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Lexus LFA V10 Sound [Add-On / Replace] 3.00 [Add-On]

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VERSION 1.00, 2.00: An edited version of the T20 Audio Wave Container .(awc) featuring a louder, high-revving V10 sound inspired by the Lexus LFA 2010. The sound can be applied to any vehicle through a trainer's engine audio swap feature or by editing a vehicles.meta line. This sound replaces the Vanilla T20 sound. There is no noticeable difference in the size of the modded .awc as the files and their duration along with their bit-rates and Hz remain the same to maximize compatibility.

The videos Project 6 & Project 6.1 have version 1.00 of the sound. The others are development landmarks. Version 3.00 Video is the Add-On version.

[INSTALLATION INSTRUCTIONS] for versions 1.00, 2.00 & 3.00 (Replace)

Go to Mods / update / x64 / dlcpacks / mpluxe2 / dlc.rpf / x64 / audio / sfx / dlc-lux2

Drag and drop supercar-10-eur-v10.awc on that folder while on Edit Mode.
WARNING! It is recommended to keep a copy of the original .awc so you can revert anytime you want.
In case you wish to REVERT, the original vanilla file can be found on GTA V / update / x64 / dlcpacks / mpluxe2 / dlc.rpf / x64 / audio / sfx / dlc-lux2. The one you replace should be the one on the "Mods" folder which is the folder OpenIV loads upon launching, as described above.

(1)Use a trainer to assign the sound to any car you want, or (2) go to the vehicles.meta of the car you want it assigned to and replace its current audioNameHash-carID-audioNameHash with audioNameHash-T20-audioNameHash.

Note: Rockstar Editor Clips play the corresponding engine audio found on the audioNameHash of the depicted vehicle's "vehicles.meta". Use the second method if you want to export content using that feature.

[INSTALLATION INSTRUCTIONS] for Version 3.00 (Add-On)

1. Extract "lfav10" folder to a location of your choice then drag and drop it in

GTA V / Mods / Update / x64 / dlcpacks

2. After you've chosen the vehicle(s) whose sound you want to change, go to

Mods / Update / x64 / dlcpacks / car folder name / dlc.rpf / data
and look for "vehicles.meta". In case a vehicles.meta has a number of different cars, use Ctrl & F to find the name of the vehicle you're interested in changing and the audioNameHash lines should be close by.

3. Right click Edit, then change the text between the two audioNameHash as shown below:
audioNameHash/lfav10/audioNameHash
Refer to INSTRUCTIONS.txt for precise lines because many symbols found in the code are not displayed on this description.

Bugs: Braking Sound Interruption - FIXED (Version 2.00)
----- Absence of sound at 70km/h - FIXED (Version 3.00)

[VERSION 2.00 CHANGELOG]
-Amplified and reworked idle sound (soon to be replaced by the real sound when the add-on final version is released)
-Increased volume of engine deceleration .wav for slightly more realistic downshifting.
-Got rid of a sudden deceleration sound interruption I noticed when braking.
-Reworked acceleration pitch fluctuations to match better with the real V10 sound.
-Increased start up sound volume to match the other amplifications.

[VERSION 3.00 CHANGELOG]
-The sound is now an Add-On! Installation instructions are also found on the .txt file
-Rolled back to a cleaner version of acceleration sound after noticing it was better
-Fixed absence of sound at 70km/h
-Added real startup and idle sounds, courtesy of Asedrus
-Reduced volume and pitch on deceleration sounds for slightly more realistic downshifting
-Collectively composed .rel files for more control over the sound
-Reduced noise

The sound was created in cooperation with Asedrus, who played a key role in the creation of the sound and helped immensely at all stages of development. The Add-On version would not be possible without his help and expertise on .rel files. Pay him a visit, he has a good set of add-on sounds of many iconic high-performance cars.
https://www.gta5-mods.com/users/Asedrus

This is not the final version of the mod as there is still potential for improvement and our sound development capabilities are increasing rapidly. This Add-On Version is a milestone for me as is, but it can become even better, provided that more research and effort are put into it.

Experimental deceleration sounds were placed in the Replace version 3.00 which get rid of the high pitch unnatural sound.

Leave any questions in the comments.
BannedBliss, Asedrus
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Först uppladdad: 6 maj 2021
Senast uppdaterad: 25 maj 2021
Senast nedladdad: 6 timmar sedan

All Versions

 3.00 [Replace]

153 nerladdade , 2 MB
25 maj 2021

 3.00 [Add-On] (current)

2941 nerladdade , 2 MB
20 maj 2021

 2.00

301 nerladdade , 2 MB
14 maj 2021

 1.00

377 nerladdade , 2 MB
6 maj 2021

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