP Map Files: Use the package installer of OpenIV or extract the files and import them manually
Installation (Enhanced):
- Move the "spMapUpdates_Gen9" and "spMapUpdates2_Gen9" folders in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/spMapUpdates_Gen9/</Item>" and "<Item>dlcpacks:/spMapUpdates2_Gen9/</Item>" to the "dlclist.xml"
- Move "MapUpdates.dll" and "MapUpdates.ini" (from the "Legacy and Enhanced" folder) in the "scripts" folder. Open "MapUpdates.ini" to configure the options of the various interiors
- MP Map Files: check "Installation.txt" included in the archive for the path of the files
Special Thanks:
- dexyfex for Codewalker
- Skylumz for Sollumz
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper script
- Dekurwinator for the documentation on portals, flags, audio and vertex colors
- Tobiii for additional info about the MLO portals
- tangerinenuistance5 for the Occlusion Generator
- nkjellman for finding the unused FIB office and MP garage interiors
- NewTheft for the tutorial on how to hide parts of the map
- HeySlickThatsMe for the idea of adding a floor mirror to the MP garage
- alloc8or for the NativeDB
- FIFASam for V Creator
- pedr0fontoura for the audio occlusion tool
Changelog:
v2.7:
- Added new audio occlusion files for the interiors
- Added higher quality models for the bulb lights around Portola Drive. Note: they're still not perfect and clip through the palm trees because of the tessellation
- Fixed the new timecycle modifier of the Lester's house not loading properly
- Garage: fixed the timecycle modifier not loading properly and removed the reflective floor
- Motel room: turned two emissives into timed entities that are loaded only at night and fixed the LOD not loading properly
- Added new files for the compatibility with the "A Safehouse in the Hils" DLC, compatibility with "Beta Map Restoration" and version of the mod for GTA 5 Enhanced
- Split the content into two separate DLC packs (one "COMPAT" and "LEVEL"). Note: both are required for the mod to work properly
- Updated the requirements, the installation instructions, the DLC packs, the script (and the source code), configuration file and the OIV package
This mod adds various changes around the map and existing interiors, plus also map and interiors additions
Changes:
- Unused FIB office interior
- Unused garage interior from the "High Life" DLC
- Police station interior (based on the original sheriff station interior) in La Mesa
- Slightly altered Sheriff station interior in Rancho
- Beeker's Garage interior next to the Lost MC clubhouse in East Vinewood
- Motel room (based on the interior from the Jack Howitzer's TV show interior) at "The Motor Motel" in the Grand Senora Desert
- Vinewood Casino: removed the "Opening Soon" banner, added doors at the front entrance, a valet podium (plus a valet scenario), a Patriot Stretch car generator and some props in the right/back side of the casino
- Lester's house: added two doors in the back of the house
- LTD Gasoline interior: removed the dirt decals, added a reflective floor and changed the color of some lights (based on a promotional screen of the game)
- Bahama Mamas: fixes to both exterior (neons, walls) and interior (removed baked shadows of non existing objects, moved some palm plants), added working doors at the front and collisions for the sofas and stools
- LifeInvader HQ: openable conference room doors and removed collision blockers
- Purchasable car garage: removed the dirt decals, changed the floor texture and added a reflective effect to it
- Portola Drive: added some light bulbs around the palm trees
- Modified "High Life" DLC apartment interior in Banham Canyon
Requirements (Legacy):
- OpenIV.asi
- Script Hook V .NET or Script Hook V .Net Enhanced
- InteriorsV or any other script/trainer that can load interiors
Requirements (Enhanced):
- Codewalker. Note: use the Discord link in the description in order to download the latest version
- OpenRPF
- Script Hook V .Net Enhanced
- InteriorsV or any other script/trainer that can load interiors
Installation (Legacy):
- Move the "spmapupdates" and "spmapupdates2" folders in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/spMapUpdates/</Item>" and "<Item>dlcpacks:/spMapUpdates2/</Item>" to the "dlclist.xml"
- Move "MapUpdates.dll" and "MapUpdates.ini" (from the "Legacy and Enhanced" folder) in the "scripts" folder. Open "MapUpdates.ini" to configure the options of the various interiors
- MP Map Files: Use the package installer of OpenIV or extract the files and import them manually
Installation (Enhanced):
- Move the "spMapUpdates_Gen9" and "spMapUpdates2_Gen9" folders in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/spMapUpdates_Gen9/</Item>" and "<Item>dlcpacks:/spMapUpdates2_Gen9/</Item>" to the "dlclist.xml"
- Move "MapUpdates.dll" and "MapUpdates.ini" (from the "Legacy and Enhanced" folder) in the "scripts" folder. Open "MapUpdates.ini" to configure the options of the various interiors
- MP Map Files: check "Installation.txt" included in the archive for the path of the files
Special Thanks:
- dexyfex for Codewalker
- Skylumz for Sollumz
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper script
- Dekurwinator for the documentation on portals, flags, audio and vertex colors
- Tobiii for additional info about the MLO portals
- tangerinenuistance5 for the Occlusion Generator
- nkjellman for finding the unused FIB office and MP garage interiors
- NewTheft for the tutorial on how to hide parts of the map
- HeySlickThatsMe for the idea of adding a floor mirror to the MP garage
- alloc8or for the NativeDB
- FIFASam for V Creator
- pedr0fontoura for the audio occlusion tool
Changelog:
v2.7:
- Added new audio occlusion files for the interiors
- Added higher quality models for the bulb lights around Portola Drive. Note: they're still not perfect and clip through the palm trees because of the tessellation
- Fixed the new timecycle modifier of the Lester's house not loading properly
- Garage: fixed the timecycle modifier not loading properly and removed the reflective floor
- Motel room: turned two emissives into timed entities that are loaded only at night and fixed the LOD not loading properly
- Added new files for the compatibility with the "A Safehouse in the Hils" DLC, compatibility with "Beta Map Restoration" and version of the mod for GTA 5 Enhanced
- Split the content into two separate DLC packs (one "COMPAT" and "LEVEL"). Note: both are required for the mod to work properly
- Updated the requirements, the installation instructions, the DLC packs, the script (and the source code), configuration file and the OIV package
Först uppladdad: 4 oktober 2023
Senast uppdaterad: 2 timmar sedan
Senast nedladdad: 4 minuter sen
179 Kommentarer
More mods by Alex106:
- Kläder
5.0
866
52
1.3
By Alex106
Information:
This mod adds various changes around the map and existing interiors, plus also map and interiors additions
Changes:
- Unused FIB office interior
- Unused garage interior from the "High Life" DLC
- Police station interior (based on the original sheriff station interior) in La Mesa
- Slightly altered Sheriff station interior in Rancho
- Beeker's Garage interior next to the Lost MC clubhouse in East Vinewood
- Motel room (based on the interior from the Jack Howitzer's TV show interior) at "The Motor Motel" in the Grand Senora Desert
- Vinewood Casino: removed the "Opening Soon" banner, added doors at the front entrance, a valet podium (plus a valet scenario), a Patriot Stretch car generator and some props in the right/back side of the casino
- Lester's house: added two doors in the back of the house
- LTD Gasoline interior: removed the dirt decals, added a reflective floor and changed the color of some lights (based on a promotional screen of the game)
- Bahama Mamas: fixes to both exterior (neons, walls) and interior (removed baked shadows of non existing objects, moved some palm plants), added working doors at the front and collisions for the sofas and stools
- LifeInvader HQ: openable conference room doors and removed collision blockers
- Purchasable car garage: removed the dirt decals, changed the floor texture and added a reflective effect to it
- Portola Drive: added some light bulbs around the palm trees
- Modified "High Life" DLC apartment interior in Banham Canyon
Requirements (Legacy):
- OpenIV.asi
- Script Hook V .NET or Script Hook V .Net Enhanced
- InteriorsV or any other script/trainer that can load interiors
Requirements (Enhanced):
- Codewalker. Note: use the Discord link in the description in order to download the latest version
- OpenRPF
- Script Hook V .Net Enhanced
- InteriorsV or any other script/trainer that can load interiors
Installation (Legacy):
- Move the "spmapupdates" and "spmapupdates2" folders in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/spMapUpdates/</Item>" and "<Item>dlcpacks:/spMapUpdates2/</Item>" to the "dlclist.xml"
- Move "MapUpdates.dll" and "MapUpdates.ini" (from the "Legacy and Enhanced" folder) in the "scripts" folder. Open "MapUpdates.ini" to configure the options of the various interiors
- MP Map Files: Use the package installer of OpenIV or extract the files and import them manually
Installation (Enhanced):
- Move the "spMapUpdates_Gen9" and "spMapUpdates2_Gen9" folders in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/spMapUpdates_Gen9/</Item>" and "<Item>dlcpacks:/spMapUpdates2_Gen9/</Item>" to the "dlclist.xml"
- Move "MapUpdates.dll" and "MapUpdates.ini" (from the "Legacy and Enhanced" folder) in the "scripts" folder. Open "MapUpdates.ini" to configure the options of the various interiors
- MP Map Files: check "Installation.txt" included in the archive for the path of the files
Special Thanks:
- dexyfex for Codewalker
- Skylumz for Sollumz
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper script
- Dekurwinator for the documentation on portals, flags, audio and vertex colors
- Tobiii for additional info about the MLO portals
- tangerinenuistance5 for the Occlusion Generator
- nkjellman for finding the unused FIB office and MP garage interiors
- NewTheft for the tutorial on how to hide parts of the map
- HeySlickThatsMe for the idea of adding a floor mirror to the MP garage
- alloc8or for the NativeDB
- FIFASam for V Creator
- pedr0fontoura for the audio occlusion tool
Changelog:
v2.7:
- Added new audio occlusion files for the interiors
- Added higher quality models for the bulb lights around Portola Drive. Note: they're still not perfect and clip through the palm trees because of the tessellation
- Fixed the new timecycle modifier of the Lester's house not loading properly
- Garage: fixed the timecycle modifier not loading properly and removed the reflective floor
- Motel room: turned two emissives into timed entities that are loaded only at night and fixed the LOD not loading properly
- Added new files for the compatibility with the "A Safehouse in the Hils" DLC, compatibility with "Beta Map Restoration" and version of the mod for GTA 5 Enhanced
- Split the content into two separate DLC packs (one "COMPAT" and "LEVEL"). Note: both are required for the mod to work properly
- Updated the requirements, the installation instructions, the DLC packs, the script (and the source code), configuration file and the OIV package
This mod adds various changes around the map and existing interiors, plus also map and interiors additions
Changes:
- Unused FIB office interior
- Unused garage interior from the "High Life" DLC
- Police station interior (based on the original sheriff station interior) in La Mesa
- Slightly altered Sheriff station interior in Rancho
- Beeker's Garage interior next to the Lost MC clubhouse in East Vinewood
- Motel room (based on the interior from the Jack Howitzer's TV show interior) at "The Motor Motel" in the Grand Senora Desert
- Vinewood Casino: removed the "Opening Soon" banner, added doors at the front entrance, a valet podium (plus a valet scenario), a Patriot Stretch car generator and some props in the right/back side of the casino
- Lester's house: added two doors in the back of the house
- LTD Gasoline interior: removed the dirt decals, added a reflective floor and changed the color of some lights (based on a promotional screen of the game)
- Bahama Mamas: fixes to both exterior (neons, walls) and interior (removed baked shadows of non existing objects, moved some palm plants), added working doors at the front and collisions for the sofas and stools
- LifeInvader HQ: openable conference room doors and removed collision blockers
- Purchasable car garage: removed the dirt decals, changed the floor texture and added a reflective effect to it
- Portola Drive: added some light bulbs around the palm trees
- Modified "High Life" DLC apartment interior in Banham Canyon
Requirements (Legacy):
- OpenIV.asi
- Script Hook V .NET or Script Hook V .Net Enhanced
- InteriorsV or any other script/trainer that can load interiors
Requirements (Enhanced):
- Codewalker. Note: use the Discord link in the description in order to download the latest version
- OpenRPF
- Script Hook V .Net Enhanced
- InteriorsV or any other script/trainer that can load interiors
Installation (Legacy):
- Move the "spmapupdates" and "spmapupdates2" folders in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/spMapUpdates/</Item>" and "<Item>dlcpacks:/spMapUpdates2/</Item>" to the "dlclist.xml"
- Move "MapUpdates.dll" and "MapUpdates.ini" (from the "Legacy and Enhanced" folder) in the "scripts" folder. Open "MapUpdates.ini" to configure the options of the various interiors
- MP Map Files: Use the package installer of OpenIV or extract the files and import them manually
Installation (Enhanced):
- Move the "spMapUpdates_Gen9" and "spMapUpdates2_Gen9" folders in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/spMapUpdates_Gen9/</Item>" and "<Item>dlcpacks:/spMapUpdates2_Gen9/</Item>" to the "dlclist.xml"
- Move "MapUpdates.dll" and "MapUpdates.ini" (from the "Legacy and Enhanced" folder) in the "scripts" folder. Open "MapUpdates.ini" to configure the options of the various interiors
- MP Map Files: check "Installation.txt" included in the archive for the path of the files
Special Thanks:
- dexyfex for Codewalker
- Skylumz for Sollumz
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper script
- Dekurwinator for the documentation on portals, flags, audio and vertex colors
- Tobiii for additional info about the MLO portals
- tangerinenuistance5 for the Occlusion Generator
- nkjellman for finding the unused FIB office and MP garage interiors
- NewTheft for the tutorial on how to hide parts of the map
- HeySlickThatsMe for the idea of adding a floor mirror to the MP garage
- alloc8or for the NativeDB
- FIFASam for V Creator
- pedr0fontoura for the audio occlusion tool
Changelog:
v2.7:
- Added new audio occlusion files for the interiors
- Added higher quality models for the bulb lights around Portola Drive. Note: they're still not perfect and clip through the palm trees because of the tessellation
- Fixed the new timecycle modifier of the Lester's house not loading properly
- Garage: fixed the timecycle modifier not loading properly and removed the reflective floor
- Motel room: turned two emissives into timed entities that are loaded only at night and fixed the LOD not loading properly
- Added new files for the compatibility with the "A Safehouse in the Hils" DLC, compatibility with "Beta Map Restoration" and version of the mod for GTA 5 Enhanced
- Split the content into two separate DLC packs (one "COMPAT" and "LEVEL"). Note: both are required for the mod to work properly
- Updated the requirements, the installation instructions, the DLC packs, the script (and the source code), configuration file and the OIV package
Först uppladdad: 4 oktober 2023
Senast uppdaterad: 2 timmar sedan
Senast nedladdad: 4 minuter sen
















Holy grail all mods will break soon:
https://www.rockstargames.com/newswire/article/akk98a4o755825/free-upgrade-for-grand-theft-auto-v-on-pc-coming-march-4
The only downside is that I'm not good at finding them.
@Alex106 Could you make this mod compatible with the swat interior fix mod? https://www.gta5-mods.com/misc/project-enhancement-v-dt_swat-interior-fix It's a great mod, but unfortunately, the two don't work together.
@SnakeVenom33939 I can't test myself, but try these files https://easyupload.io/29fn7n (the password of the archive is "mapupdates")
Import each ytyp in "v_int_9.rpf", "v_int_54.rpf "and "v_int_68.rpf" in "spmapupdates\x64\levels\gta5\interiors"
If it doesn't work, import all 3 in the dlc pack generated by the swat fix mod instead
@Alex106 Cool, thanks! I'm out of town currently but I'll test it when I come back and let you know within the next few days.
@Alex106 After some testing, it seems to be working. It's just that the cops don't enter the "new" interiors added from your mod, like the Life Invader office, which is no big deal. Also had to replace the files in the swat interior fix mod instead of spmapupdates despite the load order being higher and being at the bottom of the dlclist. If you add this fix as an official update, probably best to make it optional, unless you decide you want to and get permission to combine the two mods into one, though that's not up to me. Either way, I think I can say it works. Thanks! Would it also be possible to include compatibility with this mod as well? https://www.gta5-mods.com/maps/lively-bahama-mamas-wip It completely restores the Bahama Mamas, except it doesn't include the light fix unfortunately. If not, no worries, thanks again!
@SnakeVenom33939 I don't think I can make NPCs enter the extra interiors. As for the Bahama Mamas, that requires a bit more work, which I can't do
@Alex106 That's cool, thanks again!
@Alex106 Hey there, I want to report an issue with the mod. When I combine this mod with mods like GTA V Remastered: Enhanced, the Police Station in La Mesa will have bugged doors where the interior is not visible from outside. After I remove the GTA V Remastered: Enhanced mod the doors work normally again. Is there a way to fix it?
@Imad Miganeh It's caused by another mod. I installed V Remastered to check it myself but I don't have the problem you mentioned
@Alex106 I just looked into it, I think it is incompatible with this mod:
https://www.gta5-mods.com/misc/project-enhancement-v-dt_swat-interior-fix
And maybe this mod: https://www.gta5-mods.com/maps/forests-of-san-andreas-revised
@Imad Miganeh I tried with those two as well and no issue either
@Alex106 I think it might be a patch related issue, right?
@Imad Miganeh I doubt. I don't remember any file changed by the mod got updated by R*
@Alex106 Hey man. Having this issue where entering the High Life Garage still shows my minimap and allows radio control, but more importantly, the coronas to leave on foot or in a vehicle vanish.
https://i.imgur.com/3NeunEP.jpeg
https://i.imgur.com/OsHszar.jpeg
You have any idea as to what I can do for this?
@N. Man Which game and SHV .NET version you're using?
@Alex106 I'm running the latest Nightly SHVDN build. GTA is on 1.0.3442.0
@N. Man I tested on the latest game build with the latest SHVDN nightly and it works as it should
Do you have any other script that might be interfering with?
@Alex106 I do have a lot installed, I'll take another look through. Appreciate the consideration
does this mod work with Map Fixes and Fixes & Improvements?