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@atomic666 As it says in the mod description and the readme, the 2 vehicle mods (roof and spoiler) add the missing vehicle parts. That will get the dash and engine to show.
I figured since they are just to finish the car, and not really tuning extras for the car. But I can add it.
@spider1975 This might help: https://www.youtube.com/watch?v=O1S0gqFyrgo
@Cosmo69420 That's why I made the body decals a mod, so you can have the car without the racing stuff. Not sure how I'd change the wheels or interior without having a whole separate vehicle, and that would be too much (both for the size of the mod, and for the work required)
I *might* be able to put something together. I'll see what I can do.
I *may* be able to mess around with it and put a V8 Mopar or something in it... it's about 100k verts and 90k polys rn, so i have about 400k to work with... that leaves quite a bit of room for a really high poly engine model, just sayin... i'll see what I can do. Got a couple other cars in the works rn, so it'll be a bit before I work on it, but it'll give y'all something to keep an eye out for.
Sadly, there isn't an engine bay or trunk storage, and it takes far too long to put in custom ones.
@transport Thanks for the support! This is definitely my favorite of the vehicles I've converted. I'm working on another car, also modeled by Max Hordin, and that is going to be just as amazing!
@Henry_Snow Yeah, In the Vehicles.meta file, there should be something in the flags section that says "HAS_VEHICLE_BOOST" or something. deleting that will remove the horn boost.
@abyss69 I couldn't agree more! The other Quadra V-Tech model was taken from FH4, so it's of much better quality. This mod however, was released 1.5 years before Cyberpunk 2077 was released. That's really surprising to me.
@PVO Yeah, gotta have maximum exhaust output. Increases vehicle power slightly. (At least in Automation)