0 filer gillade
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1.0 (OIV)
By John_Wick_99
@LoodyGawra Thank you) In fact, this was my goal - to restore that integral asset of the game that for some reason rockstar removed, however, like other things... In the next update I will try to make the correct position of the north point (N) and other icons along the edges of the minimap
@-EcLiPsE- Yeah, thank you very much for your rating! In the future, if I can, I will improve this mod.
@Alex106 Found what the problem is..
It turns out that I had two drivers from Nvidia and AMD. Previously, I used the integrated Radeon graphics and the drivers from them conflicted with the current ones from Nvidia GeForce. As a result, I cleaned everything up and it got better.. Anyway, thanks to the author for the help and patience in communicating with such an unlucky dude like me ..)
P.S. At each stage, I cleared the mods folder, returning the game to the vanilla version. So I tried different combinations. But those two mods (VisualV & VisualVanilla) I didn't install together.
I will describe my options as follows (step by step):
1) Just installed your mod on a vanilla game (no VisualV base). Next, I installed optionals - grassfix (VisualV) and chrome shaders (they are from VisualVanilla). Just such light glare began while the car was moving.
2) No optionals, just set your mod to vanilla version. (VisualV and VisualVanilla weren't used
3) Having cleaned everything (in the mods folder) to the original (vanilla), I first tried to install Visual (base), then your mod, replacing the previously modified timecycles, graphics.ytd, etc. And now it began to work better with it .
That is, in the vanilla version there is chromatic aberration, which led to such artifacts. Also, if you put chromatic shaders - bumpers and other elements seem to re-reflect light on the screen, that is, on me, as if blinding. Something like this.. P.S. Sorry for my English, becuase don`t live in US and UK..
@TrustNo1 How exactly did you do it? I mean borders around the edges
I'm sorry that I wrote a lot of nonsense in the previous comments)) I figured out that you just need to install either VisualV first, since it removes most of these artifacts. But, the question remains for the author, which mod is better adapted: VisualV or VisualVanilla (in which Alex106 took part)? And after that, it is better to indicate in the description of this mod, since people who downloaded this mod may not know about this nuance.
@Alex106 By the way, while writing past comments, I had a theory that this is probably due to chromatic aberration. To be honest, this is a garbage parameter that strains the eyes even in the vanilla version of the game. And it looks like it conflicts with the changed parameters.
@PermissionToLand Thanks to the author for this mod. But, I have a question. Is it possible to set the deformation of cars without touching their physics and vehicle variations (leave as it was in the original). I just want to try to restore everything that I can, as it was in the PS3/Xbox360 version.
@Alex106 P.S. Therefore, I would like to see in this mod those features that, again, were in the oldgen version, were adapted. I didn't see any reflections of the trees there.