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I combined both files as you wrote, the weight increased and I got a new larger file but the game does not start and does not load with it.
With the default handling.meta from Killatomate, the game loads correctly. I don't know why it doesn't work.
Hello, are you able to do so to add to the handling.meta file from Realistic Driving v2.5 by Killatomate Real Speed version add new and missing vehicles from Simcade Handling v5.11 from chang63?
So that all vehicles with Realistic Driving v2.5 + were added and supported by Simcade Handling v5.11 from chang63?
If you know how to do it and if it goes like this at the moment, will you send me a ready PW file?
I am using the ps4 gamepad to control :D
I write nothing more ;)
Good Job, thanks ;)
There is nothing to worry about, it's just the fault of the game engine and its non-adaptation to the effect of the character in the car when the engine is off, it is not natural for the game and therefore the character and wheels are then strange. I have accepted this a long time ago;)
As for saving the position of the wheels and entering the vehicle together with the saved position of the wheels, it probably only works basically for straightened wheels and for those turned left or right and holding the steering wheel or the gamepad stick maximizing left or right, then the wheels after entering the vehicle are still in the same position. But when we save the wheels slightly twisted to the left, for example, going in, whether we do not touch the slope of the wheels or tilt them, we can always see how they change position after entering the vehicle because the last saved position of their twisting was between the minimum and maximum values.
This question would be good for e.g. @Lilb4ng @InfamousSabre @alloc8or
Is there a chance that after entering the vehicle the last position of the wheels would still be in the same position and wait for the player's reaction to the turn and only moving the steering wheel would reset them to the value straightened or twisted in a given direction ;)
Manually firing / turning on and putting out / turning off the engine is cool and I have already tested it thanks to @stillhere
Unfortunately, if the character is in the vehicle and the engine is off, the animation of the hands in the vehicle is aggressive and chaotic, and the same happens with wheels that unnaturally quickly and aggressively turn sideways and cage, etc.
I haven't found anyone who can do it so that the wheels etc. behave naturally, calmly and realistically with the engine off
Likewise, I did not find anyone who would make ACSPatch by Lilb4ng & InfamousSabre & Help - Unknown Modder the wheels after entering the vehicle did not straighten themselves automatically but were in the position that was saved and arranged before entering the vehicle.
I tested it ;)
The Standard version sounds cool and good but the Blaster version is not usable at this time. Too overdriven and sounds bad.
It will be nice to hear a louder turbo sound in the future.
Btw. Is it possible to mute the gearshift sound? I'd rather not hear this unrealistic popping sound :D
Is the turbo sound louder or just the engine itself? Best regards ;)