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Ballistic Balancer + Stunt/Stumble (Euphoria Mod) 5.0

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NPCs will balance their best based on the push of the bullets, their health, and whether or not they're tripping over themselves or the environment.


Changelog

5.0 Keep shooting, even with vanilla weapon forces, or they'll recover. Still stunt fall but lessened somewhat. Removed limitation for fire and electricity. Headshots are instant ragdoll.

4.0 Biggest, mostly complete update to, er, date. Stumbling, balancing NPCs, reach for wound and injured behaviors (video #1) and pretty much almost 100% fall over wall when near the appropriate height (video #3). NPCs now stunt fall in the same way the player does, which has been overhauled to tumble as much as possible until the ground begins to level out (video #2).

3.0 No more standing when they're supposed to be dying.

2.0 Closed to finished again. May change headshots to full loose. Currently falling NPCs will go completely loose (as the majority of them are falling dead from a helicopter in my playthrough) as well as at the end of vehicle hits.

1.3 Added to the tunables section so that ALL NPCs have this ability.

1.2 After much research and a lot of testing (and some accidental crashing due to poor copy-paste strategy and screwing up the format), I made all the VANILLA tasks accessible within the ballistic functions of physicstasks. They balance as much as they can until they are injured enough to fall. I've watched them try to knee walk. Classes started back up so personally making a video has become hard to make time for (quick pistol video uploaded, potentially more to come but no ETA), but I honestly believe this is the best I could do using vanilla behaviour tasks without changing stayupright forces. I MIGHT look into modding it further, but this is, in my opinion, as close to this mod's final stage, if not THE final stage. Enjoy! And if someone wants to make a video in their spare time, I'd be appreciated (I'll eventually get around to it myself.) No longer changes anything to the behaviours.meta file

1.1 Tweaked the behaviours.meta file for more vanilla behaviors. Added values for falloverwall, created balanceindefinitely flags for nearly all bullets (while they're alive, I have no idea how to make them stay alive), as well as the ability to reach for lower extremities, head, and neck wounds in physicstasks. More arm and leg wound reactions, delayed leg weakening, and peds now have a far better balance threshold when shot from behind.

19-Dec-2016 - NEW VIDEO ADDED TO SHOW UPDATE (second video).

Installation:

1. Extract the zip file someplace memorable.
2. Using OpenIV, navigate to update/update.rpf/x64/data/tune, right click "physicstasks.ymt", and select "Copy to 'mods' folder".
3. Right-click your newly created files in your "mods" folder, and replace with the extracted from step #1.
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Först uppladdad: 17 december 2016
Senast uppdaterad: 19 december 2020
Senast nedladdad: 2 dagar sen

All Versions

 5.0 (current)

4285 nerladdade , 50 KB
19 december 2020

 4.0

3675 nerladdade , 60 KB
10 september 2018

 3.1

1611 nerladdade , 30 KB
24 december 2017

 3.0

649 nerladdade , 20 KB
1 december 2017

 2.0

1012 nerladdade , 20 KB
9 oktober 2017

 1.3

1352 nerladdade , 30 KB
17 december 2016

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