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  • Tubeguy

    @Mikecycle The only thing I can think of is that you still have a copy of the TornadoScript.dll file somewhere in your game install. Its very possible if you have installed this multiple times (to updated) and maybe placed it multiple locations, and possibly forgot. I would recommend doing a search in the root folder(so that it checks all subfolders) and see if it pops up. If not, do a search for *.dll so you can list all dll files in the game's installation. If you renamed it and forgot, you might spot it this way.

    Hope you get it figured out!

    9 november 2018
  • Tubeguy

    @CamxxCore Hey I just logged on and saw your responce. email me at niceguy4704@yahoo.com. Id love to talk to you!

    1 oktober 2018
  • Tubeguy

    @CamxxCore I have a degree in game and simulation programming in C++. If you would like a personal assistant, I could use the practice and experience. If you are interested, lets exchange personal info! Thanks again for all you do!

    23 september 2018
  • Tubeguy

    I have a 90 miata IRL. The rings that you set up as the brake lights are only reflectors. the brake lights and tail lights are both in that middle section together where you currently have the tail lights.

    7 september 2018
  • Tubeguy

    @CammxCore Hello, Absolutely love the 1.3B the random lifespan is excellent. The sounds are great. And the color adaptation is breathtaking. There is only two things I would recommend.

    1. I would add a check to kill all tornadoes if its not rain or thunderstorms. I had a tornado last night last until it was partly cloudy, which kills immersion. I would do something like

    if !(thunderstorm || rain)
    {
    killAllTornadoes();
    }

    2. I would make the script not do a tornado every single thunderstorm. This would add an element of uncertainty, which is the scariest part of a tornado.

    Love your work, I look forward to hearing your thoughts!!

    5 september 2018