@Legacy_DMC Hello! =) At the moment, I have installed almost 750 vehicles, came up with my own formulas for calculating power, torque, recalculating custom gear ratios (necessary for correct power), formula for calculating inertia, a huge number of combinations all kinds of flags. I extracted vehicles from addons, renamed replacements and added them to my rpf files, made names for addons (global.oxt), realistic specs, and through many years of experimentation I achieved almost realistic vehicle physics. Added many new transport groups to popcycle and popgroups, creating realistic traffic. I also extract car sounds and add them to my rpf. Currently installed 140+ engine sounds everything was fine until I installed lg88camstang. There is no sound in the game. I checked and found no errors when editing my content.xml. Then I tried adding rpf lg88camstang to dlclist.xml and it worked, but now the previous sound (lgcy01chargerv8) does not work, and when I remove lg88camstang from dlclist.xml, lgcy01chargerv8 works.
As I understand it, the conflict is in lg88camstang_х.dat, or in lgcy01chargerv8?
Maybe there is a bug that I can't find or a conflict with another engine sound?
@Const96b Finally a replacement for the dead AddonPeds!
Can you make interaction with all peds.meta in the mods folder, instead of ap_m.xml?
I would also like to use the following parameters:
MotionTaskDataSetName
DefaultTaskDataSetName
PedCapsuleName
PedComponentSetName
PedIKSettingsName
TaskDataName
RelationshipGroup
NavCapabilitiesName
PerceptionInfo
DefaultBrawlingStyle
Personality
CombatInfo
Because I added new values for the added peds to the files that contain the parameter presets of the specified lines and they are not default. When the peds are spawned by the game, everything works as expected, but if you change the player model, most of the parameters remain at default.
If you add interaction with non-default parameters, then your script will be several degrees better than others!
Sorry for my English =)
@JdmImport I'm trying to create the most realistic physics for the cars, that I added to GTA. If interested, i can record a short video with this car. Thank you for your work! Great cars! =)
@Yungacepro Judging by she size, she should attack you and eat you! XD
License plates?
@KCMIR0 Where can I download Mirandópolis, São Paulo ( brazilian City Map )?
Thanks =)
@Legacy_DMC Hello! =) At the moment, I have installed almost 750 vehicles, came up with my own formulas for calculating power, torque, recalculating custom gear ratios (necessary for correct power), formula for calculating inertia, a huge number of combinations all kinds of flags. I extracted vehicles from addons, renamed replacements and added them to my rpf files, made names for addons (global.oxt), realistic specs, and through many years of experimentation I achieved almost realistic vehicle physics. Added many new transport groups to popcycle and popgroups, creating realistic traffic. I also extract car sounds and add them to my rpf. Currently installed 140+ engine sounds everything was fine until I installed lg88camstang. There is no sound in the game. I checked and found no errors when editing my content.xml. Then I tried adding rpf lg88camstang to dlclist.xml and it worked, but now the previous sound (lgcy01chargerv8) does not work, and when I remove lg88camstang from dlclist.xml, lgcy01chargerv8 works.
As I understand it, the conflict is in lg88camstang_х.dat, or in lgcy01chargerv8?
Maybe there is a bug that I can't find or a conflict with another engine sound?
Sorry for my English =)
Wow! It's beta, but it already looks amazing! The map is large-scale and very beautiful!
@Venoxity I don't have all the information. Only the limit and speedometer. Perhaps it's due to an early installed font fashion? Mod: https://gta5-mods.com/misc/hud-readability-font-replacement-mod
@SECTIS Probably the model is missing in dlc.rpf, or dlc.rpf is not active in dlclist.xml
@Const96b Finally a replacement for the dead AddonPeds!
Can you make interaction with all peds.meta in the mods folder, instead of ap_m.xml?
I would also like to use the following parameters:
MotionTaskDataSetName
DefaultTaskDataSetName
PedCapsuleName
PedComponentSetName
PedIKSettingsName
TaskDataName
RelationshipGroup
NavCapabilitiesName
PerceptionInfo
DefaultBrawlingStyle
Personality
CombatInfo
Because I added new values for the added peds to the files that contain the parameter presets of the specified lines and they are not default. When the peds are spawned by the game, everything works as expected, but if you change the player model, most of the parameters remain at default.
If you add interaction with non-default parameters, then your script will be several degrees better than others!
Sorry for my English =)
@JdmImport I'm trying to create the most realistic physics for the cars, that I added to GTA. If interested, i can record a short video with this car. Thank you for your work! Great cars! =)
@JdmImport Is it enough to update only the model itself? I have changed the meta files and would not like to change them again.