441387
1798
-
6 maj 2020
successor of the popular GTA IV driving mod
Fully supported GTA V versions: 1.36, 1.38, 1.39, 1.41, 1.43
Upwards compatible with: 1.44, 1.45, 1.46 ... 1.50 (mod does not affect latest DLC vehicles though)
This mod changes driving physics in GTA V to be as realistic as possible. Physics definitions for every single vehicle have been created from scratch utilizing every single available parameter. Development started on May 13 2015 and took 3 years, 1600+ hours. Driving physics were created for each of the 357 vehicles individually, spending an average of 3.5 hours on each vehicle. Every single change made by this mod has been MEASURED INGAME and CONFIRMED to be working as intended. Hence the long development phase. no assumptions. This mod is based on hard facts only.
Most striking features of this mod:
- Realistic driving physics (proper tire grip on different surfaces, traction curve, slip angle)
- All driveable surfaces have reworked properties
- Realistic offroad driving (giving the HUGE offroad areas in GTA V a purpose, hillclimb, dirt track)
- Performance of every single vehicle matches its real-life counterpart perfectly (acceleration curve, top speed, braking, grip, handling characteristics, wheelspin)
- Huge improvements to motorcycles
- Improvements to other physics (eg making it possible to ram police vehicles, slightly more realistic PIT maneuver)
- automated brakes have been disabled for every single vehicle
- Police cars dont drive like on rails anymore, more realistic physics are applied to their vehicles
- Alternative "Scaled Topspeed" version of this mod, offering speed governor and brake assist
- Option for increased vehicle deformation
supported DLCs:
- ill Gotten Gains 1
- ill Gotten Gains 2
- Lowrider
- Halloween
- Executives
- XMAS 3
- January2016
- Valentine
- Lowriders 2
- Further Adventures in Finances
- Cunning Stunts
- Bikers
- Import/Export
- MPSpecialRaces
- Gunrunning
- Smuggler's Run
- Doomsday
- SSA Super Sport Series
Included vehicle categories:
Supercars, Sports Cars, Coupes, Sedans, Compacts, Classic Sportscars, Muscle Cars, Lowriders, SUVs, Offroad, Vans, Service, Emergency, Motorcycles.
Not included:
Heavy Trucks, Helicopters, Planes, Boats
Custom cars:
This mod was developed specifically for vanilla 3D-models. Custom car models have completely different center of mass and wheelbase. Making this mod work with all custom cars is impossible. Using custom cars will have a very noticeable negative impact on car handling. Dont complain about things that i cannot possibly fix. please.
Changelog:
version 2.5
-Added 25 new vehicles
-Doomsday DLC:
Autarch, Comet SAFARI, Comet SR, Deluxo, Neon, Pariah, Raiden, Revolter, Savestra, SC1, Sentinel Classic, Streiter, Stromberg, Viseris, Z190
-SSA Super Sports DLC:
Dominator3 GTX, Ellie, Entity XXR, Flash GT, GB200, Hotring Sabre, Jester Classic, Taipan, Tezeract, Tyrant
-reworked vehicles: Vagner, Visione, Rhino
version 2.4
-added "Gunrunning" DLC cars: Ardent, Cheetah Classic, Tampa Weaponized, Torero, Vagner, XA-21
-added "Smuggler's Run" DLC cars: Cyclone, Rapid GT Classic, Retinue, Visione
-adjusted downforce for each car individually. slight increase to avg downforce.
-handling improvements: Adder, Carbonizarre, Infernus2, Nero, Reaper, T20, Tampa, Zentorno
version 2.3
-added Virgo Classic (no ABS), Virgo Classic Custom (no ABS)
-added more realistic InversePower settings
-added alternative version compatible with GTAV 1.36 (1.0.877)
-reworked FWD cars: Asterope, Blista1, Blista2, Penumbra, Pigalle, Prairie, Brioso, Dilettante, Issi, Minivan, Premier, Primo, Stratum, Surge
-tweaked SUVs: Cavcade, FQ2, Gresley, Habanero, Landstalker, Radius, Serrano, XLS
-improved sportscar handling: Carbonizarre, Coquette1, GP1, RE7B, Tempesta, TurismoR, Tyrus
-misc car tweaks: Blade, Cogcabrio, Cognoscenti, Windsor2
-minor surface grip tweaks (sand, mud, wet tarmac)
version 2.2
-added 'MPSpecialRaces' DLC cars: GP1, Infernus2, Ruston, Turismo2
-reworked X80 Proto, Nero2, Infernus handling
-fixed supercar topspeed issues appearing after GTA Online update
-minor deformation improvements to cars lacking proper damage model:
-small adjustments to rally car offroad grip
version 2.1
-created 'increased deformation' version
-complete rework of all dirt bikes
-added new bikes: BF400, Esskey, Manchez
-added trikes: Chimera, BF Raptor
version 2.0.1 (hotfix):
-fixed crash to desktop when loading a second savegame
-increased grip on wet tarmac
-small grip adjustments to dusty concrete, sandstone, sand, snow
-increased speed of AI vehicles on highways
-tweaked Alpha handling
-tweaked Buffalo S handling
-tweaked ItaliGTB Custom handling
-tweaked T20 handling
-tweaked Tempesta handling
-small adjustments to: Avarus, Buffalo, Comet Retro, Elegy Retro, Kuruma, Rapid GT, Rapid GT Convertible, Reaper, Voltic2, X80
version 2.0:
-189 new vehicle handlings created from scratch
-cars have been given more detailed handling characteristics
-rework of all driveable surfaces (grip and properties)
-removed 130kph speed cap on dirt roads
-reworked collisions with foliage
-more realistic suspension settings (thx to downforce)
-curbs and small bumps have increased effect on handling
-improved weight transfer and vehicle rollover
-new tires pysics allow for less understeer
-drifting requires active countersteer
-support for all DLCs up to Import/Export
-Introduction of proper downforce
-Introduction of non-ABS cars
-Introduction of "Scaled Topspeed" version. Visa ämne på GTAForums »
Först uppladdad: 22 oktober 2015
Senast uppdaterad: 8 juni 2018
Senast nedladdad: 7 minuter sen
1562 Kommentarer
successor of the popular GTA IV driving mod
Fully supported GTA V versions: 1.36, 1.38, 1.39, 1.41, 1.43
Upwards compatible with: 1.44, 1.45, 1.46 ... 1.50 (mod does not affect latest DLC vehicles though)
This mod changes driving physics in GTA V to be as realistic as possible. Physics definitions for every single vehicle have been created from scratch utilizing every single available parameter. Development started on May 13 2015 and took 3 years, 1600+ hours. Driving physics were created for each of the 357 vehicles individually, spending an average of 3.5 hours on each vehicle. Every single change made by this mod has been MEASURED INGAME and CONFIRMED to be working as intended. Hence the long development phase. no assumptions. This mod is based on hard facts only.
Most striking features of this mod:
- Realistic driving physics (proper tire grip on different surfaces, traction curve, slip angle)
- All driveable surfaces have reworked properties
- Realistic offroad driving (giving the HUGE offroad areas in GTA V a purpose, hillclimb, dirt track)
- Performance of every single vehicle matches its real-life counterpart perfectly (acceleration curve, top speed, braking, grip, handling characteristics, wheelspin)
- Huge improvements to motorcycles
- Improvements to other physics (eg making it possible to ram police vehicles, slightly more realistic PIT maneuver)
- automated brakes have been disabled for every single vehicle
- Police cars dont drive like on rails anymore, more realistic physics are applied to their vehicles
- Alternative "Scaled Topspeed" version of this mod, offering speed governor and brake assist
- Option for increased vehicle deformation
supported DLCs:
- ill Gotten Gains 1
- ill Gotten Gains 2
- Lowrider
- Halloween
- Executives
- XMAS 3
- January2016
- Valentine
- Lowriders 2
- Further Adventures in Finances
- Cunning Stunts
- Bikers
- Import/Export
- MPSpecialRaces
- Gunrunning
- Smuggler's Run
- Doomsday
- SSA Super Sport Series
Included vehicle categories:
Supercars, Sports Cars, Coupes, Sedans, Compacts, Classic Sportscars, Muscle Cars, Lowriders, SUVs, Offroad, Vans, Service, Emergency, Motorcycles.
Not included:
Heavy Trucks, Helicopters, Planes, Boats
Custom cars:
This mod was developed specifically for vanilla 3D-models. Custom car models have completely different center of mass and wheelbase. Making this mod work with all custom cars is impossible. Using custom cars will have a very noticeable negative impact on car handling. Dont complain about things that i cannot possibly fix. please.
Changelog:
version 2.5
-Added 25 new vehicles
-Doomsday DLC:
Autarch, Comet SAFARI, Comet SR, Deluxo, Neon, Pariah, Raiden, Revolter, Savestra, SC1, Sentinel Classic, Streiter, Stromberg, Viseris, Z190
-SSA Super Sports DLC:
Dominator3 GTX, Ellie, Entity XXR, Flash GT, GB200, Hotring Sabre, Jester Classic, Taipan, Tezeract, Tyrant
-reworked vehicles: Vagner, Visione, Rhino
version 2.4
-added "Gunrunning" DLC cars: Ardent, Cheetah Classic, Tampa Weaponized, Torero, Vagner, XA-21
-added "Smuggler's Run" DLC cars: Cyclone, Rapid GT Classic, Retinue, Visione
-adjusted downforce for each car individually. slight increase to avg downforce.
-handling improvements: Adder, Carbonizarre, Infernus2, Nero, Reaper, T20, Tampa, Zentorno
version 2.3
-added Virgo Classic (no ABS), Virgo Classic Custom (no ABS)
-added more realistic InversePower settings
-added alternative version compatible with GTAV 1.36 (1.0.877)
-reworked FWD cars: Asterope, Blista1, Blista2, Penumbra, Pigalle, Prairie, Brioso, Dilettante, Issi, Minivan, Premier, Primo, Stratum, Surge
-tweaked SUVs: Cavcade, FQ2, Gresley, Habanero, Landstalker, Radius, Serrano, XLS
-improved sportscar handling: Carbonizarre, Coquette1, GP1, RE7B, Tempesta, TurismoR, Tyrus
-misc car tweaks: Blade, Cogcabrio, Cognoscenti, Windsor2
-minor surface grip tweaks (sand, mud, wet tarmac)
version 2.2
-added 'MPSpecialRaces' DLC cars: GP1, Infernus2, Ruston, Turismo2
-reworked X80 Proto, Nero2, Infernus handling
-fixed supercar topspeed issues appearing after GTA Online update
-minor deformation improvements to cars lacking proper damage model:
-small adjustments to rally car offroad grip
version 2.1
-created 'increased deformation' version
-complete rework of all dirt bikes
-added new bikes: BF400, Esskey, Manchez
-added trikes: Chimera, BF Raptor
version 2.0.1 (hotfix):
-fixed crash to desktop when loading a second savegame
-increased grip on wet tarmac
-small grip adjustments to dusty concrete, sandstone, sand, snow
-increased speed of AI vehicles on highways
-tweaked Alpha handling
-tweaked Buffalo S handling
-tweaked ItaliGTB Custom handling
-tweaked T20 handling
-tweaked Tempesta handling
-small adjustments to: Avarus, Buffalo, Comet Retro, Elegy Retro, Kuruma, Rapid GT, Rapid GT Convertible, Reaper, Voltic2, X80
version 2.0:
-189 new vehicle handlings created from scratch
-cars have been given more detailed handling characteristics
-rework of all driveable surfaces (grip and properties)
-removed 130kph speed cap on dirt roads
-reworked collisions with foliage
-more realistic suspension settings (thx to downforce)
-curbs and small bumps have increased effect on handling
-improved weight transfer and vehicle rollover
-new tires pysics allow for less understeer
-drifting requires active countersteer
-support for all DLCs up to Import/Export
-Introduction of proper downforce
-Introduction of non-ABS cars
-Introduction of "Scaled Topspeed" version. Visa ämne på GTAForums »
Först uppladdad: 22 oktober 2015
Senast uppdaterad: 8 juni 2018
Senast nedladdad: 7 minuter sen
-
-
still the best and realistic handling so far, extraordinary perfect if support all DLC's, i know is super hard work but i still hope, the day will come
28 december 2021 -
hey. out of a bunch of realistic handling mods this is my faverote. and also covers damage. would be soo sweet if you worked on this again !
30 december 2021 -
Mod sucks. My GTA error and Crash after installing this mod. I've try uninstall this mod and still crash. Check your sucks mod dude.
1 januari 2022 -
-
@Naman_1212 From the description incase you didn't bother reading it:
"This mod was developed specifically for vanilla 3D-models. Custom car models have completely different center of mass and wheelbase. Making this mod work with all custom cars is impossible. Using custom cars will have a very noticeable negative impact on car handling. Dont complain about things that i cannot possibly fix. please."
6 januari 2022 -
Overall, a great mod. But the handling on motorcycles is a bit odd in my opinion
17 januari 2022 -
-
l think l had this mod too which l think l installed the raw sense of speed (unplayable most of time lol) but l stopped playing for a few months then RSC updated the game then got crashes after storymode loads. then updated scripthook but still crashing then updated rpf file using openiv then l finally l could play but with original rpf handling which sucks a lot
22 februari 2022 -
I think the motorcycle is odd, it doesn't have its maneuverability I would expect it to, overall its a great mod.
14 april 2022 -
-
@Naman_1212 вот тоже интересует этот вопрос. У меня кар пак на более 2000 машин. Не хотелось бы всё потерять.
20 april 2022 -
-
-
Ai have NO brakes with this also be careful as the uninstall.oiv DID NOT WORK and caused game crashing - did not remove one of its files had to remove it myself.
29 maj 2022 -
-
Is this still working? Because this might break my game and I don't want it to do that
13 juli 2022 -
Do a fresh gta install then install it, it works and it’s amazing with a wheel.
20 juli 2022 -
This mod was thoroughly tested with game version 1.50 (0.1868) and worked fine. no bugs, no crashes. all story missions completed without a hitch.
Here is footage of version 2.5 being used on Vans123's amazing Nordschleife track:
https://www.youtube.com/watch?v=txEDr0pqE4M
Also check out ikt's and Eddlm's progress on making the AI work properly outside of arcade physics:
https://www.youtube.com/watch?v=eO2BOxppKqk