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I have just released a small update, version 2.7. This update features:
*Added a new job - Lamar's It's A G Thing. Gerald has been arrested and is being transported in the back of a riot van. Free him, lose the cops and deliver him to the drop off point. This job also uses voice lines featured in online.
*Changed the way Lester's Assassination works - it no longer uses true random spawn points as this caused too many problems, targets will either spawn in one of 150 scripted locations on foot or in a vehicle at a random location. Take out the target, leave the area and you'll be paid.
*Lester's Assasination job now properly clears stuff up after leaving the area or failing.
*Changed all of Gerald's Last Play spawn locations, there's now 50 scripted locations that'll be selected at random.
@Fuyuhiko Thank you so much!
@Nasiri Mahdi Are you running the Steam version of the game with updates installed? Could you send me a copy of your scripthook log please?
@ZamanYolcusu Yeah I have removed some of the jobs while I remake & improve them, they will be available again once they're finished.
@FireKD7 Which heist only awarded you with 5k?
@MartialAncestor Most trainers have an option in their settings to load MP maps, I recommend this one: https://www.gta5-mods.com/scripts/simple-trainer-for-gtav
@Nasiri Mahdi Do you have NativeUi and all other dependencies installed that are listed in the description?
@GG984 Great, Just turn off the notifications if you don’t want to hear it. I go through periods where I have no time to work on mods and periods where I have lots. When I have the time, I put out as much updates as I can before I stop working on it again. I’m not a developer and I just make mods for fun. I’d rather give people a lot of small updates while I have the time than not share anything for months and leave things broken.
Have just released a small update, version 2.6. This update features:
*A fix for the Humane Labs heist where on rare occasions the game would delete a spawned vehicle when too far away,
*A fix for the Humane Labs heist last cutscene where the incorrect map IPL and ped model would load,
*Tweaks to the voice line trigger radius for Humane Labs Heist,
*Improved alarm for the Humane Labs.
@Hydraxonn Thank you so much! Yeah this feature will be returning along with more jobs and heists soon. Some things have been removed while I remake and improve them but it'll come back once it's ready.
@ShakeZone You don't really need a trainer but I'd recommend getting one - I'd recommend this one: https://www.gta5-mods.com/scripts/simple-trainer-for-gtav
You'll need something to load MP maps and that trainer has an option under the teleporting section, you can also save your settings to a .ini file so you don't have to keep enabling it every time you play.
@abdoHassan23 Hold sprint + left arrow key to open the menu. Normally shift + left arrow key on leyboard or A + dpad left on controller.
@Random4L At the moment you can't but I will be adding in a lot of options when I get around to it. Thank you so much!
@Aiakos Thank you!
@kennyl4d Thanks, yeah this mod is currently in the process of being completely rewritten, some things are finished and some things I haven't started remaking or working on yet, the assasination job I haven't started on.
Most of the other jobs/heists should clear up blips, vehicles, props, pickups and peds that have been spawned once complete/failed.
Yeah that annoys me as well but unfortunately the singleplayer ped models don't have goggles and it's only available to the multiplayer models.
The masks that are available on this mod are masks used in heists and aren't available from the players inventory menu, the masks on there are ones purchased from the shop.
When I have the time, I'll probably add in an option to enable/disable certain things in the menu.
Yeah this was a bug in a previous version of the mod, it's been updated since then should be fixed.
Just spotted a bug in the Humane Labs heist with some of the voice lines triggering at the wrong time and the last cutscene ped sometimes not spawning. Should hopefully be fixed in 2.5.2
I have just released a small update, version 2.5.1. This update contains:
*A fix for the Humane Labs heist where the mask would stay on the player after completing the heist,
*Changes to the menu layout, player options are now under a sub menu - here you can equip your mask, change gestures and facial expressions,
*Added rebreather mask to the player options menu - when equipped you'll be given a mask that you can use to breath underwater.
@ZamanYolcusu Thank you, I'm glad you're enjoying it!
@llamaxus Ahh yeah I've had other people report that problem as well, it's got something to do with the way NativeUI stuff is handled. I'm still currently working through cleaning up this mod and improving it so when I get around to it I'll install the new phone missions mod and find out what's causing problems in mine.
@Burned Man I’ll take a look in to it and see if I can encounter the problem on mine. Does this happen on other approaches or just the Gruppe Sechs approach?
@MartialAncestor Have made some updates since then so I’m gonna re upload a new video soon showing off both of the new heists