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Also, it seems there is something wrong with the AI. The hostiles didn't attack me, merryweather also the same. While the friendly when i choose "combat" they just run away. When i choose "guard" they just stand and do nothing. Can anyone help?
Hi sollaholla, this is such a great mod! I have a question to others who also play this mod. What other mods do you use to combine with this one?
And also, how to save my progress? Just use the save menu in F10?
Bro, ini video gue pake skin mobil ini, kalo gak keberatan, tolong dipajang diatas ya bro hahahaha :p
https://www.youtube.com/watch?v=-QrebEML1GE
Bro, ada rencana bikin yang pakaian prianya gak?
Warnanya keren, lebih pas ini :D
Bro,kalo mau nyobain pake yg ini ya? Atau pake yg versi lain?
Anyone knows how to save animations and then make keybindings to those saved animations?
Wah, yahud nih! Ijin pake untuk bikin video bro!
@mrchazta Hahaha, makasih banget atas respon baiknya bro :D. Gue kepo-kepoin lu dikit, kalo lu jadi kerjasama sama si gta5testya mod ini bakal lebih mantap lagi. Gue bakal mampir sini terus bro, salut bgt gue, terakhir nyoba update 8, pas nyoba update 14 modnya jauh lebih ganteng dan lebih gampang dipake gini hehe. Mengenai jerigen, hahaha, emang contoh ekstrim itu, don't try this at home :p. Dulu pas update 8 pernah nyoba dari samping, tapi bensinnya malah banyak yang jatoh ke tanah, jadinya gue pikir itu yang bikin gak keisi hahaha XD
Jadinya Franklin memilih jalan paling ekstrim :p
@mrchazta Halo bro, gimana kabarnya? Ini bro, gue baru bikin video tentang Smart Fuel Mod pake bahasa Indonesia, monggo dicek https://www.youtube.com/watch?v=19k1duGRIwo
Makasih bro!
@Rohith @christ Sorry, suddenly i got a question. What if the scenario is like this.
I use the "mods" folder in GTA V root directory for rpf car mods, and then i use the mod manager to apply the OpenIV.asi and other mods (like trainer or fuel mod), is this possible?
So i launch the game via mod manager. And if its possible, is the mod manager going to delete the "mods" folder, if i enabled the "disable mod on exit" feature?