2 filer gillade
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By h3xperiment
@testedmodz: press H key repeatedly.
@Gamersrevolt: I would appreciate the shit out of that :D
@Phil / Highneversober: Its for fun and for beginners to learn how to write C# mods for gta5 by example, and also for me to learn and showcase my journey. How should i be accomplishing this goal instead in your mind?
@DaGengster: This guy gets it! have fun man, your comment makes me happy. :D
@Jay VP: I am very glad that this was useful to you.Watch out for future releases!
@DaGengster(2): Yes that is the line that actually applies the force (in the form of Vector3) to the model you have already created in the world. Also, go here (http://gtaforums.com/topic/401577-iv-net-writing-net-scripts-in-c/) and read it or skip down to where it says, "We need to add using statements and references for the .netscripthook. In the solution explorer, right click References and choose add reference. On the references window. choose Browse, and browse to where you put the .netscripthook. In the folder scripts\For developers\bin\ should be the file ScriptHookDotNet.dll. Choose this file to add the reference." This will show you the methods of Ped (playerped is of type Ped.), Player, Entity, Vehicle, etc. I found this particularly useful even though it has to be done with MSVS. Let me know if I need to clarify.
Native functions:
http://www.dev-c.com/nativedb/
Added install directions.
Oh also, sometimes the dead sharks get stuck in the air if you launch too many which I will see if setting them as no longer needed will help but I doubt it.
Nah so far the only thing it does is throw dead sharks at anything you're facing at. Not anything new but I thought it was funny so I did it. but I would really love to make them attack on land, any ideas for how to make them alive and mobile on land?
Very nice. Makes playing with cops casually without invincibility fun.