59 filer gillade
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@drewahicks check again brother
@blorpis You Dont have to send messages to Tasks
You can easily just
<shot>
<bShotAlwaysResetLooseness value="false"/>
</shot>
versus
<Item type="CNmMessage">
<Name>shot</Name>
<Params>
<Item type="CNmParameterBool">
<Name>tAlwaysResetLooseness</Name>
<Value value="true"/>
</Item>
</Params>
<ForceNewMessage value="false"/>
<TaskMessage value="false"/>
</Item>
@Yopal Not sure then, It loads up for me
@Yopal I was showing what they all do not how to rewrite it the weaponsets need a <set> they you add the Item Key "normal" with all the tasks they you add the </sets> for the end of that weapon
@Yopal You keep writing it wrong
@Yopal https://gyazo.com/5dfa17d1c16c72421dc67036cc44461d
@Yopal Also that format is not how Max Payne writes it, that's like a mixture of both so it can cause the crash also
<Item type="CTaskNMShot__Tunables">
<Name>CTaskNMShot</Name>
<WeaponSets>
<sets>
<Item key="normal">
<Id>normal</Id>
<iPriority value="5"/>
<shot>
<bShotStart value="true"/>
<ifallingreaction value="3"/>
</shot>
</Item>
</sets>
</WeaponSets>
@Yopal So it's just the weapon set? or you erased everything? GTA V still needs some code to run the game otherwise it crashes
It doesn't just use WeaponSets. it has ParamSets which are both different if you delete everything in shot tunables it's gonna crash
@Galara Grand Theft Auto V\mods\update\update.rpf\x64\data\tune
@Yopal Did you delete all tasks in the shot tunables? or is this just for the "normal" weapon set?