Lincoln Navigator (U554) '2017 [Add-On | AO | Template] 1.0.0408
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Lincoln Navigator (U554) '2017
version: 1.0.0408
License Creative Commons "Attribution-NonCommercial-NoDerivatives" 4.0
credits
- 3D model: Hum3D, Turn10 Studios
- mapping & convert to GTA V: DANZ / D3S DESIGN
description
- full support of game engine features
- quality HighPoly 3D model
- HQ texture and shadow map
- includes liverys
[CLR:1] - body
[CLR:2] - interior
[CLR:4] - interior
instal
Copy navigator folder to:
/Grand Theft Auto V/mods/update/x64/dlcpacks
Use OpenIV extract:
/Grand Theft Auto V/update/update.rpf/common/data/dlclist.xml
Use notepad open it,add new line:
dlcpacks:/navigator/
Save it and use OpenIV replace it.
Spawn it by name:
NAVIGATOR
When creating models were used materials from the site:
. @Lil Slim C
Have fun!
Copyright C 2019 / All Rights Reserved
version: 1.0.0408
License Creative Commons "Attribution-NonCommercial-NoDerivatives" 4.0
credits
- 3D model: Hum3D, Turn10 Studios
- mapping & convert to GTA V: DANZ / D3S DESIGN
description
- full support of game engine features
- quality HighPoly 3D model
- HQ texture and shadow map
- includes liverys
[CLR:1] - body
[CLR:2] - interior
[CLR:4] - interior
instal
Copy navigator folder to:
/Grand Theft Auto V/mods/update/x64/dlcpacks
Use OpenIV extract:
/Grand Theft Auto V/update/update.rpf/common/data/dlclist.xml
Use notepad open it,add new line:
dlcpacks:/navigator/
Save it and use OpenIV replace it.
Spawn it by name:
NAVIGATOR
When creating models were used materials from the site:
. @Lil Slim C
Have fun!
Copyright C 2019 / All Rights Reserved
Först uppladdad: 4 augusti 2019
Senast uppdaterad: 4 augusti 2019
Senast nedladdad: 5 timmar sedan
60 Kommentarer
Lincoln Navigator (U554) '2017
version: 1.0.0408
License Creative Commons "Attribution-NonCommercial-NoDerivatives" 4.0
credits
- 3D model: Hum3D, Turn10 Studios
- mapping & convert to GTA V: DANZ / D3S DESIGN
description
- full support of game engine features
- quality HighPoly 3D model
- HQ texture and shadow map
- includes liverys
[CLR:1] - body
[CLR:2] - interior
[CLR:4] - interior
instal
Copy navigator folder to:
/Grand Theft Auto V/mods/update/x64/dlcpacks
Use OpenIV extract:
/Grand Theft Auto V/update/update.rpf/common/data/dlclist.xml
Use notepad open it,add new line:
dlcpacks:/navigator/
Save it and use OpenIV replace it.
Spawn it by name:
NAVIGATOR
When creating models were used materials from the site:
. @Lil Slim C
Have fun!
Copyright C 2019 / All Rights Reserved
version: 1.0.0408
License Creative Commons "Attribution-NonCommercial-NoDerivatives" 4.0
credits
- 3D model: Hum3D, Turn10 Studios
- mapping & convert to GTA V: DANZ / D3S DESIGN
description
- full support of game engine features
- quality HighPoly 3D model
- HQ texture and shadow map
- includes liverys
[CLR:1] - body
[CLR:2] - interior
[CLR:4] - interior
instal
Copy navigator folder to:
/Grand Theft Auto V/mods/update/x64/dlcpacks
Use OpenIV extract:
/Grand Theft Auto V/update/update.rpf/common/data/dlclist.xml
Use notepad open it,add new line:
dlcpacks:/navigator/
Save it and use OpenIV replace it.
Spawn it by name:
NAVIGATOR
When creating models were used materials from the site:
. @Lil Slim C
Have fun!
Copyright C 2019 / All Rights Reserved
Först uppladdad: 4 augusti 2019
Senast uppdaterad: 4 augusti 2019
Senast nedladdad: 5 timmar sedan
Did everything by the book Yet cannot find it anywhere. Even with Menyoo or trainer
I don\t think that's how you put vehicles into GTA V, in my personal belief. You can REPLACE any car model ytd, ydm etc etc.. with the Navigator. For examples, let's say I want to replace your car mod with the Landstalker in-game. That's the near real-life equivalent anyway. There are no files of that though. I don't know where else to find it, because if It's a vehicle it should be in Menyoo. If it's not really labeled a vehicle by the game It's pretty weird.
@Dippy if its an add on just open it in openiv drag the ytd files and yft files from it onto your desktop and rename them to whatever you want. Drag them into your latest patchday. Thats if you'd rather not use it as an add on
5 звезд
It's the interior of Lincoln Continent. Can you modify it? Sorry, my English is not good.
@DANZ your mod is great can i use it on my Flicker ?
Links here if you wanna see: https://www.flickr.com/gp/147586214@N04/x4N6v0
The interior of this car is not right, or the interior of the previous generation, not the latest navigator interior.
@DANZ perfect, this model was missing here. Hope to see update with trunk&hood + damage on bumpers on this great SUV
Apart from the inaccurate model interior, this is actually a great mod.
Hi, is there any way I could have permission to make a police version of this?
Great work
this car is perfect but wheels won't turn enough when i turn can you fix it please ?
Bro ,you did a fucking great JOB the handling is super realistic
bonnet and boot are not openable. at least make the boot open pls.
Please update the hands to the steering wheel! Using this as "landstalker"
Interior need some work on uvmap
please add replace
Lowpoly & physics garbage
@md makaveli then change the handling.meta on your replace or in the addon. wheelscale, suspension, and bias etc.. for better handling and suspension.
@bmboy5421: go on update,update,common,data,levels,gta5 ... there should be the vehicles.meta file, open it, search for landstalker, change the - <layout>.....</layout> this is for having the hands right on steering wheel.
if you think, your person also sit too much side, down or up, then change <minSeatHeight value="..." /> etc etc..
@BMBOY5421 pls check the dlc files into there is the vehicles.meta ... copy the important stuff out of it what i meantioned before, mean the seatsize/heigh ... also the pov (point of view cameras) and for your hands on steering wheel copy the layout from the vehicles meta of landstalker that is in
update,update,common,data,levels vehicles meta ... search landstalker, then take look on layout and change into this <layout>LAYOUT_STD_HIGHWINDOW</layout>
actually it is all in his mod. you just need to have a look in the files, and most problems solved.