0 filer gillade
10 kommentarer
0 videos
0 Uppladdningar
0 Följare
so glad the tuning came out!! great work love it even more
hey when is the next update??
@Zesta Awesome!!!
why a corvette emblem on a camaro.... i cry
this is great!!! Amazing work bro
@Guadmaz i deleted map editor and scripthookdotnet and reinstalled, it works thanks
@Guadmaz i have unless im not finding an up to date version..... ive tried to update it 4 times
@MYDPstar where i need map editor in my life
when i try to open the editor in game it doesn't work please help..... Theres my log for scripthookdotnet ^^^^^^
[00:43:29] [DEBUG] Created script domain 'ScriptDomain_19316336'.
[00:43:29] [DEBUG] Loading scripts from 'C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_19316336' ...
[00:43:29] [DEBUG] Found 1 script(s) in 'BennysMotorworks.dll'.
[00:43:29] [DEBUG] Found 0 script(s) in 'ClearScript.dll'.
[00:43:29] [DEBUG] Found 2 script(s) in 'MapEditor.dll'.
[00:43:29] [DEBUG] Found 1 script(s) in 'NativeUI.dll'.
[00:43:29] [DEBUG] Starting 4 script(s) ...
[00:43:29] [DEBUG] Instantiating script 'BennysMotorworks.BennysMotorworks' in script domain 'ScriptDomain_19316336' ...
[00:43:30] [DEBUG] Started script 'BennysMotorworks.BennysMotorworks'.
[00:43:30] [DEBUG] Instantiating script 'MapEditor.JavascriptHook' in script domain 'ScriptDomain_19316336' ...
[00:43:30] [DEBUG] Started script 'MapEditor.JavascriptHook'.
[00:43:30] [DEBUG] Instantiating script 'MapEditor.MapEditor' in script domain 'ScriptDomain_19316336' ...
[00:43:31] [DEBUG] Started script 'MapEditor.MapEditor'.
[00:43:31] [DEBUG] Instantiating script 'NativeUI.BigMessageThread' in script domain 'ScriptDomain_19316336' ...
[00:43:31] [DEBUG] Started script 'NativeUI.BigMessageThread'.
[00:43:31] [ERROR] Caught fatal unhandled exception:
System.MissingMethodException: Method not found: 'GTA.Native.InputArgument GTA.Native.InputArgument.op_Implicit(Byte)'.
at MapEditor.MapEditor.OnTick(Object sender, EventArgs e)
at GTA.Script.raise_Tick(Object value0, EventArgs value1)
at GTA.Script.MainLoop()