Accidents v1.2 (Final for now)
6406
147
6406
147
Roads in real life aren't always safe and with the dumb AI of Los Santos accidents are bound to occur. This map adds one accident scene so far. It includes tow trucks, cop cars, firetrucks, and ambulances. If you want to help me out, you can donate so I can create crashed models to add in.
The lights on the emergency vehicles don't flash unless you activate them manually. I don't think there is a way to do it with the map editor.
Suggested by: TheChoz3nGladiator
Installation:
Put "accidents.xml" in your GTA directory.
Download the newest version of Map Editor by Guadmaz.
Install map editor.
When you get it working, go to "load map"
Type in "accidents"
OR you can create a folder called "AutoloadMaps" in your scripts folder in your GTA 5 directory.
Put road work.xml in AutoloadMaps and when you start your game it should load in.
When you go to the areas it should load in.
Tips: Don't be near accident when you load in the map. Cars may be in the spawn area and screw everything up.
Changelog:
1.0: release
1.1: added a jackknifed tractor trailer at the highway merge south of Sandy Shores.
1.2: fixed a bug where the tractor trailer would not appear
The lights on the emergency vehicles don't flash unless you activate them manually. I don't think there is a way to do it with the map editor.
Suggested by: TheChoz3nGladiator
Installation:
Put "accidents.xml" in your GTA directory.
Download the newest version of Map Editor by Guadmaz.
Install map editor.
When you get it working, go to "load map"
Type in "accidents"
OR you can create a folder called "AutoloadMaps" in your scripts folder in your GTA 5 directory.
Put road work.xml in AutoloadMaps and when you start your game it should load in.
When you go to the areas it should load in.
Tips: Don't be near accident when you load in the map. Cars may be in the spawn area and screw everything up.
Changelog:
1.0: release
1.1: added a jackknifed tractor trailer at the highway merge south of Sandy Shores.
1.2: fixed a bug where the tractor trailer would not appear
Först uppladdad: 22 augusti 2015
Senast uppdaterad: 24 augusti 2015
Senast nedladdad: 4 timmar sedan
51 Kommentarer
More mods by Meepler1:
- Vägar
- Featured
4.38
24460
346
v1.9 FINAL
By Meepler1
Roads in real life aren't always safe and with the dumb AI of Los Santos accidents are bound to occur. This map adds one accident scene so far. It includes tow trucks, cop cars, firetrucks, and ambulances. If you want to help me out, you can donate so I can create crashed models to add in.
The lights on the emergency vehicles don't flash unless you activate them manually. I don't think there is a way to do it with the map editor.
Suggested by: TheChoz3nGladiator
Installation:
Put "accidents.xml" in your GTA directory.
Download the newest version of Map Editor by Guadmaz.
Install map editor.
When you get it working, go to "load map"
Type in "accidents"
OR you can create a folder called "AutoloadMaps" in your scripts folder in your GTA 5 directory.
Put road work.xml in AutoloadMaps and when you start your game it should load in.
When you go to the areas it should load in.
Tips: Don't be near accident when you load in the map. Cars may be in the spawn area and screw everything up.
Changelog:
1.0: release
1.1: added a jackknifed tractor trailer at the highway merge south of Sandy Shores.
1.2: fixed a bug where the tractor trailer would not appear
The lights on the emergency vehicles don't flash unless you activate them manually. I don't think there is a way to do it with the map editor.
Suggested by: TheChoz3nGladiator
Installation:
Put "accidents.xml" in your GTA directory.
Download the newest version of Map Editor by Guadmaz.
Install map editor.
When you get it working, go to "load map"
Type in "accidents"
OR you can create a folder called "AutoloadMaps" in your scripts folder in your GTA 5 directory.
Put road work.xml in AutoloadMaps and when you start your game it should load in.
When you go to the areas it should load in.
Tips: Don't be near accident when you load in the map. Cars may be in the spawn area and screw everything up.
Changelog:
1.0: release
1.1: added a jackknifed tractor trailer at the highway merge south of Sandy Shores.
1.2: fixed a bug where the tractor trailer would not appear
Först uppladdad: 22 augusti 2015
Senast uppdaterad: 24 augusti 2015
Senast nedladdad: 4 timmar sedan
@amitpaul911 Use the search function
@Meepler1 I just credited you for the inspiration in my construction mod!
Cheers,
Skier_Dude
Hi, I am wanting to start to create mods for the community to enjoy. I was wondering what software, if any, I need and what are the basics of it? Thanks.
@Luquah map editor by Guadmaz
And how do i save the map to my game and upload it to here? @Meepler1
@Luquah look for the .xml file.
@Meepler1 Great! Everything is spawning in the correct area. Although for some reason most things seem to fall from the sky as you approach now. Earlier it was only the northernmost one with the floating concrete lines. Sure makes for an insane crash scene though. I do run an awful lot of mods, so it may be something else causing this if you don't experience it. (Realism 6.2, Farnsworths GTA, LeFix Speedometer, Improved Trains, Speed Damage Suspension 5.5, Advanced Fuel Mod, Vulnerable Trains, No Police Blips, Wheel Turn, GTAIV Exit, Brake Lights, LSPDFR, Map Editor, Bullit Time, Longer Days and The Red House.)
@Meepler1 OK, I'm an idiot. Only actual weirdness is the northern accident where the trailer spawns on top of the floating Cement Pipes. I did something dumb and made a BAK file INSIDE the AutoLoadMaps file when I was playing with them. Stupid, Stupid, Stupid. Everything was doubled up.
@Pslytely Psycho make sure you sow loa the newest version so you can get rid of the floating trailer
I meant download lol
@Meepler1 No floating trailers...yea! The trailer still drops from the sky as you approach. However getting up to it left it lying on its side, so it looked excellent. I can confirm the three smaller pipes at that location glow orange at night.
@Pslytely Psycho The pipes seem to be an error with the map editor
@Meepler1 It occurs to me that I have been responding to you on the wrong thread as the northern truck accident is in Road Work.....It just seems like it should be in accidents...(:
Yeah, I saw someone mention the glowing pipes but somehow missed your response. Map editor just updated again, so I will have to check it out later.
Your new file doesn't like my ham-fisted editing in Notepad ++. I have been making everything dynamic because I hate having cones and barrels stop me cold in a chase. Guess I'll actually have to pay attention and figure out what the signs, cones and barrels are and selectively edit those. I'm guessing that I screw something necessary up, perhaps animations, as I get a crash if I replace all with dynamic=true.
It seems if I add too many other construction area mods that I begin to lose some sites (I notice yours missing most, but that may be because I'm most familiar with yours) , hardcoded limit perhaps?
@Pslytely Psycho I think the newest scripthook v limit is around 1,000, so I dont see why you should get an issue unless you haven't updated. Also I think I may be done with these two maps for now
@Meepler1 Hehehe, 1000 limit may be the problem, you do know you set of a tsunami of construction mods!
The new version of th editor added a siren checkbox for vehicles, update!
Hey does this mod work with the road work map. like can I enable them both?
@Test Subject sorry for not responding sooner, but I have no idea if they work together. You might reach a prop limit. Been a while since I've used the map editor
@Meepler1 yeah no problem man thanks for the response anyways Ill have to test it later. great map mod though!!
Hi, I have a problem when loading a map all vehicles are black and everyone should have their own color. Does anyone know how to fix it? Please help !